RimWorld

RimWorld

Mantodeans Continued
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Update: 13 Nov, 2022 @ 7:30pm

[Auto-generated text]: Update on 11/13/2022 7:30:30 PM.

Missed a recipe for mantodean jelly.

Update: 13 Nov, 2022 @ 7:06pm

[Auto-generated text]: Update on 11/13/2022 7:06:07 PM.

Some fixes noticed here and there have been... uh... fixed.

-Guardians should no longer be able to reproduce on their own, in fact none of the lesser castes should continue to do this. Naughty naughty lesser castes! (Broodmothers can still produce eggs.)
-Texture folders have been sorted and made prettier. Building texpath files updated to reflect this. No change in game.
-Mantodeans wounded in combat should now display the same color blood around their wounds as the blood they drop on the floor.
-Adjusted food stat for mantodean castes. Will possibly adjust further in the future this was just to remove their ridiculously low food requirements.
-Research Description for Enhanced Mantodean Structures changed from "testing" to its actual description.
-Mantodean Jelly can now make use of any animalproductraw. This should give greater flexibility both in the early game and just in general for mantodeans to get this very important resource.

Update: 2 Nov, 2022 @ 11:11am

[Auto-generated text]: Update on 11/2/2022 11:11:49 AM.

-Minor change to the assemblies to remove some debug lines that would show up. Thanks smith589!

Update: 1 Nov, 2022 @ 2:11pm

[Auto-generated text]: Update on 11/1/2022 2:11:35 PM.

Smallish update to fix some issues.

-smith589's new assemblies to fix quickening and egglaying issues that cropped up between 1.3 and 1.4. Should be working now.
-New chemjelly recipes using exudate for earlier game production. Standard recipe is on the jelly maker and it and a bulk version are on the refinery.
-New Blue and Red Jelly recipes for bulk production as those have become more important over time.
-Changes to Mantodean restricted thoughts so they don't have issues with dead bodies.

Update: 27 Oct, 2022 @ 3:38pm

[Auto-generated text]: Update on 10/27/2022 3:38:33 PM.

- Small change to make Broodmothers work again. Sorry bout that.

Update: 23 Oct, 2022 @ 11:45pm

[Auto-generated text]: Update on 10/23/2022 11:45:38 PM.

Minor fixes.

-Fix for the sound grains being unreadable. Had that one fixed day one of the unstable build but forgot to transfer the fix over from my Testing version.
-Removed some lines of xml that were no longer needed in smith589's code. Thank you again smith!!!

Update: 23 Oct, 2022 @ 3:57pm

[Auto-generated text]: Update on 10/23/2022 3:57:08 PM.

-Some idiot forgot to set the about file to recognize it for 1.4.... Shush I'm sick.

Update: 23 Oct, 2022 @ 3:43pm

[Auto-generated text]: Update on 10/23/2022 3:43:45 PM.

1.4 Version Initial is out!

With the initial 1.4 version you should notice some minor changes and probably will find some minor bugs. Please report them to me in the suggestions and bug report discussion so I can attend to them.

I have not yet added full functionality for Biotech baby and teenage pawns at this time as I am not quite ready for that. I need to fiddle with the games base setup to see how best to apply it to Mantodeans and get textures for the larva and nymphs made. I apologize for the time this will take.

-Mantodeans now produce bug noises in combat
-Mantodeans are now immune to environmental toxins.
-Mantodeans are now resistant to toxic buildup.
-Mantodean Acid Sac should work properly.... I hope.
-Mantodean Animal Castes are not immune to environmental toxins.
-A bunch of other very tiny probably not going to be noticed minor changes.

A big note is that due to some changes in Rimworlds code the assemblies for producing new mantodeans and quickening mantodean and guardians will probably throw up some errors. Do let me know what errors you see there or anywhere else or anything you notice that seems off. I'm sick at the moment so I haven't had as much time to test everything as I had hoped I would. Thank you for understanding!

Update: 19 Oct, 2022 @ 6:19pm

[Auto-generated text]: Update on 10/19/2022 6:19:16 PM.

-Small change to fix a difference in terms between the Lifestage Defs and the Lifestage Defs defined in the Race file.

Should fix some ageing issues involving egglayer spawned pawns.

Hopefully...

-Also added the Mantodean Acid Sac. A new grenade (molotov like) weapon.

Update: 11 Oct, 2022 @ 2:00am

[Auto-generated text]: Update on 10/11/2022 1:59:59 AM.

The Egglayer Mod Has Been Integrated!!!!!

-Includes Broodmothers, Scarabs, Guardians, Rippers, Hulks, Jellyphid and Chemphid!
-Includes Red Jelly, Purple Jelly and Dark Green Jelly.
-Includes the ability to produce Mantodean Pawns! As well as a recipe to quickly for a high cost make them immediately.
-A new Mantodean Trader Backstory and modified Trader Pawnkind defs so that they sell more Mantodean things!
A later update will see a new faction of Mantodean who will trade with players more readily.
-A new Start Scenario, Exiled Mantodean, effectively a Naked Brutality option for Mantodeans.
-Minor change for floors to let them fade into terrain. (More like dirt does.)
-Many other small changes!

With the addition of the Egglayer mods components I both expanded and made several changes to the castes.

Broodmothers, formerly egglayers, now spawn as only female and eat a little less and produce eggs a little faster.
Scarabs eat a little less.
Blockers are now called Guardians and eat a little less.
A new spelopede type caste called a ripper. Able to haul and rescue, during combat they're fast and have a strong attack but weak armor.
A new evolution of the guardian the Hulk works well for caravans and takes a ton of hits to go down. Attack has a chance to stun.
Manspelopede/Herbmuncher has been changed to the Jellyphid. Eats a little less.
A new evolution of the jellyphid that produces chem jelly. Replaces boomalope as a need for hives.

These changes are meant to expand the castes and encourage more use of them for both combat and utility. More changes for these castes are coming in the future including new textures and more variety!

Red Jelly: Red Jelly is a paste applied to a victim that slowly burns their body from the inside out while giving the mantodeans more research knowledge.
Purple Jelly: Made from the corpses of the dead this jelly allows a mantodean to temporarily increase their research speed.
Dark Green Jelly: This jelly allows a Guardian to become a sentient Mantodean, or when used on a captive larger than 0.4 will become a jellyphid.

Quickening Recipes:
Two recipes for faster production are available for the Sentient Mantodean and the Guardians. Both require an egg and 1000 Mantodean Jelly but will produce these two castes immediately upon completion.

-One more minor change. Mantodean weapons that required wood no longer require wood and instead use Exudate.

I was not entirely done with these changes but with 1.4 coming soon I decided to push them out now rather than later. (I was going to wait till tomorrow but I accidentally caused a major error.... so yeah.) Any bugs or glitches you notice please let me know in the Bugs and Suggestions discussion so I can attend to them as soon as possible!