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Orchid Mod
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Update: 3 Nov, 2024 @ 5:46am

Resprited Skateboard (by Amber) and added spinning wheels
Fixed skateboard instantly dismounting if used without moving to the side
Fixed Bamboo Armor set bonus tooltip (block charge -> guard charge)
Improved the Skateboard sound effect trigger conditions
Fixed Slimy Lollipop not being sold by the Croupier
Horizon Firmament now only gives life regeneration and displays its glow effect when reinforced. Updated its tooltip.
Fixed Pavise usetime being incorrectly linked to their slam distance
Adjusted all pavises usespeed to compensate for the change
Orchid melee speed dependant effects now benefit from general attack speed bonuses
Melee speed now affects gauntlets punch distance (velocity)
It is now considerably easier to hover with Sickflip
Fixed Veil of Night not flipping
Touch of Death now doesn’t fire normal punch projectiles after a parry, nerfed its projectile damage to 40/115% from 50/150%
Buffed Palladium Gauntlets and Cobalt Claws damage by 50
Buffed Iron Fist damage damage by 10
Fixed a bunch of shaman items being unintentionally obtainable
Fixed the Starry Owl Idol being obtainable from jungle crates
Fixed the droprate for the Sturdy Snapjaw Idol and Ice Fox Statuette from their respective crates being abnormally low
Renamed Shapeshifter transformations to Wildshapes in tooltips
Changed the Empress Armor Sprite

Update: 31 Oct, 2024 @ 3:38pm

- Fixed an issue with shaepshifter items having invisible textures while in slot 1

Update: 31 Oct, 2024 @ 11:59am

- Port to 1.4.4 versions of Terraria
- Addition of the full Guardian class, with content for the entire progression

Update: 31 Dec, 2022 @ 2:22pm

Version 1.4.0.8 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/orchid-mod.78865/
# Fixes #
- Thorium 1.4 Compatibility
- Potentially fixed rare crashes.

Update: 19 Aug, 2022 @ 6:34am

Version v1.4.0.7 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/orchid-mod.78865/
# Additions #

< Alchemist >
- Added Stardust Samples (Crafted).
- Added Mushroom Spores Extract (Given by the Chemist).
- Added new hidden reactions.

# General Changes #

- Undiscovered special hints are now displayed in orange in the hidden recipe codex.
- Added orchid shadow chest loot to obsidian crates (12.5%).
- Updated Hallowed and Titanium Spangenhelms.
- Visceral Mycelium now requires 5 Crimtane Bars to craft.
- Vitriol Mycelium now requires 5 Demonite Bars to craft.
- Added more blinkroot in mineshafts.

- Playing Card : Guardian of the Night:
- Hitbox now matches the sprite.
- Required distance has been reduced from 300 to 256 (16 blocks).
- Cooldown after attack reduced from 30 to 25.

- Tooltips Changes :
- Gelatinous Samples.

- Sprite Changes :
- Forest Samples projectile.
- Lily set.
- Glowing Mushroom Extract.
- Hallowed Spangenhelm.

# Fixes #
- Forest Samples projectile now spawns on slopes.
- Fixed Visceral Mycelium explosion sound.

Update: 3 Aug, 2022 @ 5:35am

Version v1.4.0.6 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/orchid-mod.78865/
# Additions #

< General >
- Added Abyss Drill (Tool : Crafted).

# General Changes #

- Tooltips Changes :
- Terra Scepter (fix).
- Palladium Scepter (fix).
- Copper Scepter (fix).
- Blood Caller, Shadow Weaver (shaman), Crimson and Demonity Catalysts (alchemist) droprates are now 25% from orbs/hearts.

- Sprite Changes :
- Salvaged Toolbox.

# Balance changes #

< Shaman >
- Buffed ALL shaman damage by 20% (gave a base 20% damage increase).
This is a temporary bandaid, waiting for an overhaul of the exhaustion mechanic.
- Buffed Enchanted Scepter damage to 11 (from 9) and damage scaling.
- Buffed Adorned Branch damage to 6 (from 5).

< Alchemist >
- Glowshroom Healing now has a 15 seconds cooldown.

# Fixes #

- Fixed Blood Caller projectile name.
- Fixed Meteor Phasestaff requiring 4 bonds instead of 3 to get empowered damage.
- Fixed Adamantite Scepter not working as intended.
- Fixed Lilies in multiplayer.
- Fixed Croupier NPC UI in multiplayer.
- Fixed a possible ID sync issue with configs.
- Fixed worldgen crashes.
- Removed -Shaman Class- tag from Abyss Wings.
- Fixed Shadow Orb/Hearts item drops.

Update: 23 Jul, 2022 @ 1:34pm

Version v1.4.0.5 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/orchid-mod.78865/
- Sprite Changes :
- Shaman Emblem.

# Fixes #
- Fixed perishing soul still needing more than 3 active bonds to launch faster.
- Fixed "Purifying Lilies" reaction behaviour in multiplayer.

Update: 22 Jul, 2022 @ 2:18pm

Version v1.4.0.4 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/orchid-mod.78865/
# Fixes #
- Fixed Enchanted Rune not working as intended.
- Fixed PC : Living Nightmare.
- Fixed Lily set visuals.

Update: 19 Jul, 2022 @ 2:52pm

Version v1.4.0.3 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/orchid-mod.78865/
# Fixes #
- Fixed an error with the Harpy Anklet.

Update: 19 Jul, 2022 @ 2:32pm

Version v1.4.0.2 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/orchid-mod.78865/
# General Changes #
- Added Bestiary Icon.
- Updated research requirements.
- Removed Sun Priest Satchel "tooltip".

- Sprite Changes :
- Harpy Set.
- Sun Priest Set.
- Feather Scepter.

# Balance changes #
< Shaman >
- Buffed Perishing Soul projectile to launch faster, fixed a mistake in the tooltip, the projectile launch time now caps at 3 active bonds.

< Alchemist >
- Nerfed Demon Breath damage scaling.

# Fixes #
- Fixed Alchemist UI displaying in front of the Hidden Reaction codex.
- Fixed incorrect Alchemist "main projectile" damage values.
- Fixed Alchemist "secondary projectiles" not scaling off of generic damage mutlipliers.
- Fixed Bundle of Clovers being unobtainable from crates.
- Fixed Ice Flake.
- Fixed Taiga Truncheon.
- Fixed an issue with all armor chest pieces.