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> I've run across an issue where when trading between player, I can put in an offer, for example, offering $5 in trade for a can of beans, but when we both seal the transaction, the money is not removed from the wallet or sent to the other player, and they keep the item. It's as though the transaction failed. Is this a known bug? We would like to use the wallet for player-trade functionality, but right now it's only usable with the physical item.
So if you tried loading from a blank file it could have wiped your whole store list. That would cause stores to self-wipe when you interact with them as they don't exist in the world's data.
If you can try exporting the list and sharing it here I can try to recreate what you're seeing.
This should not prevent owners from stocking or managing their stores, only purchases.
- New Feature: [Experimental] Shops now track their assigned locations.
This system is to support wipes/resets.
The only way to modify locations is through edit/load.
Right clicking on tiles compares them to the shops list.
Tracking occurs whenever a shop is assigned.
If there are performance concerns or drops, visiting the shops once and toggling the sandbox option is fine.
- Fix: Splitting/Place in Wallet now better supports multiple items selected at once.
Split only applies to the first item found in the selection.
Place in Wallet will apply to each item.
- Tweaks/Improvements:
Changes to how wallet logic is handled.
Changes to how context menus are handled.
Other than that, it seems to work great for me. thanks!!