Barotrauma

Barotrauma

Wolfrum MkVI
Showing 11-17 of 17 entries
< 1  >
Update: 9 Jun, 2024 @ 8:55pm

Update: 1 Oct, 2022 @ 10:51am

-fixed a hull issue
mentioned by Fierian

Update: 20 Aug, 2022 @ 3:56pm

-Fixed a id card error with one of the toxin cabinets
mentioned by pyr0kid

Update: 3 Aug, 2022 @ 6:09pm

-fixed the secure containers id_tags having the wrong id for the security officers!!
commented by pyr0kid
-added a rudimentary ballast flora system(will be adding on to it later)
-changed the nav terminals [reactor OFF] sign to say when the reactor is on instead of when its off( its easier to understand as the rest of the nay terminal is states ON not off)
-fixed a hull and gap issue in ballast tank B
-fixed every junction box breaking if you dock when the reactor was on(they no longer explode, so rejoice)
commented by Nakkikassi
-added two more diving suit lockers
requested by Nakkikassi
-added a few decorations, and aesthetic pieces
-redid some wiring to make it less component heavy(doesnt really do anything, i just thought of a different way of wiring so i did it)
-finally a few more things i honestly cant remember so they're probably not that important

Update: 22 Jul, 2022 @ 11:12am

-fixed a hull problem mentioned by !!BUNGER!!
-corrected some spelling mistakes on levers
-added a glass wall below the fabricators
-added a "artifact storage mode" inside the airlock below the reactor room with a toggleable lever to switch modes
Requested by: Mimic
-changed some lights to be uninteractable (shouldve been that way already)

Update: 20 Jul, 2022 @ 9:50pm

-added some pipes and decorations, looks are very important!
-renamed some hulls to actually make sense

Update: 19 Jul, 2022 @ 7:04pm