Project Zomboid

Project Zomboid

Shops and Traders
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Update: 19 Jun @ 12:52pm

- New Feature: Sandbox option so that Power is required for shops.
This should not prevent owners from stocking or managing their stores, only purchases.

- New Feature: [Experimental] Shops now track their assigned locations.
This system is to support wipes/resets to speed up the process of setting up shops.
The only way to modify the locations is through editing and loading the exported textfile.
The way the system works is taking right click on tiles and compares them to the shops list.
Tracking occurs whenever a shop is assigned (or visited to support previous setups).
If there are performance concerns or drops, visiting the shops once and toggling the sandbox option is fine.

- Fix: Splitting/Place in Wallet now better supports multiple items selected at once.
Split only applies to the first item found in the selection.
Place in Wallet will apply to each item.

- Tweaks/Improvements:
Changes to how wallet logic is handled.
Changes to how context menus are handled.

Update: 24 Feb @ 7:36pm

- Hotfix #1: Issue with reselling stuck on true fixed.

Update: 24 Feb @ 6:23pm

- Fix for import UI text.
- Fix for issues with category listings.
- Added additional transmit of manage mode.
- Fix for item stack split (etomarat).
- RU translation (etomarat).

Update: 26 Jan @ 12:55pm

- HOTFIX 3: Fix issue with listing literature.

Update: 26 Jan @ 12:48pm

- HOTFIX 2: Fix issue with moveable typings when listing + icon display.

Update: 25 Jan @ 4:42pm

- HOTFIX: Properly handle moveables/furniture.

Update: 25 Jan @ 9:24am

- BETA testing has not provided any reports of issues for a few weeks now.
Given B42 has just released, I am consolidating branches (this BETA to main), and moving forward with development.

This mod is still only for B41.

- New: Manage Mode Field Editor.
-- Removed three inputs for stock/price/buyback on the UI.
-- Fields can now be viewed/modified by owners/admin.
-- Allows for listing items of the same type with specialized names.
--- Example: furniture and evolved-recipes for food.
- Lowered minimum for Money weight to 0.00.

- Refactored wallet/cash transactions to occur entirely on network.
- Allow money to be used along with store credit.
- Fix: Loads store data when opening context menu.
- Fix: Loads wallet data when dying.

Update: 19 Jun, 2024 @ 3:06pm

- Hotfix for money on money stacking

Update: 19 Jun, 2024 @ 12:09pm

- Fixed issues with Proximity Inventories

Update: 18 May, 2024 @ 6:18pm

- Fix loading/editing shops in SP issues.
- Change language regarding manage mode.