Empyrion - Galactic Survival

Empyrion - Galactic Survival

Merc-MX5E-C
Showing 1-6 of 6 entries
Update: 12 Jun, 2023 @ 12:53pm

Revision 5 (Empyrion v1.9.14):

  1. Changes to the switch for the automatic door protection circuit:
    1. This switch is known to be a new feature on the MX5E-C and will not override any standard MX5E feature. This is why the name of this switch was previously incorrect and was renamed from "DOOR PROTECTION OVERRIDE" to "DOOR PROTECTION CIRCUIT".
    2. Added a new circuit to invert the switch to match the renaming. From R5 onwards, the protection circuit is active when the switch is ON.
    3. In the factory state, this switch is now ON.
    4. Existing circuit logic adapted to the change.
  2. The "THRUSTERS" switch is now ON when shipped from the factory, just like the original.
  3. Redesigned the consoles in the front of the passenger seats to make it look a bit more believable in terms of ergonomics. Unfortunately, I'm missing several asymmetrically designed blocks here to make it the way I imagine it.
  4. Resource comparison updated.
  5. Screenshots updated.

Resources/Properties comparison (Tier 2):

Resource
MX5E
MX5E-C
+/-
Iron ingot
576
582
+6
Carbon Substrate
583
577
-6
Copper ingot
410
440
+30
Silicon ingot
324
395
+71
Cobalt ingot
242
236
-6
Neodymium ingot
10
10
0
Titanium Rods
14
9
-5
Property
MX5E
MX5E-C
+/-
CPU
14451
14932
+481
Mass
38.5 t
39.2 t
+0.7 t
Size class
0.99
1.21
+0.22
Fuel capacity
4800
4800
0
O2 capacity
1600
4000
+2400
O2 needed to fill
263
370
+107

Update: 17 Mar, 2023 @ 5:55am

Revision 4 (Empyrion v1.9.4):

  1. Fix: After leaving the cockpit seat, the player was outside the ship, which of course is the complete opposite of what I wanted to achieve with MX5E-C. Investigating this, the first thing I noticed was that when you exit the seat, the player is no longer positioned behind the seat, but to the left of the seat. After a few tries, I found that there wasn't enough space left for the player character at the top, so Empyrion positioned the player outside the ship. I can't say with which update this behavior was changed, it must have been with one of the updates after v1.8.8. I had a total of 3 possible ways to solve this problem, and I was only satisfied with the third option. The conversion of the cockpit glazing slightly restricts the passengers' view to the outside, but the pilot's view remains unchanged.
  2. Made minor changes in the ship's bow near the upper thrusters.
  3. Resource comparison updated. Since v1.8.8, the amounts of resources required for certain components seem to have changed. Accordingly, I have adjusted the values in the comparison table for MX5E and MX5E-C. This affects the number of iron ingots (less), carbon substrate (more), copper ingots (less) and silicon ingots (less).
  4. Screenshots updated.

Resources/Properties comparison (Tier 2):

Resource
MX5E
MX5E-C
+/-
Iron ingot
576
582
+6
Carbon Substrate
583
573
-10
Copper ingot
410
440
+30
Silicon ingot
324
395
+71
Cobalt ingot
242
236
-6
Neodymium ingot
10
10
0
Titanium Rods
14
9
-5
Property
MX5E
MX5E-C
+/-
CPU
14451
14928
+477
Mass
38.4 t
39.1 t
+0.7 t
Size class
0.99
1.21
+0.22
Fuel capacity
4800
4800
0
O2 capacity
1600
4000
+2400
O2 needed to fill
263
370
+107

Update: 27 Aug, 2022 @ 11:02am

Revision 3 (Empyrion v1.8.8):

  1. The lighting of the switches in the stern on the port side was not ideal because, depending on the position and viewing angle, the light was strongly reflected on the wall. The problem was the light positioned behind the player. Now the switches are indirectly lit from above, like the switch on the starboard side. This is much more comfortable and the projector displays are easier to read, at any time of the day.
  2. 2 additional O2 tanks installed. The total number of tanks is now 10.
  3. By repositioning the light for the port side, the 3 LCD projectors could be arranged next to each other on the starboard side.
  4. Minor optimizations in the displays of the LCD projectors.
  5. Minor changes and also corrections to the colors and textures in the interior.
  6. Resource comparison updated.
  7. Screenshots updated.

Resources/Properties comparison (Tier 2):

Resource
MX5E
MX5E-C
+/-
Iron ingot
594
598
+4
Carbon Substrate
536
526
-10
Copper ingot
434
464
+30
Silicon ingot
345
415
+70
Cobalt ingot
242
236
-6
Neodymium ingot
10
10
0
Titanium Rods
14
9
-5
Property
MX5E
MX5E-C
+/-
CPU
14451
14919
+468
Mass
38.4 t
39.0 t
+0.6 t
Size class
0.99
1.20
+0.21
Fuel capacity
4800
4800
0
O2 capacity
1600
4000
+2400
O2 needed to fill
263
360
+97

Update: 10 Aug, 2022 @ 10:06am

Revision 2 (Empyrion v1.8.8):

  1. The protection circuit for the automatic door can now be deactivated if necessary. A new switch was installed in the workroom and new circuits added. When the new switch is on, the door automation behaves like the original MX5E. The new switch also affects the hold-open switch.
  2. Added a circuit that extends the functionality of the PowerSave switch in conjunction with the headlight: if the headlight is activated in the pilot's seat with the PowerSave switch activated, then the headlight is automatically deactivated again when leaving the pilot's seat.
  3. The M and Jet variants of the thrusters for upward thrust were swapped. Some things had to be changed in the wings for this. As a result, 4 more blocks are available in the cockpit for future changes. In addition, the cockpit and the ship's hull are now not only technically airtight, but also visually.
  4. Repositioned two of the M thrusters for downward thrust to more closely match the original design.
  5. Moved the single O2 tank from the cockpit to the workroom. The tank is now below the fridge in the wall. In the cockpit it was just a compromise, I didn't like it.
  6. Fixed minor color and texture errors, some of which arose with R1 and I only now noticed with R2.
  7. Screenshots updated.
  8. Resource comparison updated.

Resources/Properties comparison (Tier 2):

Resource
MX5E
MX5E-C
+/-
Iron ingot
594
596
+2
Carbon Substrate
536
526
-10
Copper ingot
434
464
+30
Silicon ingot
345
415
+70
Cobalt ingot
242
236
-6
Neodymium ingot
10
10
0
Titanium Rods
14
9
-5
Property
MX5E
MX5E-C
+/-
CPU
14451
14841
+390
Mass
38.4 t
38.9 t
+0.5 t
Size class
0.99
1.19
+0.20
Fuel capacity
4800
4800
0
O2 capacity
1600
3200
+1600
O2 needed to fill
263
359
+96

Update: 29 Jul, 2022 @ 9:30am

Revision 1 (Empyrion v1.8.4):

  1. A customized cockpit was built for the ship, making the immersion experience more intense and also making the ship feel believable. To do this, a lot had to be changed in the ship's bow, including the position of 8 thrusters. Details also had to be changed in the interior for the cockpit conversion.
  2. Originally, no passenger seats were planned. When the conversion was complete, I added two passenger seats as a test and I liked the result because the cockpit seemed more spacious than it actually is. For this purpose, the cockpit was adjusted again so that passengers also have the best possible view.
  3. The S thrusters for downward thrust are undersized for this ship, which is particularly noticeable when landing on planets and when maneuvering in space. They were replaced by M thrusters and repositioned. These have a total of only 268 CPU points more, but have more than twice the performance. In addition, they can later be easily replaced with M/T2 thrusters without requiring further hull modifications.
  4. Through my experience in survival mode, I immediately realized that 4 O2 tanks were far from enough and I increased this to 8, which now gives a better ratio between fuel and oxygen. This is especially relevant for long-term missions such as gathering raw materials in environments where there is no oxygen. In addition, the C variant needs more oxygen to fill anyway. One of the O2 tanks is freely accessible in the cockpit. So you now have direct access to all 3 types of tanks inside the ship, i.e. fuel, Pentaxid and also oxygen.
  5. When expanding the O2 tanks, I noticed that there were 2 fuel tanks on the starboard side in the bow, but none on the port side. These tanks repositioned and distributed on both sides. Thus, all fuel tanks are now evenly distributed in the ship.
  6. In the interior at the intended position for the shield, protective bars were installed, as was also done with the warp drive. The position of the marker (S) has been changed.
  7. The amber flashing lights on the roof are no longer linked to the drone hatch switch, but respond directly to the hatch. This will turn on the flashing lights even if the hatch is opened manually.
  8. The headlight switch has been removed. I only switch the headlights in the cockpit and also need the night vision device, which is why an external headlight switch makes little sense for me.
  9. Instead of the headlight switch, there is now a PowerSave switch with which all non-essential devices can be deactivated to save fuel. This is primarily intended for when you want to leave the ship for a long time, but the power for the refrigerator should continue to run. If the PowerSave switch is used, the headlight is also automatically deactivated. I build this PowerSave switch into all my more complex ships.
  10. Updated the upgrade guide with regards to PowerSave.
  11. The thruster switch has been moved to the cockpit.
  12. Instead of the switch in the rear for the thrusters, there is now a switch with which the door and the ramp can be kept open permanently.
  13. Added a protection circuit for the automatic door with the following properties:
    1. When the ship starts, the door will automatically close and the ramp will retract if the hold-open switch is on.
    2. Conversely, when the ship lands, the door will automatically open and the ramp extend if the hold-open switch is on. This is especially useful when gathering resources, when you often have to leave the ship.
    3. When the ship is in the air or in space, the protection circuit prevents accidental automatic opening of the door.
    4. So that the pilot can see when the protective circuit is active, a warning symbol with an explanation is projected in the interior in front of the door. This warning is temporarily disabled when the door is opened manually.
  14. The existing motion sensors are now used in combination with a circuit to consistently switch off everything that is unnecessary when leaving the ship. These include LCD projectors and switches.
  15. All switches combine the display of the LCD projector and the switch on a single block surface. As a result, only 2 block surfaces are required for the switches instead of 3 and more space is available for future switches.
  16. The lighting was occasionally adjusted to the changes, for example with regard to the beam angle.
  17. Added a custom switch for the ventilator in the control panel so that you can first deprive the ship of oxygen and then turn off the O2 ventilator. This saves a lot of electricity when the ship is in a breathable atmosphere.
  18. All signal sources have been renamed to match my system, which I use for circuit logic on my own ships.
  19. LCD monitors and projectors now consistently use formatting codes wherever possible. This makes it much easier, for example, to create an ordered list or to center a text.
  20. NPCs such as predators could open the door because the responsible motion sensor also reacted to NPC entities. This property of the sensor is now disabled. When I'm having breakfast on the ship, I really don't want to be surprised by a raptor, that can ruin my whole day. ^^

Resources/Properties comparison (Tier 2):

Resource
MX5E
MX5E-C
+/-
Iron ingot
594
596
+2
Carbon Substrate
536
524
-12
Copper ingot
434
456
+22
Silicon ingot
345
410
+65
Cobalt ingot
242
236
-6
Neodymium ingot
10
10
0
Titanium Rods
14
9
-5
Property
MX5E
MX5E-C
+/-
CPU
14451
14837
+386
Mass
38.4 t
38.7 t
+0.3 t
Size class
0.99
1.15
+0.16
Fuel capacity
4800
4800
0
O2 capacity
1600
3200
+1600
O2 needed to fill
263
358
+95

Update: 18 Jul, 2022 @ 9:52am

Uploaded first blueprint (prototype) to be able to edit the workshop page as a draft.