Garry's Mod

Garry's Mod

Depths VII
Showing 1-9 of 9 entries
Update: 8 Aug, 2023 @ 8:49am

One of the previous gmod updates broke submarine's camera, causing the fov to be a lot lower than it should be. This update fixes that issue by using a custom camera texture.
Nothing else is changed aside from camera texture.

p.s tank u rubat for mkaing jeemod updatus no one asked for!!!!!

Update: 2 Jul, 2022 @ 8:16am

Small update. Nothing too special.

Stuff that has changed:
- Added a sound cue that was missing in ending sequence
- Raised all triggers just to be safe
- Changed rotation degrees on power box door (from 110 to 120), this should make door-closing-on-your-face incidents less frequent
- Fixed a little lore typo in ending overlay texture (whoops)
- Moved 1 model further back a bit, so it doesn't spawn right in front of you
- Alarms in submarine should now stop when ending overlays start appear on screen (this was multiplayer-only bug)
- Added 2 new sound cues that I forgot to add before
- Turned cables that were in power box into func_detail (they were func_detail before, but I had to turn them into normal brushes to move them around a bit, then I forgor to turn them back into func_detail lol)

Update: 24 Jun, 2022 @ 10:07am

- raised one trigger lol
I'll stop with the updates now Hopefully. Hope nothing breaks in multiplayer again.

Update: 24 Jun, 2022 @ 9:30am

- Finally fixed a bug where recording spot 7 could softlock the map in multiplayer
- Fixed a bug where power would stop depleting indefinetely after a certain scripted sequence

Update: 24 Jun, 2022 @ 8:14am

Trying to fix infinite stuck bug again. This time I made two simple changes.

- Changed how submarine stopping is treated in recording function (From Stop to SetSpeed 0)
- Made submarine non-solid. Maybe it was stopping because it thought that it's path was blocked by a model???
- Added overlay textures to the end

Update: 24 Jun, 2022 @ 6:53am

dev successfully bullied into changing the map name and preview.
- Changed the name and preview
- Changed how the power interacts with the submarine when it runs out
^^
I've tested this one out on my own and it seems like that fixed it. Keep in mind, I don't even know what causes it and would appreciate more info about it if it happens again.

Update: 23 Jun, 2022 @ 4:36pm

- fixed a potential softlock involving waiting to power run out and not pressing the start button

Update: 23 Jun, 2022 @ 4:19pm

- fixed submarine not moving anymore when it was taking a picture and power went out

Update: 23 Jun, 2022 @ 3:43pm