tModLoader

tModLoader

Orchid Mod
367 Comments
Stepover34 54 minutes ago 
alchemist will come sometime after guardian is finished
Stepover34 54 minutes ago 
next update along side fleshing out guardian will most likely include support for shapeshifter for most of prehardmode
Will be future update for Alchemist?
Capn Queer 7 Jul @ 11:08am 
Nope, balanced for standard Terraria and compatible with Thorium.
Super Evil Guy 3 Jul @ 5:51pm 
does this mod work well into hardmode calamity
webby 2 Jul @ 6:44pm 
no i mean like big update to classes guardian thorium cross compat
Verveine  [author] 2 Jul @ 3:11pm 
@Wynterose the starter bags issue might be due to the removed shaman items
It is not something I can address myself
ErolTheDestroyer 30 Jun @ 1:41pm 
Yes it is updated to 1.4.4
webby 30 Jun @ 12:03am 
is it updated yet
Wynterose 21 Jun @ 5:35pm 
Disabling the orchid bag in starter bags fixes the issue apparently lmao
weird?
Wynterose 21 Jun @ 5:31pm 
you might already know this but has incompatibility with the starter bags mod currently, might be what was causing someone elses version mismatch issue.
Angel_Enriq 12 Jun @ 9:32pm 
el mod es compatible con remnants?
Angel_Enriq 12 Jun @ 9:32pm 
el mod es compatible con thorium y spirit classic/reborn?
Verveine  [author] 19 May @ 8:55am 
Thanks for the feedback!
The class will be receiving quite a few new items in the next update, alongside a general buff to its early game items, that are too weak compared to vanilla classes
Hopefully that'll help with the OOA
The Unknown/Legospider777 18 May @ 11:22pm 
I've just finished an all boss and event boss run with the guardian class in expert, took me 23 hours and about 51 minutes were spent looking at the "You were slain" screen.

The class doesn't work too well against T1 old one's army with the gear at that stage of the game, and on the topic of old one's army I do wish it had some content, I would love to use the ogre's club as a warhammer. But it was really fun to play as once I figured out how it worked. High quality class.
ClayWarTheOne 17 May @ 10:56am 
The Horizon Armor looks so good
Beef 16 May @ 10:19pm 
you can punch! very jolly :steamhappy:
Stepover34 19 Apr @ 3:35am 
@hopkinsluke007, right now the focus is on guardian
hopkinsluke007 18 Apr @ 6:53pm 
what's hapening with the shapeshifter? could have real potential, and the arctic fox is broken, 3 second cooldown for 2 seconds of invinceability, broken
Stepover34 4 Apr @ 11:30am 
yeah
GNTplayer 4 Apr @ 10:49am 
will this mod ever have Alchemist all the way to moon lord or not??:steamsad:
Stepover34 14 Mar @ 5:32am 
so it is most likely a conflict
Stepover34 14 Mar @ 5:32am 
i encountered a similar error with thorium, when everjade was enabled
Verveine  [author] 13 Mar @ 8:16pm 
could it be an incompatiblity with one of your mods? if your tmodloader correctly updated to the latest version?
Omega Battle 13 Mar @ 7:14pm 
that is what my error message said
Verveine  [author] 13 Mar @ 6:40pm 
The mod works as intended for the latest version of tModloader : v2025.1.3.1
Please avoid spreading false information
Omega Battle 13 Mar @ 6:23pm 
not working for current version of tModLoader
Stepover34 13 Mar @ 12:53pm 
it doesn't conflict to my knowledge but it hasn't got calamity exclusive content
Zosc 13 Mar @ 11:27am 
Does this mod have calamity compatibility?
xammax 6 Mar @ 10:59pm 
Oh ok that makes sense i just thought it would be fun to craft a weapon with a long crafting tree

PS: keep doing what you're doing the mod is a masterpiece already
Verveine  [author] 6 Mar @ 8:29pm 
I am not a fan of convoluted crafting trees, especially when it implies making some of the weapons in them irrelevant
For instance, when making the night edge, one of the 4 weapons never get used, as it is immediately upgraded
this is even worse with the Terra Blade, though it recently got some bandaid fixes to its recipe to help with this issue

This being said, if you're looking for a Night's Edge pavise, Styx is from the same item set; sharing a palette and theme with the Dark Lance and Demon Scythe

As for crafting trees, I'll be trying to make more of then, because upgrading your items is fun, but I'm trying to lean more into "Sky Fracture" type of upgrades, where the required items are obtained later in the game, and no weapon becomes useless
xammax 6 Mar @ 6:36pm 
Verveine do you think you could add a night's edge version of the hammers, pavises and runes for the Guardian Class please

PS: this is the best class mod i have played Verveine
Milliseconds 28 Feb @ 5:16pm 
by downloading this mod you agree to say this mod is epic and you will not toggle it off
Verveine  [author] 25 Feb @ 3:52pm 
@ЯUSSIAN PANK Guardian was made into its own class specifically so it can't use melee accessories, weapons are armor, as it would compltely invalidate the resource management aspect of the class

@𝖉𝖊𝖛𝖔𝖗𝖆𝖉𝖔 Pillars are a lot of work, and very intrusive "mod-compatibility" wise
It's been discussed in the past (dealing damage to the lunatic cultist with a specific class has its pillar replacing an existing one, placing additional pillars in the sky, ...), but there isn't really a good solution, and in the end, simply adding our fragments to existing pillars is easier, simpler, and probably better :(
nameless 25 Feb @ 3:47pm 
ORCHID TEAM, ADD NEW PILLARS AND MY SOUL IS YOURS 1!111111!1
Stepover34 21 Feb @ 12:29pm 
it doesn't cause issues but the content doesn't progress into calamity progression
blob 21 Feb @ 12:27pm 
is this compatible with calamity?
Yael 11 Feb @ 11:11am 
so tmod updated and you cant use the mod pcs of orchid mineshaft
ЯUSSIAN PANK 8 Feb @ 4:42pm 
Is there a way to change damage type? I mean yeah, custom damage type is interesting, but guardian should have benefits from meele accessories
Verveine  [author] 27 Jan @ 3:06am 
thank you :)
Capn Queer 26 Jan @ 8:24pm 
God all of the classes in this mod are so interesting and I really wanna see what you do with all of them in Hardmode. Genuinely, this is one of the mods that I think gets adding additional classes actually fully Right, and on top of the reworks you've been giving to melee weapon classes I'm Very excited to see where you take things.
Exodus Gold 11 Dec, 2024 @ 2:55pm 
ah. Got it. Thank you, I didn't actually read that, I downloaded it in a while back, so didn't have to subscribe to it or anything
Stepover34 11 Dec, 2024 @ 3:21am 
this is in the mod description
Stepover34 11 Dec, 2024 @ 3:21am 
The Shaman class is currently being reworked from the ground up, and its items are currently not available
Exodus Gold 10 Dec, 2024 @ 7:54pm 
Just a question, because this is something I noticed whilst using the dragonlens mod. I do not seem to have a way to access/craft/find shaman weaponry/armour/accessories. Is this intentional?
JJ's Place 10 Dec, 2024 @ 6:02pm 
Hey a small suggestion for the starry owl idol. It can be a bit awkward when flying around to only be able to get over enemies using the space bar function. Could you add a sort of jump where when you tap the space bar you'll get a small burst of height and when you hold the space bar it does the hover attack.
Verveine  [author] 7 Dec, 2024 @ 5:18pm 
please scroll down a little
Stepover34 7 Dec, 2024 @ 2:11pm 
what is currently being worked on?
Stepover34 5 Dec, 2024 @ 4:39pm 
@Verveine, good to know.
Verveine  [author] 5 Dec, 2024 @ 4:28pm 
@Stepover34 Orchid adds a few shapeshifter items, the current plan would be to merge them with shaman to make something unique