Divinity: Original Sin 2

Divinity: Original Sin 2

Visitors From Cyseal - Weapons
Showing 1-10 of 10 entries
Update: 24 Jul, 2023 @ 10:11pm

Update: 24 Jul, 2023 @ 10:08pm

v2.0.2.4

The title of this mod has changed from "Visitors From Cyseal - Weapons" to "VFC - Weapons" to prevent it's full name from being cut off in the mod list so that it doesn't get confused with the other VFC Modules.

What other VFC modules you may ask? Why, the one that just came out of course, Sons of Vrogir!

Update: 4 Jul, 2022 @ 5:32pm

v2.0.2.3

The unaltered Wollock Staff model has been removed since it's going unused anyway.

Update: 4 Jul, 2022 @ 5:31pm

v2.0.2.2

The Wollock Quarterstaff uses the adjusted model now, just like the regular staff.

Update: 4 Jul, 2022 @ 5:21pm

v2.0.2.1

Inconsistencies in the organization of Quarterstaves in GM mode have been fixed. All the Quarterstaves are now in the Maces category instead of the Staves category to avoid confusion with the actual Staff versions (except for the two Staff-Spears, which are now in Spears).

Slight adjustment to the brightness and contrast of Wand_D (The Serpent Wand) to make it's cloth bindings less distractingly bright.

Update: 4 Jul, 2022 @ 5:13pm

v2.0.2.0

The Wollock's Staff was accidentally using it's original, uneditted model with the incorrect grip. This has been fixed, and one new item is now available in GM Mode: the Wollock Quarterstaff, which uses the original model.

Update: 4 Jul, 2022 @ 3:39pm

v2.0.1.0

The textures of all the orc weapons were left out of the big 2.0 fix, so this has been corrected. Shortbows also lacked their animations, which has also been fixed.

Update: 4 Jul, 2022 @ 2:52am

v2.0.0.0

It turns out that the initial version of VFC Weapons contained none of the actual assets. They would load locally on my PC because it could find the files, but their location was outside of the mod's asset folder, so the .pak file did not include them. Every texture, material, and visual resource has had it's source path redefined, and it only took me three consecutive hours!

SCREW you Divinity Engine.

The mod should now be working as intended. As an added bonus, the Blackrock weapons look nicer than they did in the initial version of the mod (though you'll have to take my word for it).

The glow intensities and pulse speeds of all items with glowmaps have reset to default (because the materials are technically new) and I'll adjust those in a later update.

Update: 3 Jul, 2022 @ 11:31pm

V1.0.0.1

Possible fix for a very huge issue causing all weapons to be invisible.

Update: 30 Jun, 2022 @ 2:39pm

v1.0.0 - Public Launch!