Arma 3
Half Life: Our Benefactors
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Update: 19 Nov, 2024 @ 12:04pm

Added:
New pathing framework is now used on most custom creatures
Improved code as well as AI behaviour
New particle effects
Some texture and material improvements
This is first out of 3 updates that will overhaul Our Benefactors mod same as i did with Zombies and Creatures

Update: 1 Aug, 2024 @ 4:06am

Slightly updated Hunter Textures

Update: 25 Jun, 2023 @ 1:05am

Fixed problems with playable hunter

Update: 24 Jun, 2023 @ 12:45am

Update: 26 Mar, 2023 @ 2:08pm

Fixed appearing error when using Walhammer shield in MP

Update: 25 Mar, 2023 @ 3:02pm

Added/Updated:
`Added proper flinching animations (Can be enabled/disabled for player) that dont break AI when you garrison them and they fit into all animations nicely`
`Added Wallhammer shield health bar, damage that shield receive is also reworked. Now it is not that OP as it was before.`
`MOST NOTICEABLE AND IMPORTANT: Armour system was changed. Scripts were optimised, now damage depends from actual weapon of a shooter. If units got shot in a head/neck with huge calibre they immediately die/ lose all their armour and helmet. Both ai and players now deal more damage to each other, so firefights are now much much deadlier.`

Fixed:
`APF Machinegun distant lods were fixed`
`Custom dying animations were breaking custom skeletons, it is fixed now`
`Headcrabs hitpoints were fixed`
`Fixed synchronisation for Wallhammers shield`
`Ordinal and Assasin enemy spotting ability was changed, now you need to have eye contact with an enemy to mark him for your squad (You were able to mark them through anything previously)`
`Mod was overwriting some IMS scripts with dated code, that was fixed.`


Also thanks to Grave and Macho their Half Life Additions for Gear and Props (last two screenshots) will be added directly to Our Benefactors in a small update tomorrow.

Update: 23 Mar, 2023 @ 5:14am

Optimised all weapon Lods and also added proper shadows for them

Update: 19 Mar, 2023 @ 12:38pm

Fixed syncronization for Combine projectiles

Update: 19 Mar, 2023 @ 5:41am

`All custom skeletons were adjusted and all errors that were appearing because of them are gone. This should fix game crashes whenever you spawn a custom skeleton`
`You can now melee Antlions, Bullsquids, Houndeyes and headcrabs`
`Bullsquid spitting attack now do not damage player after bullsquid die`
`Hunter charge attack now properly work in a multiplayer`
`Hunter, Bullsquid, Houndeye, Antlion Guardian now have proper shadows`
`Hunters textures now fully adjusted and there is no more weird spots like shown on 2nd and 3rd screenshot`

Hope you like it boyos, till next time.

Update: 27 Oct, 2022 @ 8:04am

Small update for Our Benefactors

Added:
Wasteland patrol gear.
Heavy SMG in two variants.
Tracers for synths.
New behaviour for Hunters and Elite Synts.
New Lambda armband.
Backpacks w/o oxygen tanks for your needs.
Sundown™ s Metropolice helmets now have HUD

Changed:
Armour damage system, now all weapons are more deadlier.
Ordinal Airwatch ability now specify enemy type that you are facing agains.
Human AI changes.
Hunting rifles scope is now separate.
More gear is now retexturable.

Fixed:
Damage system sometimes takes too much internet trafic and being not properly syncronized.
Bullsquids and houndeyes scripts and models were optimised to not crash the game (Hopefully).
Effects and particles are now not beign sended to dedicated server meaning that it will boost the performance.
APF vest was not matching the uniform and was clipping through it.
All weapon sounds were converted to wss format and now take less space and more optimised
Distance lods on some static objects.


Thats it for now, wanted to push it faster so you can try out new stuff.

For the next update expect Vortigaunts, Stalkers, New Weaponary and much more!


Love ya all,
WebKnight
(Picture by Ross , thanks buddy!)