Arma 3
MokTech Industries - Factions
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Update: 22 May @ 7:47pm

MokTech Industries - Factions v1.9.11

- Fixed an issue causing CIS Human Division to be missing in Zeus
- Improved performance of B2 'Sploder' variants
- Added BX 'Mimic' Variant
- Added a chance for a TX to drop a nuclear suitcase upon death

Update: 15 May @ 6:44pm

MokTech Industries - Factions v1.9.10

- Created Suicide B2
- Re-organized CIS units
- Added ACE Extended Arsenal Compatibility to all factions
- Fixed Issues with imperial weapons post 3AS update

Update: 8 May @ 5:27pm

MokTech Industries - Factions v1.9.9

- Created CIS Desert Corps
- Created CIS Cold Assault Corps
- Created CIS Jungle Corps
- Added New Texture for B1 Sniper
- Created ne B1 Heavy Variants
- Updated AAT-H and AAT-S Model
- Created Flamer, Shield and Defoliator variants of the AAT-H and AAT-S
- Added CIS Dropship
- Added CIS Boats
- Updated textures for B2 Variants

Update: 2 May @ 4:39am

MokTech Industries - Factions v1.9.8

- Corrected issue where CIS Human faction would not skip when missing dependancies
- Created zombies for all factions

Update: 24 Apr @ 5:58pm

MokTech Industries - Factions v1.9.7

- Split Human Division out of the CIS faction and created CIS Human Division Faction
- Added The Kupier Engangements as a dependancy for CIS Human Division
- Rebalanced Human Division Troopers
- Added Heavy, Elite and Commerce Guild Human Division
- Added new LAV and IFVs to CIS Human Division
- Added new CIS HVTs
- Fixed issues with TD Droids and BX Commandos not being able to be ion stunned
- Increased the skill of B1 Battledroids and BX Commando Droids
- Fixed issues with Camo B1 Battledroids
- Fixed issues with BX Commando disguised clones
- Added the OOM-9 Flamer B1 Battledroid
- Added a Heavy Droid model to the Support B1 Droid inspired by Battlefront II

Update: 10 Apr @ 7:44pm

MokTech Industries - Factions v1.9.6

- Added Imperial Navy Troopers
- Added Multiple Imperial Special Forces
- Added Night Troopers
- Added Environmental Storm Troopers
- Added a large number of Vehicles, Statics and Anti-Air
- Added new Imperial Weapons
- Buffed existing Imperial Weapons

Update: 3 Apr @ 3:47pm

MokTech Industries - Factions v1.9.5

Death Watch:
- Added 2 New Rawl variants - AA and Flamer
- Added some new DW armours
- Made it so Mythosaur no longer becomes unmanned
- Made Mythosaur have some improved anti-personnel abilities
- Reduced Mythosaur armour
- Added DW Officer
- Reduced Canderous tank armour
- Reduced DW Vest and Helmet armour values

Sith Empire:
- Fixed issue with groups missing squad leaders

CIS:
- Fixed issues with disguised BX commando groups

Update: 27 Mar @ 6:23pm

MokTech Industries - Factions v1.9.4

- Fixed some issues with BX Commando Ammo
- Fixed issue with sith empire groups missing troopers

Update: 14 Mar @ 4:30am

MokTech Industries - Factions v1.9.3
Hotfix #1

- First pass at resolving issues to paths in SFA following major update

Update: 13 Mar @ 6:28pm

MokTech Industries - Factions v1.9.3

CIS:
- Added the first batch of BX Droids
- Added Droid walking noises
- Added Droid voices
- Added Combat speeder
- Added Transport Transport and Gunship MAF Textures
- Added a bunch of [SOB] tags to vehicles for consistency
- Created Genosis Battledroids
- Created Snow and Jungle Battledroids

Rebels:
- Added Sandspeeder CAS and AA Variants
- Added Forestspeeder CAS and AA Variants
- Added T41 Dunehauler
- Added Rebellion AAT
- Changed Camo of AAC Speeder
- Added Rebel AT-TE
- Added "Repurposed" battledroids
- Added DF9 Variants
- Added Gozanti
- Added Aegis Shuttle
- Randomized species among the rebel infantry

Sith Empire:
- Added new textures for AAT implementations
- Added Devastator Flame Variant
- Added Sith Firebrand with AT and AA Variants
- Added DW Rawls
- Added Combat Speeder
- Added Sith Versions of the Old Republic Wallabey - The Oppossume
- Updated Raptor Tank Texture

Deathwatch:
- Removed the PLX and replaced with an RPS