Arma 3
MokTech Industries - Factions
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Update: 27 Oct, 2024 @ 9:44am

MokTech Industries - Factions v1.6.8

- Rebased most of the factions to a singular unit class, to help performance and balance
- Fixed an overwrite issue with the AAT

Update: 11 Oct, 2024 @ 10:49am

MokTech Industries - Factions v1.6.7
Hotfix #1

- Corrected issue where Nimbus Commandos and Revanites would crash the game when spawned

Update: 11 Oct, 2024 @ 8:33am

MokTech Industries - Factions v1.6.7

- Migrated Revanites Faction over to SFA assets
- Migrated Nimbus Commandos overto SFA assets
- Added JT-10 Assets

Update: 23 Aug, 2024 @ 2:04pm

MokTech Industries - Factions v1.6.6

- Updated mortar effects
- Added sound effect to mortar rounds
- Fixed Hailfire HE rockets
- Fixed Vulture Textures
- Fixed Prototype droids carrying wrong ammo

Update: 8 Aug, 2024 @ 1:47pm

MokTech Industries - Factions v1.6.5

- Added Prototype AT Droids
- Added Prototype Droid Groups
- Added DF9 HE Turret to CIS Faction

Update: 2 Aug, 2024 @ 12:04pm

Update: 2 Aug, 2024 @ 11:25am

Update: 2 Aug, 2024 @ 11:22am

MokTech Industries - Factions v1.6.4

- Created "Vulture-S" Variant
- Buffed Lance
- Buffed Counter Measure Immunity for Enemy AA
- Rebalanced CIS Armor (Some things are stronger, some are weaker.)
- Lowered Threshold for crew to dismount from the Black AAT once damaged (Essentially, they go down with the ship now.)
- Added Rebel Snow Speeders
- Removed Anti-Infantry Tower from Rebels

Update: 31 May, 2024 @ 9:52am

MokTech Industries - Factions v1.6.3

- Fixed some inheritance issues

Update: 23 May, 2024 @ 5:37am

MokTech Industries - Factions v1.6.2

- Updated Sith Empire, added Devastator
- Fixed camo on vultures
- Fixed popup error for Scythe
- Fixed inheritance trees for some vehicles