Garry's Mod

Garry's Mod

TFA Base
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Update: 13 Apr @ 4:16am

4.7.9.4
- All sub-bases should now call primary/secondary attack hooks correctly
- Fixed grenades not having proper velocity for primary throw
- Added spread and recoil override functions
- Removed in-game changelog

Changelog Archive[github.com]

Update: 1 Apr @ 3:30pm

no version bump; typo in changelog

Update: 1 Apr @ 3:26pm

4.7.9.3
- Fixed suppressed guns emitting light when shooting
- Added toggles for FOV sprint modifier and first draw animation
- Added multiplier settings for recoil and knockback (which is no longer controlled by force multiplier)

Changelog Archive[github.com]

Update: 2 Mar @ 6:18am

4.7.9.2
- Fixed slug ammunition attachment not being available

Changelog Archive[github.com]

Update: 28 Feb @ 11:48am

no version bump: temporarily disabled kicking on attachment request packet spam (still no unnecessary processing)

Changelog Archive[github.com]

Update: 28 Feb @ 12:05am

4.7.9.1
- Fixed black screen for weapons with instant aiming/scoping

Changelog Archive[github.com]

Update: 27 Feb @ 1:24pm

4.7.9.0
- Added throttling for attachments status request from server
- Reworked loader
- Updated Inter font to 4.1
- Added batch attachments registration system to reduce Lua files count
- Removed unnecessary attachments initialization calls on map load
- Renamed tfa_envcheck convar to sv_tfa_envcheck since it's controlled by server
- Removed microoptimization from SWEP:GetStatRaw, allowing it to work with tables from weapons.Get
- Weapon type autodetection fixes (for weapons that do not have SWEP.Type explicitly defined)
- Automatic spawnmenu subcategories generation based on weapon type (cl_tfa_subcategories_auto 1)
- Color palettes/mixers in base settings are now foldable
- Fix for crouching and sprinting with centered viewmodel
- Aim progress FOV threshold, enabled by default for 2D scoped weapons
- Slightly improved aim, sprint and inspect progress prediction
- Various microoptimizations to frequently called hooks
- Fixed SWEP:CanAttach (and relevant hooks) not receiving attachment ID on detaching

Changelog Archive[github.com]

Update: 28 Sep, 2024 @ 4:53pm

4.7.8.6
- First deploy state is now networked (and saved properly with engine saves)
- Projectile spread now function same as hitscan bullets
- Fixes for various reported errors

Changelog Archive[github.com]

Update: 28 Sep, 2024 @ 4:52pm

failed update push attempt due to workshop agreement thing

Update: 14 Jun, 2024 @ 7:24am

4.7.8.5
- Fixed error when both base weapon and it's descendant has an event table
- Fixed spread with forced bullet ballistics enabled
- Updated the localization files

Changelog Archive[github.com]