Garry's Mod

Garry's Mod

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Showing 21-30 of 35 entries
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Update: 3 Apr, 2023 @ 2:50am

4.7.6.4
- Fixed attachments reload command not working from server console
- Fixed attachments ID resolving for related hooks

Changelog Archive[github.com]

Update: 31 Mar, 2023 @ 1:32am

4.7.6.3
- Fixed sprint offset being applied with melee bashing
- Procedural camera bobbing is now inverted for inspect animations
- Empty RTCode function (very old template weapons) is now patched out, removing unnecessary screen blur

Changelog Archive[github.com]

Update: 18 Mar, 2023 @ 9:17am

4.7.6.2
- Fixed procedural blowback spamming errors on client

Changelog Archive[github.com]

Update: 10 Mar, 2023 @ 2:54am

4.7.6.1
- Restored old secondary melee fallback behavior (only fallback to primary if there are no secondary attacks available)
- Melee weapons can now use SWEP.Primary/Secondary.Damage instead of split per-attack value
- Added random damage multiplier controls to server settings menu

Changelog Archive[github.com]

Update: 25 Feb, 2023 @ 7:46am

4.7.6.0
- Keybind tooltips are now less annoying (do not force display when picking up props)
- Fixed safety holster not working for bow-based weapons
- Added ability to change amount of rounds appended for shotgun/round-insert reload type
- Added override for melee weapon attack selection (old behavior/random attack is default)
- Redone stats display: slight optimization and ability to add custom stats
- Fixed tooltip panels not getting removed with inspection screen (slight memory leak)

Changelog Archive[github.com]

Update: 4 Feb, 2023 @ 2:58pm

4.7.5.3
- Stencil sight reticle fixes (viewmodel redraw now skips the sight model, flat reticle now draws properly over everything)
- Fixed some animations cutting off early (mostly noticeable with foregrip-like attachments which change animations)

Changelog Archive[github.com]

Update: 3 Feb, 2023 @ 8:41am

4.7.5.2
- Expanded stencil sights with pre and post draw functions (with attachments support and hook to stop reticles from drawing)
- Fixed missing thirdperson animations/sounds in singleplayer
- Fixed unscoping on rechamber when weapon doesn't require it

Changelog Archive[github.com]

Update: 29 Jan, 2023 @ 2:20pm

4.7.5.1
- Fixed keys from keybinds tab not being capitalized properly in the hint
- Melee damage now follows the global damage multiplier and randomization rules
- Fixed damage randomization not being synced with client
- Player melee damage modifier is now applied correctly

Changelog Archive[github.com]

Update: 28 Jan, 2023 @ 5:49pm

4.7.5.0
- Added keybind hints - shown on weapon draw, after changing attachments and with scoreboard (with hooks for mods to add custom hints)
- Fixed NPCs and players flying away on headshots with bullet penetration enabled
- Сamera bobbing fixes (framerate consistency, broken fade in/out, not working on inspect)
- Added melee damage blocking hook
- Looped fire sound now gets paused with the game
- 3D scopes zoom and sensitivity are now calculated properly for weapons relied on removed autodetection system
- Fixed console spam with custom shell casing models without correct setup
- Debug crosshair is now corrected for the camera movement
- Added c_hands support

Changelog Archive[github.com]

Update: 27 Nov, 2022 @ 10:45am

4.7.4.2
- Addressed even more 3D scopes issues

Changelog Archive[github.com]