Garry's Mod

Garry's Mod

TFA Base
481 Comments
Link 8 hours ago 
how do i tweak it then? I had 0.1x damage and it did headshot damage as 190.. the damage was like 3 lol
YuRaNnNzZZ  [author] 8 hours ago 
none. handled by game/gamemode itself not by the base
Link 8 hours ago 
wheres the headshot damage multiplier bruh.
YuRaNnNzZZ  [author] 16 hours ago 
post the error text
KhanZoet 17 hours ago 
why does this mod error in my game and it says files are missing
Eris Vizierre 11 Jul @ 1:01am 
Is there any way to disable the holster animations, or am I just stuck with those?
Link 11 Jul @ 12:42am 
bruh how do you edit the headshot damage multiplier, my gun does 3 damage then does 190 when its directly in the face i set it to 0.1 damage with the tfa HD left for dead guns.
A.孙文志Mirage 8 Jul @ 1:33am 
Can't edit recoil anymore?
ZaxHusky 6 Jul @ 5:39pm 
if i had a nickel for everytime someone came to here to ask for help for a mod but they come here to ask the dumbest questions, i would have 2 nickels, which isnt a lot but its weird that they arent smart and go to the respected mod creators to ask the question
YuRaNnNzZZ  [author] 6 Jul @ 8:46am 
ask on the pack's page, not on the base
Shadow 6 Jul @ 8:45am 
i wonder why when i try using the rust melee i cannot melee, it does the no ammo sound but i can throw them, wtf
Durian32 5 Jul @ 9:04am 
How can you disable bullet penetrating walls function?
YuRaNnNzZZ  [author] 4 Jul @ 8:50am 
there's no reloading blur in the base
fedelege09 4 Jul @ 8:49am 
Yes i can disable the blur when it comes to scoping but what about reloading? i cant get rid of it at all
YuRaNnNzZZ  [author] 4 Jul @ 8:20am 
all blur in the base you can toggle off, wtf are you talking about
fedelege09 4 Jul @ 8:19am 
The f#ck is this crap why there is no f#cking option to get rid of the blur completely
Lobster 2 Jul @ 10:50am 
а можно как нибудь выключить систему веса оружия? если нет, то можно добавить возможность отключить эту систему?
samdmt 29 Jun @ 7:42am 
this is the mistake i have
YuRaNnNzZZ  [author] 29 Jun @ 7:34am 
unsupported pack, what does it have to do with the base?
samdmt 29 Jun @ 7:33am 
[TFA Base] lua/tfa/external/csgo_lang.lua:13: attempt to index field 'items_game' (a nil value)
1. unknown - lua/tfa/external/csgo_lang.lua:13
2. include - [C]:-1
3. unknown - lua/autorun/tfa_base_autorun.lua:204
GatorGamer66 28 Jun @ 5:15am 
An issue I get is whenever I fire some guns—I'm zooming without my own volition.
Lunneth Arc 27 Jun @ 4:08pm 
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CaptainGamer 26 Jun @ 12:30am 
The UI on the system is like on the side instead in the center. Is there a way to fix that?
Eris Vizierre 25 Jun @ 4:29am 
Kind of wish there was an "instant holster" setting.
AgentAle47 22 Jun @ 12:30pm 
Tried insurgency ones (M9, M4, AR-15, MK-18 to say some) and also tried others from Born to kill (AK-47) and GTA V weapons too, same issue.

For a reason, Mercy's Caduceus Blaster doesn’t not have this problem
YuRaNnNzZZ  [author] 22 Jun @ 5:27am 
"certain weapons" can you say which ones exactly? could be a pack problem
AgentAle47 22 Jun @ 2:59am 
Hi, I was wondering if you could help me, seems there is an error with certain weapons that when I die, camera shows first person holding the gun, error in console is the following:

[TFA Base] lua/weapons/tfa_gun_base/client/viewmodel.lua:520: Tried to use a NULL entity!
1. EyeAngles - [C]:-1
2. Sway - lua/weapons/tfa_gun_base/client/viewmodel.lua:520
3. v - lua/tfa/modules/tfa_hooks.lua:553
4. unknown - lua/includes/modules/hook.lua:102 (x285)
Moobgoblin 20 Jun @ 3:42pm 
was talking about previous issue with mod about weapon saving. i CBA to use the quote function.

it was fixed by removing some VJ mods.
BaconWaffen 20 Jun @ 7:24am 
for those saying "It DidNT wOrK" try deleting some of your 100 Million other mods and dare i say just lower the graphics or get a better pc.
Moobgoblin 19 Jun @ 2:35pm 
it didn't work :[
Ninja 19 Jun @ 8:04am 
->J4XJ3T again, the crash may be related to what I mentioned. this may have happened during a player's teleportation on your server if you are using ULX with a lightning effect when teleporting. If the author corrects as I said, this problem will no longer be there.
Ninja 19 Jun @ 8:01am 
bro why u still create fx of penetration on server, not on client? bruh.
It's been 4 years, it's still there. in addition, because of this, departures may occur, or friezes in some cases. (tfa/lua/weapon/tfa_gun_base/common/bullet - fix here) *you can send it over the network where you want to create an effect and a broadcast, or whatever you want.*
Vyg5512 18 Jun @ 3:45pm 
?
Vyg5512 18 Jun @ 3:45pm 
Hey there's a problem, I know if it's the addon or other addons, but the TFA has a problem, because as soon as I choose a TFA weapon.... I no longer see the arm of the model, and it says "error", this is normal
YuRaNnNzZZ  [author] 18 Jun @ 6:56am 
well?
YuRaNnNzZZ  [author] 18 Jun @ 4:35am 
what exactly does it say
ben022909 18 Jun @ 4:35am 
its the weapon base
ben022909 18 Jun @ 4:34am 
yes and thats what im saying it says its out of date but it isnt
YuRaNnNzZZ  [author] 18 Jun @ 2:49am 
This is weapon base page, not VOX.
ben022909 17 Jun @ 9:16pm 
my game keeps saying i have an outdated version of tfa but ive checked and is seems up to date im confused and dont know what to do what do i do?
J4XJ3T 13 Jun @ 6:17pm 
hey Mod author i want to let you know that i was play this mod with a submod on a server i setup for me an my friends and when i fire the first shot of a gun it crash my game
RIBCAGE 12 Jun @ 1:49pm 
thats what i thought too but then again even on clean install it happens with nothing else but the base and some weapons for the base ill have to look if i dont have some loose or hidden files somewhere in gmod
YuRaNnNzZZ  [author] 12 Jun @ 12:47pm 
something that interferes with viewmodel (sharpeye, life mod?)
RIBCAGE 12 Jun @ 12:28pm 
does someone know what breaks weapons bases in the sense that aiming basicallz just zooms in a little its pissing me the fuck off literally reinstalled gmod 50 fucking times only played with different base every damm time i reinstalled gmod and this shit still happens
YuRaNnNzZZ  [author] 12 Jun @ 4:46am 
q - utilities - inspect gui - save/restore attachment selection
Moobgoblin 12 Jun @ 4:34am 
My Weapon configs aren't saving anymore. i can't find the option for it either. any idea why?
Lieutenant Kara Thrace 8 Jun @ 3:24pm 
I have fixed my error!
This was it: my "sounds" lua file had different names than the one's in the model's .qc file.

Instead of having:

sound.Add({
name = "rhino_draw",
channel = CHAN_STATIC,
volume = 1.0,
soundlevel = SNDLVL_NORM,
sound = "weapons/rhino/Draw.wav",
})

-- I changed to: ----

sound.Add({
name = "rhino.deploy",
channel = CHAN_STATIC,
volume = 1.0,
soundlevel = SNDLVL_NORM,
sound = "weapons/rhino/Draw.wav",
})

So now it works fine. The addon is 80% ready now.

Now, I need to learn how to make a RT Scope for it. Modelling is not a problem to me, I just need to discover how to code it. My model has a "screen" instead of ironsights (think of the halo rifles), and I would like to modify it to be a RT Scope, in my swep. Will I have to make it a custom TFA attachment (one that somehow is always selected by default)?
Lieutenant Kara Thrace 8 Jun @ 2:16pm 
Yes, they're at the right folder, inside my gmod addons (u97_rino_addon\sound\weapons\rhino\)
YuRaNnNzZZ  [author] 8 Jun @ 2:12pm 
assuming no errors in the code it should play just fine
did you place the sounds in the right folder?
Lieutenant Kara Thrace 8 Jun @ 2:08pm 
Correction: I copied this structure of having a separate "sounds" file from a previous addon