Arma 3
Half Life: Our Benefactors
337 Comments
DevTheGuy 17 Jul @ 8:48am 
Webknight did you abandon this mod?
I waterboard orphans 5 Jul @ 3:34pm 
are the striders meant to be insanely tanky? i hit one like 10 times with anti tank missiles and it is still alve.
SpooNNNeedle 3 Jul @ 6:39am 
Xenians don't seem to appear properly in Eden editor for Independent side anymore. The Antlion Guard is there, but the rest are all in BLUFOR (and the Guard isn't present in BLUFOR, either).
PootisBird 11 Jun @ 11:41am 
update plz
anime slop = dc 😭 23 Apr @ 1:03pm 
@you will (not) peebs I asked Webknight about a dropship addition ages ago and he said he doesn't know how to do vehicles. It's a real shame, the dropship is the one thing the workshop needs that would make half-life themed ops fuckin keyed
ST37332 23 Apr @ 6:47am 
бро, как настроить киты и возможно ли это?
ricardo 10 Apr @ 6:48pm 
striders are infantry instead of being vehicles, which makes tanks not fire on them. fix pls?
The Friendly Wendigo 1 Apr @ 1:52pm 
cant spawn in zues menu when in eden editor?
I noticed tanks don't fire cannon on striders, they act confused.
You Will (Not) Peebs 10 Mar @ 3:06pm 
Dropship and alyx transport apc would go hard
SparkD7P 25 Feb @ 3:40pm 
Please make a dropship AM BEGGING
|CCoG| Bernardisahost 14 Feb @ 8:47pm 
Hey, know you've been pretty busy with other projects and all, but if possible and time allows, could you add an edit to the Headcrab code?

At the moment, whenever they grapple someone, the NPC zombie that comes back after is always set for 'Resistance'.

However, it'd be nice if they could come back as the same Side/Team/Faction as the headcrab themselves.

(This request is mainly due to Sci-Fi support plus wherein you could call for headcrab canisters, and change the faction of said headcrabs. Been bloody useful for scenarios but there could be more functionality with that edit.)
Unmasked 26 Jan @ 5:23pm 
Did you remove the Strider?
Brick 22 Jan @ 5:24pm 
Fantastic work, thank you.
Is there a class-list available anywhere, particularly for weapons and equipment? I would like to create loaded supply crates etc if possible.
Sgt Gum 11 Jan @ 12:07am 
Do the Elite Synths function? For me they just stand still.
matsgudmunds 1 Jan @ 12:29pm 
Neon 30 Dec, 2024 @ 2:41pm 
I wish there was a Antistasi mod for HL
YourCasualSlovak 30 Dec, 2024 @ 8:58am 
Id like to say that the striders and other synths are sadly not compatible with RIS (Random Infantry Skirmish), which is a real bummer.
Krakoziam 29 Dec, 2024 @ 5:34am 
why AR2 is weirdly long ?
John Dayshower 20 Dec, 2024 @ 10:07am 
Amazing
Siluda 12 Dec, 2024 @ 5:27am 
is it possible play antistasi agaist the combine ? and anyone would like to play as the rebellion ?
☢Commander Shadow☢ 9 Dec, 2024 @ 1:49pm 
Is there a way to put them as part of OPFOR in the editor?
igorpc 7 Dec, 2024 @ 9:12am 
Why there's no nightvision for combine helmet?
把钱还给我,我不玩了 23 Nov, 2024 @ 11:41pm 
can you add a options for customized creatures HP? some of them gain too many HP
Cmole 22 Nov, 2024 @ 3:48pm 
Usual WebKnight quality mod, which means it's 10/10

never lets you down !
SharkTeeth 19 Nov, 2024 @ 4:38am 
This is great. I just wish there were Roller Mines. manhacks and the other things the combine use.
Ghost 25 Oct, 2024 @ 10:02pm 
I'd love this with Antistasi!
Dive 18 Oct, 2024 @ 7:26pm 
Есть ли способ сделать так, чтобы UI панелька с уровнем брони появилась у кастомных юнитов?
Сейчас если условно поставить солдата из CUP то он не сможет себе чинить броник даже если ранен. Дать ему через арсенал броник комбайнов из этого мода тоже не помогает.
Может есть какая-нибудь команда которую можно ему прописать в ините?
zEnxrgy63™ 9 Oct, 2024 @ 9:29am 
On god, plesase tell me there is a compatibility with Antistasi and Half-Life
Lumbago 9 Oct, 2024 @ 9:29am 
Antistasi Compatability would be a great W
Friendly Mosasurus 4 Oct, 2024 @ 4:45am 
I wonder this works with Antistasi
Mrspaceman 25 Sep, 2024 @ 12:11pm 
Cool mod I love it, you should add a prisoner truck and a combine drop ship that would be cool. And maybe a manhack if possible that would be sick but anyways. This is a cool and good mod.
matsgudmunds 23 Sep, 2024 @ 6:30am 
can you make the beta combine soldiers
Erdaepfel 21 Aug, 2024 @ 1:48am 
The OICW has a typo. "Restricted for Overwatch use olny"
mrawesome 9 Aug, 2024 @ 7:09pm 
i don't know if its bugged or not.
mrawesome 9 Aug, 2024 @ 7:09pm 
how do you reload?
Cat Thing 7 Aug, 2024 @ 10:16pm 
antistasi compatibility would be sick af
Sir Goonarius 30 Jul, 2024 @ 7:54pm 
Is this compatible with Antistasi Ultimate? if not, are there any plans to make it compatible?
Headless_hashbrown 18 Jul, 2024 @ 6:23pm 
cool
PlagueBirb 7 Jul, 2024 @ 11:19pm 
From experience it works fine without ACE's medical
I Am Super Soldier 7 Jul, 2024 @ 10:41am 
Would this mod still work if I used ACE without medical or would I have to disable ace completely?
VaneTrainFleetofPain 28 Jun, 2024 @ 9:42pm 
Hunter melee key is unmapped and unrelated to the standard E to synth melee
KaZe 27 Jun, 2024 @ 10:19am 
no way we got half life 2 mod before gta 6
Vediano 6 Jun, 2024 @ 2:47pm 
Hi. Your mod are amazing. I have 2 questions. Did you have plans to make vortigaunts in next update? I have plans to make a 7 hour war mission and I want to make underwater battle against striders. Can you make strider a waterproof?
King of carthage 19 May, 2024 @ 5:19am 
Headcrab zombies not dying. I put 70 rounds in one and it keeps getting back up.
Zeta 4 May, 2024 @ 1:50am 
Can we hope for shotgunners being added?
Basil 12 Apr, 2024 @ 4:23pm 
am i the only one who keeps getting hunters that refuse to move? probably a mod conflict to be honest but just wondering :)
Th3 10 Apr, 2024 @ 4:53pm 
If you are able to push another update near to summer what is it most likely going to contain?
WebKnight  [author] 27 Mar, 2024 @ 9:04am 
@matsgudmunds ill try to push another more or less big update close to this summer