Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for the hotfix/patch.
It doesn't have to be directly related to your mod, it can also very well be that the last patch from Stellaris did something. We know that Paradox likes to make mistakes itself! :D
I just noticed that the administration districts or the server districts for machinen empire don't give any jobs on the habitats.
[07:33:29][persistent.cpp:70]: Error: "Unexpected token: is_for_colonizeable, near line: 2
" in file: "common/deposits/LP_deposits.txt" near line: 2
After a little checking, I realized the only LP_deposits.txt file I could find was for your (most excellent) mod. Should the is_for_colonizeable item in LP_deposits.txt be is_for_colonizable instead?
Thank you again for your work, it is nice to have more options for placing habitats.
You can reach me at the Stellaris Modding Den Discord for anything,
Your dear galactic neighbor,
ArutamSartek.
Keep up the good work!
The Lunar Prospecting decision doesn't lock out mining remote deposits with mining platforms for a few reasons. The bonuses you get are fairly minor, since one or two mining platforms generally don't produce a massive amount. And It would likely be a pain to code since the habitat can only have one set of resource districts while a planet could have moons with multiple different resources and you'd have to have it only lock out the one you were mining at the time. Honestly I don't think its worth writing the code for a feature that doesn't really add that much to the mod.
2/3 (Steam is not my friend today)
I am not sure if my test was comprehensive. That said, it seems like I can get those motes from both the mining station and the habitat. Not game-breaking, especially since I assume this would happen for the AI also, though I imagine the intent of the mod is to prevent a mining station and habitat from exploiting the same strategic resource at the same time. Is there more information I can offer to help clarify what I am seeing?
2/2
I tried to be sure the mining station was still gathering motes. For context, the motes are a deposit of five. While the mining station is present, and after using decisions to add the deposit to the habitat, the value under the mote icon is in green and is seven (raised from five by bonuses). As soon as I disband the mining station, the value under the mote icon changes back to five and is in white, like an unexploited resource normally looks. I also checked my empire mote production before and after disbanding the mining station, and production went down after the mining station was disbanded.
One thing I have noticed is that I seem to get credit for a lunar resource twice, sometimes. The specific example is a planet (mineral deposit 6) with one moon (mote deposit 5). I built a station on those motes as soon as I discovered them. Later, when I had the tech and economy, I built a habitat on the planet (because a mining habitat with five mote buildings seems badass).
I can use the Lunar Prospecting decision to add the mote deposits to the habitat. However, the mining station is still exploiting the motes on the moon.
1/2
Sorry if the description doesn't make that very clear, I'll look at updating some of them to make it a bit more obvious.