RimWorld

RimWorld

TMaterials - Glass
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Update: 17 Jun, 2023 @ 3:22am

Changed transparent wall linkType to Basic to avoid transparency overlap issues (thanks to Fox from my discord for figuring this one out)

Update: 4 Jun, 2023 @ 9:35am

Huge thanks to Max for sending me the French translation!

also there may or may not be some minor balance changes that I've forgotten about

Update: 26 Oct, 2022 @ 6:50am

- new wall that lets light through (toggleable)
- added a glass StuffCategory
- compatibility with Dubs Skylights
- updated Glass+Lights compatibility, different glass has different hp
- Glass+Lights and Dubs Skylights addons have glass requirement multiplied by 4 and 10, since my glass is easier to make in bulk
- clear glass now has slightly less hp

Update: 6 Oct, 2022 @ 1:05am

Compatibility with 1.4 (no changes had to be made)

Update: 25 Sep, 2022 @ 12:41am

- Added medieval glass option that for medieval playthroughs. It will be on by default if you use medieval conversion mods, otherwise it will be off and can be found in mod settings. Makes a whole bunch of changes to make glass fit medieval theme

- Glass stuff is now very slightly less transparent, not noticeable but should fix most weird rendering

- It wasn't detecting if XML Extensions was loaded properly, which didn't really cause anything but its fixed now

Update: 24 Sep, 2022 @ 6:09am

- remade normal glass floors
- glass item texture is very slightly less transparent to make sure it renders properly

Update: 15 Sep, 2022 @ 1:20pm

fine floors count as fine floors

Update: 9 Aug, 2022 @ 4:40am

glass+lights glass doors fix + autosorting rules

Update: 7 Aug, 2022 @ 11:24am

Glass+Lights integration

Update: 7 Aug, 2022 @ 1:13am

Decided to give it a balancing pass now as well.
Market values are now based on the recipes, increased worktomake and worktobuild, glass has lower beauty multiplier but higher flat beauty increase.