Arma 3
MokTech Industries - Factions
Showing 1-10 of 54 entries
< 1  2  3  4  5  6 >
Update: 15 Jul @ 5:58pm

MokTech Industries - Factions v1.10.5

- Added T-65B Starfighter to numerous factions
- Added more medical supplies to units

DW
- Fixed DW Strills not showing up in Zeus
- Made some balancing changes to the DW, reduced body armor but slightly increase head armor.
- Increased weapon dispersion on DW weapons

Zombies
- Created a overhaul to the zombie faction
- Created Cultists
- Created custom zombie randomisation scripts to make zombies feel more unique and interesting
- Created plaguepriest
- Created Throwable headcrab
- Created Headcrab Mortar
- Created Cultist Tank

CIS
- Fixed OOM droid magazines not existing
- Added a new GMG turret to the CIS
- Increased skill potential of prototype droids
- Added a 7% chance for a prototype droid to drop a hand grenade on death.
- Created new B1 Prototype Jammer Droid
- Created new B1 Prototype Shadow Virus Droid
- Created new B1 Prototype Speaker Droid
- Created new B1 Prototype Melee Droid
- Reintegrated CIS Human into the CIS categories
- Moved CIS Paramilitary into Rebels

... and probably some other small fixes

Update: 4 Jul @ 2:26pm

MokTech Industries - Factions v1.10.4
Hotfix #1

- Corrected issue where DeathWatch and Mandalorian factions would make TGF a hard dependancy

Update: 1 Jul @ 5:42pm

MokTech Industries - Factions v1.10.4

- Reduced skill values on Deathwatch Commandos to reduce their tendancy to wallbang and be omniscient
- Fixed BNS Side groupings
- Made hitpoint balancing tweaks to the Mandalorian factions to be more in line with other factions

Update: 19 Jun @ 7:45pm

MokTech Industries - Factions v1.10.3

- Removed the Jaro'tsad Faction
- Removed the Revanites Faction
- Completely rebased all faction Weapons, Ammo and Magazines
- Weapon sounds have been re-vamped to increase immersion
- Re balanced infantry to better match the CIS faction
- Added several alien species identities to CIS Human Division and Rebel factions
- Added Generic Name options to humanoid factions
- Updated Populate AO compatibility for all factions
- Added Deathwatch Fixed Wing
- Changed Deathwatch AT

Update: 12 Jun @ 5:34pm

MokTech Industries - Factions v1.10.2
Hotfix #1

- Fixed issues with inheritance causin the PLX to be overwritten

Update: 11 Jun @ 2:37pm

MokTech Industries - Factions v1.10.1

- Fixed more legion studio references to match the new update
- Altered BX Armor and performance

Update: 10 Jun @ 1:49pm

MokTech Industries - Factions v1.10.1

- Updated Legion Studio references to match new updates
- Made several balancing changes to the Deathwatch faction
- Reduced the B2 Boomer HP
- Migrated the BNS faction the a Shadow Collective group
- Fixed several inheritance trees

Update: 5 Jun @ 1:47pm

MokTech Industries - Factions v1.10.0
Hotfix #1

- Fixed Inheritance within the Deathwatch Faction - This specifically should resolve issues with drones not having usable gunner seats
- Fixed Popup for missing function on Arma Load
- Fixed B2 Flamer using depreciated magazines

Update: 4 Jun @ 2:45pm

MokTech Industries - Factions v1.10.0

- Completely Overhauled the Mandalorian Faction
- Includes a rebalance and extensive testing of the Mythosaur
- Over 100 different combinations of death watch troopers
- Alot of blood sweat and tears from Ramsey
- Moved "Mauls Deathwatch" to new "Shadow Collective" faction
- Rewrote the "Sploder B2" to be more performant on servers
- Added Markers for different factions and ships

Update: 23 May @ 4:49am

MokTech Industries - Factions v1.9.11
Hotfix #1

- Disabled T-Series 'Nuclear' suitcase functionality