Rivals of Aether

Rivals of Aether

Lobomon
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Update: 25 Jun, 2022 @ 9:41pm

> Evolution Orbs!

>> Added a new mechanic through evolution orbs! These little orbs appear whenever you hit an enemy. Collect them to activate Lobomon's Enhanced Mode!
>> Enhanced Mode will temporarily give you certain bonuses to your attacks, and depending on which attack it is you can get more damage and/or knockback or even more interesting bonuses like faster casting!
>> Along with these changes, Lobomon also gets two new HUD elements: an Orb Total counter and an Enhanced Mode Meter! This should allow you to keep track of your progress through the match.
>> Orbs themselves only stay for 5 seconds, after which they despawn. They can also be picked up and denied by opponents.
>> Orbs come in three flavors, each giving 1, 2 and 3 points respectively (just like the original game!).
>> Currently Enhanced Mode only removes the cap on max repeat shots but there's a few more bonuses planned, so stay tuned!

> Adjustments & Tweaks

>> Adjusted Jab damage & knockback.
>> Slightly increased vertical speed of UStrong (so essentially it has slightly higher reach than before).
>> Removed custom friction on FStrong charge window.
>> FSpecial (air) now puts Lobomon into pratfall at the end.
>> Removed cooldown system for air specials. As long as you're not on pratfall, you'll be able to use them again!
>>>> NSpecial (air) is effectively now able to be used as many times as you want without landing!
>>>> USpecial (air) and FSpecial (air) can now be re-used if you manage to get out by pratfall (either by walljumping or getting hurt).
>> USpecial (ground) now shoots through platforms! Now those pesky opponents will have no shelter from your carpet bombing campaign.
>> USpecial (ground) can now switch directions mid-flight. Have fun juggling enemies!
>> Added a bit of knockback scaling to USpecial (ground) shots and explosions to make them easier to chain together.
>> Added soft armor to FSpecial (ground). Now it won't get interrupted unless it receives 6+ damage.
>> Added new tips regarding FSpecial and Evolution Orbs/Enhanced Mode to the Tips section of the Munophone.

> Bug Fixes & Corrections

>> Corrected USpecial (air)'s Frame Data description inside the Munophone.
>> Added missing SFX for FAir's second hitbox.
>> Fixed projectile explosion sound also playing for melee hitboxes of USpecial (ground).
>> Fixed fire hit effects appearing for melee hitboxes of USpecial (ground) and USpecial (air).

Update: 20 Jun, 2022 @ 8:03pm

> Updated Tips section of the Munophone to properly reflect the current state of the character.
> UTilt/UAir now applies burn.
> NSpecial (air) now has improved damage and knockback upon landing.

Update: 18 Jun, 2022 @ 3:24pm

> Changed Dash Attack into a multi-hit, now the hitbox properly encompasses the body
> DSpecial now has a bit of knockback on each projectile to make it not succ
> Fixed a sound bug with DSpecial's hit SFX.

Update: 18 Jun, 2022 @ 2:17pm

Initial Beta Release!