Hearts of Iron IV

Hearts of Iron IV

NSB TDR [LEGACY 1.12]
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Update: 11 Feb, 2023 @ 3:47am

Patch №"I_forgot_the_number" "Ice and Fire"

Completly new 100% original thumbnail in the work, say hello to it!
Expanded flame coys, added new 3 flame modules. OT-34-85, KV-8 and more!
Expanded and rebalanced all support coys, each and everyone can be useful. 10 slots mod for support coys is recommended (Or check my MP addon, linked in mod description).
Added several new tank modules, differentiated fixed superstructures and open-topped compartments.
Updated ai_templates for division designer.
Updated ai_equipment for tank design. Added some flame tank designs.
Rebalanced all land equipment, changed required amount of equipment for divisions
Minor tweaks and changes not worth mentioning.

Enjoy, like, subscribe, etc.

Update: 17 Jan, 2023 @ 1:25am

Update: 16 Jan, 2023 @ 4:25am

Deleted history file with SOV changes. Now much more compatible with other huge mods.

Update: 16 Jan, 2023 @ 4:00am

Patch 404 "Maitanance company"

Fixed problems with missing militia and non-regulars units.
Fixed problems with naval AI_designs (somehow there were old ship templates in tank mod, yeah)
Fixed problems with small errors in logs.

Rebalanced mechanised designer.
Rebalanced technologies a bit.

Consider it a stable build for a long period of time. Next update will deliver lots of stuff, new modules and etc.
But I want to rest a bit, so don`t await it soon.

Update: 14 Nov, 2022 @ 9:40am

Patch №1488 "Road of Fury"

MECHANISED DESIGNER
Added a designer mechanic for mechanised chassis. You are free to either build small, cheap and mass-produced crafts, or create heavy and effective variants for your elite forces.
Main features:
Mechanised chassis can mount support or AT guns, be specialised in defence/offence or logistics.
Mechanised mostly cost from 4 to 8 IC, the AI will use pre-generated blueprint with medium stats. Player can use it too upon the research, if he don`t want to bother with it.
Mechanised bonuses now reduced to 10% for each attack type, no more 400% for hard one.
Motorised now cost 2 IC, but require more for default division. Also motorised now grant 5% bonus for attack.

Added passive bonuses for engine and armor techs 3 and 4, increasing their usefullness.
Added new tank module "Advanced small cannon". It is medium cannon of 39`, primary use is to fill the niche between HVC1 and MC1. Now you can create your T-34-57 or Pz.3M.
Rebalanced the mod upgrades, now gives more piercing per level but needs more advanced technologies to progress.
Armor skirts now cost 1 IC, but give 1% of hardness and more armor.
Additional ammo storage debuff reduced.
Bogie suspension now cost 0.2 IC.
Medium and heavy flame tanks are not more paratrooper-compatible.
Armored cars nerfed a bit.
Some battalions reworked, now motorised and mechanised need lesser amount of manpower

Update: 7 Oct, 2022 @ 10:59pm

Patch №228 "By AI Alone"
Improved AI tank designer, now it builds better tanks. New blueprints were balanced between history and game meta, so no cringe.
Improved AI division design improved, now more challenging, closer to meta

Update: 7 Oct, 2022 @ 12:21pm

Update: 6 Oct, 2022 @ 5:49am

Half-way patch, final version is coming soon
Now BBA compatible

Update: 17 Sep, 2022 @ 8:57am

Patch 1.6 "Combined Arms"

ARMOR BATTALIONS REWORKED
Now armored cars and LT battalions have 3 HP, MT - 4, HT and Modern`s - 5. SPAA, SPG and TD have 2 HP per batallion. Also specialized armor variants now have 10 org, instead of 0.
Amount od vechiles required for specialized battalions reduced. SPG/SPAA - 36 or 32 depending on hull. TD - 50|36|32 for lt|mt|ht.
This changes shall allow you to do more diverse and heavy divisions.

FLAME TANKS REBALANCE
Now you need more flame tanks for you support coy, and the flammenwerfer cost more. But in reward you get way better stats and it really matters. No suicide canister meta allowed, time for proper flamers.
(You need 30 LT|25 MT|20 HT) for a company).

OTHER STUFF
Better hulls now give better breakthroug and defense stats.
High-velocity cannons got buffed a bit.
CSG -1 breakthroug, -0.5 cost.
Extra ammo now reduce evasion stats, but increases damage output. Limited to 1.
Stabilizer limited to 1.
Heavy superstructure cost 4.25 now.
Medium howitzer 2 is now heavy.
Improved AA canon is now medium.
Cast armor -5% IC cost.
Fuel usage by MT increased by 0.5, HT and Moderns - by 1. SHT - 2.
Armor upgrade now increases defense.

Update: 2 Sep, 2022 @ 12:02pm

Patch 1.5 "World of Tutels"

Tank turrets are rebalanced:
All turrets cost more
One man turrets now provide attack debuff, but don`t decrease speed and are cheap. One man on medium provides additional armor due to its small size.
Two man may slow tank a bittle. Two man medium increase armor, two man heavy is cheap.
Three man turret slow tank a bit more, but provide larger bonuses, including damage output increase in hevy, superheavy and modern type.
Fixed superstructures provide more defense, increase armor and have some other bonuses.
Also you can`t change the turret type now, sorry Maus with Pz.1 turret build. Note: This breaks ingame T-35, fix by yourself if you want to build this monster.

A little rework in gun upgrade system.
Secondary turrets are trash irl, so we inverted the breakthrough and increased armor debuff.
AT`s now have increased hard and lowered soft attack from the 1-st art. tech.
Autocannon 2 is now 1940 tech.

Rocket arty now costs only 8 IC, maybe a subject to change.