Total War: WARHAMMER III

Total War: WARHAMMER III

Balanced Cavalry Speeds
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Update: 31 Aug, 2023 @ 9:19pm

Update for 4.0
  • Compatibility checked for 4.0
  • Imrik's Ithilmar steed now moves at 84 speed just like all of the others (h/t Indie Benninging)

Update: 6 Jun, 2023 @ 6:27pm

Update for 3.1
Bretonnia:
  • New Bretonnia mounts speed reduced from 84 to 80 (same as previous level in this mod).
  • New Bretonnia mounts acceleration/deceration values from CA kept.
  • Repanse bug fix removed, as CA has fixed this in 3.1.
  • Entity size for Grail Knights/Grail Guardians reduced to medium (same as before 3.1, and keeping them in line with all other horse cav in the game).

High Elves:
  • All changes to High Elf mounts removed, as CA has more-or-less incorproated them into the base game (84 speed is standard now).

Vampire Coast:
  • Cylostra Direfin's Damned Knights now benefit from the slightly increased acceleration/decelration values afforded to standard Bretonnian knights by CA.

Misc:
  • All mass changes made by CA in 3.1 have been carried over into this mod (includes Blood Knights and various Skeletal Steeds).

Update: 17 Apr, 2023 @ 8:18pm

3.0 Hotfix
  • CA made mass changes to all chariots, which I forgot to incorporate in my original update. Any chariot that this mod affects (Boar Boy Chariots, Skeletal Chariots) now gets the new mass values.
  • CA also changed the mass of Wild Riders, which I have copied here as well.

Update: 17 Apr, 2023 @ 8:42am

Updated for 3.0
  • Fix for Unicorn mount entities has been incorporated into the base game by CA, so that's been removed from this mod.
  • CA removed Mark of Nurgle's negative effect on speed, so this mod now only reduces Nurgle lord mounts to 70 (previously 65) to match the new standard.

Update: 20 Feb, 2023 @ 9:12am

Updated for 2.4
(no changes required)

Update: 24 Nov, 2022 @ 7:26am

Updated for 2.3
(no changes required)

Update: 26 Oct, 2022 @ 10:58am

  • Update 2.2 brought Grail Guardian speed to 75, which is what this mod had set for them previously. As this change is no longer needed, it has been removed.

Update: 7 Oct, 2022 @ 8:56am

  • Generic Chaos Lord/Hero mounts normalized to equal their Chaos Knights counterparts (70 speed for Khorne/Tzeentch, 75 speed for Slaanesh, 65 speed for Nurgle)

Update: 30 Aug, 2022 @ 7:18am

Small update:

  • Wood Elf Wild Riders: Speed changed from 85 > 86 (slight scale up in speed to keep Wild Riders' balance among other cavalry that has all become faster)
  • BUG FIX: Unicorn mounts reverted back to wh_main_mnt_unicorn entity type, which had inexplicably changed in Warhammer III (with the notable exception of Fay Enchantress' mount) to the standard warhorse entity. This made unicorns much slower than they used to be (unicorns are supposed to be among the fastest mounts in the game). Effective speed for Spellsingers/Spellweavers/Damsels on unicorns is now back to 95, as it was in Warhammer II.

Update: 24 Aug, 2022 @ 9:18am