Arma 3
[CooP/PvP 8] Ravage: Money Hunters - An "Extraction" Scenario
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Update: 13 Dec, 2022 @ 4:19pm

-Tweaked zombies' uniforms
-Tweaked zombies' possible carried items

Update: 13 Dec, 2022 @ 3:47pm

-Removed maps from starting loadouts

Update: 13 Dec, 2022 @ 3:46pm

-Adjusted roaming vendor's prices for buying items
-Added Androids mod requirement
-Added OPFOR android squad patrols
-Added OPFOR android squad that hunts players
-Added one screenshot
-Added "special" zombies
-Added some loot to spawned in zombies

-Adjusted the scenario description
-Adjusted Ravage hostile AI's equipment to match PMC theme

-Tweaked wendigos "tankiness"
-Tweaked text for optional PMC task

-Removed Webknights zombies requirement
-Removed Webknights melee system requirement
-Removed Remnant requirement
-Removed single-player respawn system (It conflcted with Armor Plates System, simply load a saved game instead.)

Update: 12 Dec, 2022 @ 1:42pm

-Added "Armor Plates System" mod requirement
-Added chemlights to communal storage
-Added throwable flares to communal storage

-Adjusted ex-filtration triggers (Special thanks to MKNavaG for the help!)
-Adjusted player equipment loadout
-Adjusted scenario description

-Enabled health regeneration from "Armor Plates System"

-Multiplied selling price for ammunition/money items by 3 at roaming trader

Update: 22 Aug, 2022 @ 11:59pm

-Added burning barrels to both wooden bridges
-Added red / green / yellow MP5 tracer magazines to communal storage cache

-Changed rotating AO task from "assigned" to "created"

-Reduced spawn chance for night time spook modules (33% to now 25%)
-Removed hillside bridge pylon (oops)
-Removed crawling webknight zombie from V Apoc's AI spawn array

Update: 22 Aug, 2022 @ 1:28am

-Added three mod dependencies
-Added Kukri knife to player loadouts
-Added uniforms, vests, hats to vendors gear list to support XYI mods removed from Workshop (CoD USMC, SAS etc.)
-Added Webknights Zombies & Creatures to V's Apocalypse spawn scripts

Update: 1 Aug, 2022 @ 3:38pm

-Fixed Wendigos damage modifier %

Update: 1 Aug, 2022 @ 2:59pm

-Added zombie blacklists to bandit camp triggers

-Fixed a possible death loop when respawning

-Moved the Batarov church spawn

-Raised height of all extraction arrows
-Reduced "tankyness" of all Spooks

Update: 1 Aug, 2022 @ 1:46pm

-Disabled SimpleShops inventory saving (Default loadout wouldn't replace saved gear.)

-Removed fires at bridge to Skalisty Island

Update: 1 Aug, 2022 @ 10:51am

-Added weapons and equipment to crashsite loot pool
-Added weapons and equipment to Platform vendors
-Added more magazines to roaming vendor to purchase
-Added intro message to cover initial screen flicker from character teleportation
-Adjusted initial titletext

-Enabled SimpleShops character saving [SP and MP have different equipment saves it seems]

-Reduced damage from zombies