Source Filmmaker

Source Filmmaker

Improved Head Textures - Medic (Read Desc)
Showing 1-4 of 4 entries
Update: 6 May, 2023 @ 7:26am

- Increased Noise Intensity from 1% to 2%
- Color corrected the Lips
- Small Improvements to the Stretch, Phong and Exponent Textures

Update: 1 Nov, 2022 @ 5:26am

- Color Correction
- New Improved Normal Maps
- New Rim Mask
- New Phong and Exponent Textures
- New Material settings to match the other Classes' design
- Restored Texture detail that was lost in certain areas in the Upscaling process
- Improved the edges of the beard and hair line
- Improved Shading on the ears, forehead (the wrinkles of the Stretch Texture variant), lips, skin, neck and gums
- Improved Textured Wrinkles on the Compress and Stretch Texture variants
- Improved facial detail on the Stretch variant
- Improved Teeth Texture, Shading and Seam
- Changed Tongue's shading to match the other Classes’ design
- Fixed / Future-proofed small Texture seams
- Removed the noisy compression on the hair
- Removed the shadow casted by Medic's hair on the forehead from the Compress and Stretch Texture variants
- Removed $detail and DX8 attributes from Materials

Update: 1 Nov, 2022 @ 5:17am

Changed by SFM

Update: 27 Jun, 2022 @ 9:04am