XCOM 2
Knox's Proficiency Port: Warden
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Update: 8 Apr, 2023 @ 1:24am

Soulfire removed from Squaddie, moved to AWC.

Stasis Shield removed from AWC, added to Squaddie.

Removed Insanity from Corporal, replaced with Lockdown, custom ability. - I've added Insanity when I've had no ideas, wanted to change it out.

Lockdown: Stun an enemy for 1 action, 4 turn cooldown.

Removed Schism from Major, replaced with Solace. - Wanted to keep Schism for compatibility with Void Rift at Colonel.

Removed Solace from AWC, replaced with Schism. - Solace is a good temporary replacement until I come back to work on added some new abilities.

Added compatibility with Psionic Mecs. - Should work, let me know if it doesn't.

Added text descriptions on the main page for abilities included in the mod.


Next Update: Psionic Row Rework
I haven't been happy with how Psionic Row has worked, next update should add new abilities and give it something else.
I might try to do a "Defender" type of skill tree, that buffs and protects allies with Psionics.

Update: 7 Nov, 2022 @ 6:35pm

Fixed code in order for Warden's abilities to show proper VFX

General patches to Abilities and AWC pricing

Reduced weight of soldier to make them less common than base proficiency soldiers (able to be changed in ClassData.ini)

Changed preview pictures

Update: 16 Aug, 2022 @ 12:59am

Dependency Update:


Removed the requirement for Eramar's Warden by adding required code (The link to their class will stay at the top of the description).

Removed Eramar's Warden GTS perk, should make things clearer.

Update: 3 Aug, 2022 @ 6:38pm

Changes in code allow users to edit the stat bonuses provided by Psionic Potential in config. (Located in XComKPPWardenSkills.ini)

Stat changes don't update the description of Psionic Potential Stats.

Update: 1 Aug, 2022 @ 9:50pm

Initial Warden Port Release