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I don't want to change Cold One speed, as I believe their slowness is balanced around their power. Also, one of the main things that sets Horned Ones above Cold Ones is their enhance speed, and I don't want to lose that difference.
Yes, checked for compatibility and version number updated; no issues.
@JonnycXD:
I think the automaton horse being slower makes sense, so I'm not going to change it now, but I'll keep an eye on it.
The current version is as listed in the mod description.
It should work with anything that doesn't modify the same values in the battle_entities table. That said, it won't affect modded units that use unique entities (but it shouldn't break anything).
That's interesting. I would consider making them all (meaning Black Knights, Black Knights w/ Barding, and Wight King on Skeletal Steed) 78 speed in that case. Does that sound reasonable?
You make a good argument. I didn't realize they were slower than Pox Riders. Increasing their speed to match Cold One riders would only be +4 speed, but it would put them just over Pox Riders, which does feel right. I will implement this change for the next version tomorrow. Thanks for the thoughtful feedback.
Nope. These units are relatively slow for cavalry, but they pack an insane punch. I think they're balanced as-is.
@Dizzy Ioeuy:
The mod you mentioned also alters the battle_entities table, so in areas where our edits could overlap (e.g., missile cav units), this would explain the incompatibility. It would be possible to combine both together, but this would require a submod.
Nothing has changed really, but the mod has been tested for compatibility with 4.0. Also added a fix for Imrik's steed being slower than the rest; he gets 84 speed on horseback just like all of his elf friends (thanks for the report, @Indie Benninging)
- Fix for Unicorn mount entities has been incorporated into the base game by CA, so that's been removed from this mod.
- CA removed Mark of Nurgle's negative effect on speed, so this mod now only reduces Nurgle lord mounts to 70 (previously 65) to match the new standard.
@Solmyr:
Chorf Hobgobling wolf cav is currently set to 92 in vanilla, which matches Greenskin wolf cav, which was never modified by this mod. I don't intend to change it.
Ellyrian Reavers are considered light cavalry, so they're extremely fast by default (speed 90).
Good catch. This mod doesn't actually touch any values for Chaos cavalry (or hero mounts), so this discrepancy exists in vanilla as well. Whether or not it's good balance is another question, but I am inclined to agree with you that it seems off. For the next update, I will probably bring these values down so they match the main units, with an exception for Archaon who is especially fast by design.
It looks like they're at 84 to me. Any other mods in use? If not another mod, it could be something like a campaign effect.