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1. Down strong has a spike hitbox, so stand at the ledge and try to spike the opponent while they are offstage
2. You should use dash attack to extend combos, but it has a cooldown to prevent spamming it. The cooldown resets after a certain amount of time, or after the combo ends.
3. Fstrong actually has two hitboxes. It has the main one, which is when his arm swings downwards, but there is also a second one above him while his arm is over his head. The second one is smaller, but launches the opponent slightly downwards and comes out faster, so try to use this one instead when you can.
I haven't added any supers yet, but I may in the future.
I will probably make a combo guide in the future, but not until his moveset is more solidified. for example, the latest patch completely changes some of his attacks, so a combo guide from yesterday would be completely outdated today. Until I'm happy with most of his attacks, there won't be a guide.