Source Filmmaker

Source Filmmaker

Improved Head Textures - Medic (Read Desc)
20 Comments
Cooldeacon2024 13 Sep, 2023 @ 6:15pm 
do demoman next please
SpyKe  [author] 6 May, 2023 @ 7:34am 
New update to the Textures:
- Increased Noise Intensity from 1% to 2%
- Color corrected the Lips
- Small Improvements to the Stretch, Phong and Exponent Textures
SpyKe  [author] 1 Nov, 2022 @ 5:41am 
New update to the Textures:
- Color Correction
- New Improved Bump Maps
- New Rim Mask
- New Phong and Exponent Textures
- New Material settings to match the other Classes' design
- Restored Texture detail that was lost in certain areas in the Upscaling process
- Improved the edges of the beard and hair line
- Improved Shading on the ears, forehead (the wrinkles of the Stretch Texture variant), lips, skin, neck and gums
- Improved Textured Wrinkles on the Compress and Stretch Texture variants
- Improved facial detail on the Stretch variant
- Improved Teeth Texture, Shading and Seam
- Changed Tongue's shading to match the other Classes’ design
- Fixed / Future-proofed small Texture seams
- Removed the noisy compression on the hair
- Removed the shadow casted by Medic's hair on the forehead from the Compress and Stretch Texture variants
- Removed $detail and DX8 attributes from Materials
SpyKe  [author] 24 Aug, 2022 @ 4:36pm 
Also, you can do a quick texture comparison by downloading the mod and launching SFM. Then take a screenshot of the model, and go to SFM's installation folder. From there, navigate to 'workshop/materials/models/player' and change 'medic' to some other name temporarily so it doesn't load its assets. Finally inside SFM just open the console and type 'mat_reloadallmaterials', wait for it to reload and then refresh the viewport that you took the screenshot from (without moving the camera).

Remember to change the 'medic' folder back to its name.
SpyKe  [author] 24 Aug, 2022 @ 4:35pm 
When doing $basetexture, make sure to type the material's texture (.VTF). The .VMTs that you described are the materials that contain the information of the textures (VTF), so try doing that last attempt but with .vtf instead of .vmt (so that would be the materials 'medic_head_red' and 'medic_head_blue', add a $basetexture to both of them with the path 'models/player/medic/hwm/medic_head.vt')

But even if it works through this method I'm still not satisfied with the outcome, as the textures were designed to work without any tinkering, so perhaps more troubleshooting is necessary.
c4nnibalparty 24 Aug, 2022 @ 4:01pm 
apologies; i was in the middle of attempting a fix as i wrote my reply.
using $basetexture, the model became pink and black as i expected. i then typed in models\player\medic\medic_head_red.vmt as in your includes at the bottom of the page, he remained black and pink so i tried the hwm one and still nothing happened.

I double checked with my folders that my workshop has priority and it does.

upon checking the medic model itself to see if maybe your textures overrode the default and replaced them i haven't done that, i will see if i know anyone else that uses sfm so i can compare their default medic to mine.
SpyKe  [author] 24 Aug, 2022 @ 3:39pm 
Inside SFM, do you see if it is using at least anything new from this Mod? Any texture/material, bump maps, anything different, or is it absolutely not working at all?

Also when you mentioned "tried both of the textures but it just leaves him pink and black", you mean after using the $basetexture technique or it shows like that by default?
c4nnibalparty 24 Aug, 2022 @ 10:02am 
tried all the fixes suggested but can't seem to get it to work.
attempting to add the texture using $bastexture on the tf_movies medic model.
tried both of the textures but it just leaves him pink and black.

my workshop is on the top of my list in the SDK, i've tried to unsub and resub with sfm closed, i tried both red and blu textures. i haven't got any other overriding textures and im not subbed to any of your textures that would cause any issue.
SmolGameGrunt 30 Jun, 2022 @ 4:09pm 
The last image makes me think of the Slow-Mo Cold Burns from DREDD
CoffeeDyce 28 Jun, 2022 @ 10:21pm 
very cool. will definitely use
SpyKe  [author] 28 Jun, 2022 @ 5:53pm 
It's Medic's Office, one of the various images used as teasers for the Meet the Medic Animation.

https://wiki.teamfortress.com/wiki/Meet_the_Medic#/media/File:Doctorsoffice.jpg
232434324356465434 28 Jun, 2022 @ 5:48pm 
What's That TF2 Background With The First Picture Of Medic
SpyKe  [author] 28 Jun, 2022 @ 12:46pm 
You can try the fixes in the description, and how to avoid them breaking in the future.
LeBron James 28 Jun, 2022 @ 12:23pm 
It doesn't seem to work for me, is this supposed to be applied via $baseTexture?
Fullcaber 28 Jun, 2022 @ 5:44am 
very cool project sure love seeing more better textures
Angri 27 Jun, 2022 @ 9:57pm 
skin texture seems important to exist up close
SpyKe  [author] 27 Jun, 2022 @ 5:16pm 
There is still noise in the final texture, just not 'static' amounts of noise. It looked like sand upclose, which is what these texture are better for.
Angri 27 Jun, 2022 @ 5:09pm 
This is great, but why did you denoise? It worsens the texture and makes him look plastic
RayenIDK 27 Jun, 2022 @ 2:14pm 
banger mod!
ASkellaFella 27 Jun, 2022 @ 11:34am 
cant wait for the others!:demoticon: