Rivals of Aether

Rivals of Aether

Jiren
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Update: 24 Aug, 2022 @ 1:41am

v1.7
DSPECIAL
increased dspecial hitbox size, 85x65 to 125x105
added a 90 frame cooldown to dspecial on hit (this is shown in the bar that used to show dattack cooldown)

UAIR
decreased uair endlag 18 to 6

DATTACK
increased dattack knockback scaling, .34 to .64
increased dattack base knockback, 8.1 to 6.1
reduced dattack cooldown on hit, 130 frames to 70 frames

DSPECIAL (AIR)
made dspecial hit untechable for aerial opponents

FSPECIAL
decreased fspecial endlag, 20 to 10

USPECIAL (GROUND)
uspecial on ground is now a different attack than uspecial in air

Update: 20 Aug, 2022 @ 5:49pm

v1.6.2
DSPECIAL
moved dspecial's throw sound effect to the end of the attack

Update: 19 Aug, 2022 @ 11:53pm

v1.6.1
GENERAL
removed dev testing ui elements

Update: 19 Aug, 2022 @ 11:01pm

v1.6
GENERAL
added indicators for if fspecial and uspecial are available
moved the heat number to the middle of the heat bar
walljumping now gives Jiren his airdodge back
fixed a bug where Jiren would not get his uspecial and fspecial back if they were used in the air before hitting an opponent during the match
added a new parry sound effect

USPECIAL
uspecial is no longer regained when walljumping
if uspecial is used in the air, fspecial will be disabled until Jiren lands

FSPECIAL (this move has avoided the nerf hammer for too long)
fspecial damage reduced (5 to 3)
reduced fspecial base knockback (7.1 to 6.1)
reduced fspecial knockback scaling (.74 to .4)
increased fspecial minimum startup (6 to 25)
increased fspecial endlag (15 to 20)
fspecial now has fixed knockback when it hits aerial opponents.
fspecial is no longer regained when walljumping
if uspecial is used in the air, fspecial will be disabled until Jiren lands
fspecial is now the same in the air as on the ground
fspecial now travels further based on charge duration (same maximum distance as before) (this is a nerf)
fspecial no longer has full super armor when charged
Jiren can no longer drift forwards/backwards after using fspecial in the air
fspecial no longer stops at the ledge (goodbye broken edgeguard tool)

fspecial priority reduced (2 to 1)

NSPECIAL (AIR)
increased nspecial (air) endlag (12 to 18)
increased nspecial (air) startup lag (8 to 12)
decreased nspecial (air) base knockback (6.1 to 5.1)

DSPECIAL (GROUND)
increased dspecial hitbox size (40x30 to 50x50)
moved dspecial hitbox (53 units right and 132 units up to 58 units right and 122 units up)
added a second part (a grab and throw) to dspecial. To use, keep holding special
increased dspecial endlag (33 to 42)
added the ability to cancel dspecial's endlag with shield or jump

Update: 17 Aug, 2022 @ 4:44am

v1.5
GENERAL
Added two new attacks

NSPECIAL (AIR)
This attack is similar to nair, but it has more endlag in exchange for a large hitbox. It also stops your vertical momentum.

DSPECIAL (AIR)
This attack is similar to dair, but it has less knockback in exchange for not killing the user offstage.

Update: 16 Aug, 2022 @ 1:09am

v1.4.1
FSTRONG
Fstrong endlag can no longer be cancelled with shield

Update: 16 Aug, 2022 @ 12:52am

v1.4
GENERAL
Jiren now loses less heat when hit (.65 of enemy damage to .5 of enemy damage)

FSTRONG
Increased fstrong endlag (12 to 20)
Fstrong endlag can now be cancelled with shield after it has hit

NSPECIAL
Successfully countering an attack now gains heat
Jiren now heals any damage he takes from a hit if the hit is countered

USPECIAL
Uspecial now no longer enters special fall (it can only be used once before landing unless hit or walljump is used)

FSPECIAL
Fspecial can now be used again in the air by walljumping
Fspecial now falls slowly in the air while charging

DSPECIAL
Dspecial now loses less heat gain based on combo counter (25 / (combo^2 + 1) to 25 / combox2)

Update: 15 Aug, 2022 @ 2:12am

v1.3
FSPECIAL
reduced fspecial base knockback while in the air (7.1 to 6.1)
reduced fspecial knockback scaling while in the air (.74 to .34)
(these changes were made to prevent using fspecial to kill recovering opponents at <30%)

FAIR
increased fair endlag (6 to 14)
(this change was made to prevent fair chains that killed at <40%)

UAIR
increased uair endlag (3 to 18)
increased uair knockback scaling (.54 to .69)
changed uair angle (55 degrees to 65 degrees)
(these changes were made to prevent uair strings that were almost impossible to escape)

DAIR
increased base knockback of dair spike hitbox (5.1 to 6.6)
increased knockback scaling of dair spike hitbox (.74 to .79)
decreased dair startup lag (18 to 9)
made dair cancelable sooner (frame 6 to frame 3)
made dair spike techable (why wasn't it before?)
reduced dair spike damage (8 to 4)

UTILT
changed utilt hit 1 angle (45 degrees to 80 degrees)
utilt now only does the second kick if the button is pressed twice
changed utilt hit 1 knockback scaling (.74 to 0)
changed utilt hit 1 base knockback (4.1 to 9.1)

DSPECIAL
changed dspecial hitbox dimensions (20x20 to 40x30)
changed dspecial hitbox position (63 right to 53 right)
increased dspecial endlag (21 to 33)
dspecial now gains less heat later into a combo

Update: 14 Aug, 2022 @ 1:53am

v1.2
GENERAL
Cleaned up code

HEAT MODE
Hit the opponent to build HEAT. Getting hit or losing a stock will reduce heat. Once the HEAT BAR is full, press attack and special to enter HEAT MODE.
While in this form, Jiren:
Moves faster
Applies a fire effect to opponents
Can cancel some attacks into other attacks
Gains a third double jump
Can use uspecial without entering special fall
Has permanent Super Armour
While in heat mode, Jiren's heat constantly decreases. When it reaches zero, Jiren will exit heat mode.

USTRONG
Changed ustrong launch angle (70 degrees to 40 degrees)
Reduced ustrong base knockback (10.1 to 6.1)

FSPECIAL
Fspecial can now only be used once while in the air



Update: 12 Aug, 2022 @ 9:45pm

v1.1

GENERAL
added alternate colours

JAB
reduced jab damage (3 to 2)

FTILT
reduced ftilt damage (7 to 3)

DTILT
reduced dtilt damage (7 to 3)

UTILT
changed utilt hitbox 1 timing to match animation (frame 7 -> frame 11)
changed utilt hitbox 3 timing to match animation (frame 27 -> frame 29)
reduced utilt hitbox 3 damage (6 to 3)
added a second hitbox to the first kick of utilt (higher up and not as far out, comes out frame 16)

DASH ATTACK
reduced dash attack damage (4 to 2)

FSTRONG
fstrong damage reduced (min 12, max 19 to min 8, max 12)
added horizontal travel to fstrong
increased the size of fstrong body hitbox (to stop it missing due to new horizontal travel) (95x110 to 135x110)
moved fstrong body hitbox (to stop it missing due to new horizontal travel) (40 units right to 20 units right)
fstrong upper hitbox base knockback reduced (6.1 to 4.1)
fstrong upper hitbox knockback scaling reduced (.64 to .49)
fstrong now has breakable super armor while charging (takes knockback of 18 to break)
fstrong now has unbreakable super armor for from frames 7 to 15

DSTRONG
moved the dstrong spike hitbox closer to jiren's actual arm (63 units right and 49 units up to 53 units right and 14 units up)
made the dstrong spike hitbox smaller (85x100 to 35x50)
reduced dstrong spike hitbox base knockback (6.1 to 4.8)
reduced dstrong spike hitbox knockback scaling (0.6 to 0.4)
reduced dstrong grounded hitbox knockback scaling (0.7 to 0.4)
dstrong now has breakable super armor while charging (takes knockback of 18 to break)
dstrong now has unbreakable super armor from frames 9 to 19

USTRONG
ustrong now has breakable super armor while charging (takes knockback of 18 to break)

NAIR
reduced nair damage (5 to 2)
reduced nair startup lag (12 to 8)
reduced nair total duration (24 to 20)
nair now cancels on hit

FAIR
reduced fair damage (9 to 5)
reduced fair base knockback (8.1 to 6.1)
reduced fair endlag (24 to 6)
increased fair hitbox width (96 units to 146)

DAIR
decreased dair startup lag (27 to 18)
dair startup can now be cancelled into airdodge or an aerial

UAIR
reduced uair damage (7 to 3)
added a fifth hitbox to uair (on his body, to stop it missing as often)
removed the spike hitbox from uair

FSPECIAL
reduced fspecial damage (9 to 5)

DSPECIAL
reduced dspecial startup lag (12 to 4)
dspecial now has unbreakable super armor for the first 8 frames
increased dspecial damage (2 to 4)