Garry's Mod

Garry's Mod

rp_anaxes_v2.5
Showing 1-5 of 5 entries
Update: 28 Mar, 2023 @ 5:21am

-Further Optimization push with z-axis point
-Reduced fog slightly and lowered its strength a bit
-Increased Tree render distance
-Increased render point of some details around the yard
-Fixes to doors and buttons.
-Fixed the base alarm... again.
-Swapped the lower corner of the map's hilly environment with a lake and 'water-exit'
-Fixed the door in the Tundra sim
-Edited the Forest sim to have more trees and grass near the bunker
-Changed the light-flicker effect in the crystal cave's fire-pit near its end chamber
-New Navmesh

Update: 6 Mar, 2023 @ 4:01pm

Revert to last acceptable version of the map.

There was a pipe-line problem. as batuu_v2 and anaxes_v2.5 are so similar, other than changes to the jedi sanctuary, everything the update brings was supposed to be based off batuu_v2's update retro graded to anaxes_v2.5, such as optimization passes and shit. Anaxes_v2.5 WILL Get its jedi sanctuary back today

Update: 3 Mar, 2023 @ 1:05am

Optimization changes and additions.
Fixes to doors and buttons.
Fog color reverted.

Update: 30 Jul, 2022 @ 12:19am

-Fixed cliff base doors
-fixed core for those that dont have EP1
-changed out some sound effects for core
-removed some trees
-removed some props that just didnt need to exist or are in abundance.
-implemented alot of render distance tiers on alot of props, making FPS increase by 10~20

Update: 28 Jul, 2022 @ 5:53pm

Added:
-Added sky bridges connecting the plateaus.
-Added doorways into MHB from outside so MHB main door doesnt need to be opened all the time.
-Added number and letter to main base 'parking' spaces
-Added water treatment and waste recycling chamber
-Added central server room to command room
-Added a new vent locations leading to medbay
-Added plateau access to the rim of the map.
-Added clifftop outpost with landing pad and unique radar
-Added new unique vent access to top of platu above base to access core.
-Added 2 tank for fuel to the plaza, just to add some more depth and cover to the area.
-Added Labs to 3rd floor, for R&D, Head researcher quarters located in lab
-Added 2 new hangar doors in MHB, 1 connected to the SHB, the other for the storage bay, both with areaportals
-Added 6 small rooms adjacent to the Lab, this is intended to be used as official offices or such for 'special' people so the other 8 rooms can be left for Navy/Ground Command as intended.
-Added 3rd floor bathrooms
-Added 3rd floor washroom
-Added planetarium to Jedi Sanctuary, showing atleast some accurate planets with ACTUAL temples on them.
-Added Founder statue to Jedi Sanctuary entrance.
-Added Holocron hold, mixed with a translation info storage on it.
-Added additional door to medbay, optimized with areaportal
-Added missing shooting range targets


Changes:
-Rehauled the 2 external outposts, 1 is a forward ground vehicle and repair outpost, the other being an external generator location
-Relocated the external generator to the generator outpost
-Rehauled the Jedi Temple into a Jedi Sanctuary, as thats what it was intended to be; thus saving resources.
-Reworked the generator attack sequence that reskinned (and only reskinned) combine NPCs will use to disable the external generator.
-Retextured alot of the floor textures around the base
-Rehauled main generator ALOT
-Expanded pilot bunks
-Lowered ceiling height in SHB as observation deck was removed.
-Changed all vent grates to being doors rather than breakable tiles.
-Shifted the landing pads a bit for flanking players... or enemies.
-Changed some glass textures to be more clear and less shaded.
-Trainer request button have cooldown extended from 4s to 10s.
-Made both entry barriers in Brig have their own on/off control.
-Changed the textures of some doors to better suit their action or location
-Changed the texture of most vents to better fit the look of the base
-Extended the waterway infront of the base
-Extended the water at the bottom of the waterfall just a little
-Relocated the waterfall sound, to the watterfall

Fixes:
-Fixed main bunks lighting a bit.
-Fixed base alarm system to something that can work.
-Fixed Door clipping into Armory.
-Fixed the top of the base terrain where things spawned inside instead of on it


Performance:
-Simplified geometry all over to improve performance a bit.
-all bunks doors to have auto-close ON to improve performance
-Reworked some of the runway/plaza to save on geometry and simply to make things connect better, saving on used assets.
-Rework on Jedi Sanctuary and some simplification and propification allowed less resources to be used.
-Turned several 'eye-candy' structures and things into props.
-Reworked most door systems for performance, most doors were 4 part doors, and it really stacks up when theres 50 of them. Theyre now 1 part doors.
-Ported over rp_Batuu_v1's better nodes

Removed:
-Removed all 3rd floor spectating areas as they are never used.
-Removed Brig CMDR room vent.
-Removed large double door room in Security area
-Removed ship crash event, just not needed now and stressed the server.
-Removed server banks along the command center's wall as the server room is now a thing

=Overall a total of 200MB of alterations to the map