Barotrauma

Barotrauma

Extract It!
Showing 1-8 of 8 entries
Update: 15 Sep, 2024 @ 2:35pm

>Now without overriding the research station! Only the alien blood is being overwritten now, meaning significant compatibility boost
>That also means no more fabricator sound for research station :(

Update: 1 May, 2024 @ 6:54am

>Adjustments for the Blood in the Water update.
>May be some extraction chance difference, hopefully nothing drastically different.

Update: 19 Dec, 2023 @ 1:46pm

>Updated for the new stack size system
>Slightly increased success probability (tests have shown there's approximately 40% chance of successful research; 13 GM have been produced out of 32 AB & Sta)

Update: 4 Aug, 2023 @ 2:08pm

Removed non-related files from mod directory, file size significantly reduced; please forgive my extraordinary stupidity.

Update: 15 Jun, 2023 @ 8:55am

Update: 14 Feb, 2023 @ 11:20am

>Fixed for the new genetic materials system: now there's one unresearched material that can be researched into any of possible genes. As the result, now the probability of discovering some particular gene fully depends on game defaults (I never touched genetic material item with this mod), which is probably to the better.
And so now there's no point of asking me about probabilities for gaining each type of gene, because I don't know myself.

Update: 25 Dec, 2022 @ 12:09pm

>Updated for new alien blood and research terminal prefabs
>Changed genetic material probabilities

Update: 2 Jul, 2022 @ 4:04pm

>Added ability to refine alien blood with moderate chance of getting random genetic material. Stabilozine is also required for performing blood analysis. Result material is always tier 1 and the chance of getting it does not depend of medical skill.
>Research station now uses fabricator sound loop instead of deconstructor one.