Stellaris

Stellaris

Lunar Prospecting
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Update: 9 May, 2023 @ 6:51pm

Updated for 3.8

Update: 14 Mar, 2023 @ 3:33pm

Updated for 3.7

Fixed numerous scoping issues with districts.

Reverted Mining habitat designation to vanilla as the the Refinery habitat designation now fills the same role as of 3.7.

Update: 11 Feb, 2023 @ 6:36am

Applied a temporary fix for an issue where server districts were not applying coordinator jobs, I'm not sure what was causing the issue but this should work well enough until I can find a better solution.

Empires that do not use food can no longer build hydroponics districts.

Update: 29 Jan, 2023 @ 8:26am

version 1.3 "All that glitters"

The mining habitat planetary designation is now useable for orbital habitats that have a salvage yard district or strategic resource deposits, it will provide the appropriate bonuses to both.

I have removed some redundant localisation code from the folder, this shouldn't impact gameplay.

Update: 29 Nov, 2022 @ 7:36am

updated for 3.6

Update: 18 Oct, 2022 @ 5:05am

Added in a global flag for the mod to allow for easier integration with other mods, this won't affect regular users, the files should be easy enough to find for any interested modders. Thanks to ArutamSartek for help setting it up.

This feature is somewhat experimental so feel free to give me any thoughts or feedback in the comments.

Update: 5 Oct, 2022 @ 4:06am

Fixed a minor issue with a spelling mistake in some code, thanks to Rauer2 for finding it, gameplay should be unaffected.

Update: 20 Sep, 2022 @ 12:01pm

updated for 3.5

Update: 6 Aug, 2022 @ 9:13am

Added missing influence cost to the mining district.

Update: 6 Aug, 2022 @ 9:06am

version 1.2 "Industrial Deregulation"

I have removed the need to zone district types before constructing them, districts now check the construction queue before they can be build. The cost of construction a district has been adjusted accordingly to also include the former zoning cost.