RimWorld

RimWorld

Mantodeans Continued
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Update: 21 Feb, 2023 @ 6:57pm

[Auto-generated text]: Update on 2/21/2023 6:56:58 PM.

- Added new carapace tones to Mantodeans including Dark green, Meadow Green, Hunter Green, Deepwood Green, Davy's Grey, Dark Olive Green, Dark Brown Yellow, Dark Yellow, Desert Yellow, Yellow Orange, Grey Magenta, Purple Blue, Lavender Purple, Regal Purple, Plum Purple, Dark Orange, Pumpkin Orange, Rust Red, Dark Red, Fire Truck Red, Rose Pink, Megascarab, Spelopede, Megaspider, Snow White, Bone White, Chocolate Brown, Ice Blue, Sky Blue, Woad Blue and Othard Blue. Mantodeans from some worlds can be colorful depending on their environment.
- New Carapace colors will apply to Mantodean Scarabs, Rippers and Guardians. Also Hulks will stop lying to you about their own carapace coloration. (removed a tint that was applied. lol)
- New Carapace colors will apply to the Jellyphids and Chemphids. New colors for jellyphid include Yellow Green, Lime Green and Apply Green. New colors for Chemphids include Red, Orange and Maroon.
- Error involving Hive Culture and its icon should be resolved.

Update: 17 Feb, 2023 @ 4:32pm

[Auto-generated text]: Update on 2/17/2023 4:32:34 PM.

- Mantodeans will now spawn with less traits. This should limit the possible negatives of spawned pawns having multiple negative traits.
- Apparently I forgot to set the Newborn Backstories to the Mantodean Larva one... oops.
- Removed Brood Table and Tool Cabinet since they're not supposed to be in Live yet and they're still very WIP.

Update: 13 Feb, 2023 @ 6:03pm

[Auto-generated text]: Update on 2/13/2023 6:03:22 PM.

- Mantodean Acolytes were using earlier testing setups rather than the live version I intended. They should be much more likely to have some form of Psychic sensitivity now and also can do actual work.
- Mantodean Quicken Recipe "should" produce newborn Mantodeans now.

Update: 13 Feb, 2023 @ 2:47pm

[Auto-generated text]: Update on 2/13/2023 2:46:48 PM.

Biotech Compatibility Update!

With the Biotech compatibility update Mantodeans should work with standard reproduction and now have their own baseline xenotypes!
Seems the Live version of HAR doesn't yet support the baseline xenotype within the race file yet so currently mantodeans within the scenario starts are set to spawn with them along with all of their Pawnkinds. What this means is you will need to set the Baseline Mantodean Xenotype yourself for any currently active games. This can be best done with the mod Character Editor which I generally reccomend anyways for fixing any oddities you encounter with alien races in general.
Currently the baseline xenotype only includes Mantodean Skin (Carapace) tones and their own version of the Pollution Stimulus, however some further modifications to this xenotype will be added as time goes on. I wanted to get the main functions of the compatibility update out more than I wanted to work out the entire and full baseline xenotype for now.
Reproduction currently works the same as any human reproduction, though I'm still looking into modifications to this, two mantodeans sleep together and can get pregnant. Pregnancy should last the same time as a human, should have a high chance for twins or triplets and the resulting child will grow faster than a human with their growth ages at 3, 5 and 7. Along with this they have new lifestages starting as a Larva, then entering into the First Instar Nymph, and finally the Second Instar Nymph before becoming Adult Mantodeans.
This follows the concepts of Termite reproduction which is why Mantodean produced this way appear like smaller less developed adults rather than grublike larva. This allows the species to move onto active hive participation much faster. You will get an error about mantodeans not finding the swaddle texture. This is expected and will not affect your game aside from being annoying. I am looking into how to make it not show up. Any other errors you encounter in regards to reproduction please report to me as soon as you can!

Along with this update I am integrating the textures from Alternate Castes into Mantodeans C+E. The new textures, made by Vitamin Cera, for the Broodmother, Jellyphid(s) and the Hulk will now be the standard textures for these castes. This means that the Alternate Castes mod will get its final update today as well and will not be updated further.

Another big change this update is an expansion of the Mantodean Factions. The old standard Mantodean enemy faction has changed their name to the Lost Hives and a new faction called the Infected Hives have been added.
The Lost Hives represent hives that retain not only the animalistic nature of standard mantodean hvies but are under the overreaching cultural sway of two particular Hiveminds long forgotton on the Mantodean homeworlds. Driven insane by the glassing of their world and their hives the Greater Hiveminds of War and Fecundity burrowed deeper into their worlds and fell to madness. Now called the Hivemind of Pain and the Hivemind of Hunger these two hiveminds forcefully exert their will on these Lost Hives, driving them ever onward to pillage, raid and devour. Considered like a swarm of locusts on the Rim the Lost Hives are rarely willing to work with others.

The Infected hives have found themselves under the effect of a fungal parasite, that may have been a bioweapon designed to hamper the mantodean hordes, and curbs some of their more aggressive tendencies. Still animalistic and still devoid of the standard morals or ethics of other humanoid races, these mantodeans are willing to trade and interact peacably but still find difficulty in working with other species.

Both the Lost Hives and the Infected Hives members can be either wrested from the control of the Hiveminds of Pain and Hunger or cleared of the infection by standard hives. (No actual gameplay here just lore. Effectively its a Rough Hive and a Civil Hive faction.)

The practical upshot of this addition is 2 fold. First it gives us more hives to interact with and a chance that you might see mantodean traders more often. Second it is the start of an expansion on their lore that will include details about the Hiveminds and how they interact with the hives themselves.

Another change in this update is that the Empire will no longer be locked to hostile with Mantodeans. While their lore suggests that all hives will consistently be enemies to the Empire and the Empire "should" look down upon them as animals I wanted to ensure that Royalty DLC worked well with mantodeans and that players had the choice to be or not be enemies as it suited them. So I added the required patch to make mantodeans able to gain rep with them or not as per the base dlc.
All of the Lost Hives and the Infected Hives will remain hostile to the Empire.

Other Changes

A whole host of changes, some associated directly with Biotech and some just minor things I ran into while working on it have been added. See the Changelog Discussion.

Update: 22 Jan, 2023 @ 1:49pm

[Auto-generated text]: Update on 1/22/2023 1:48:54 PM.

- Adjusted Patch Files to better serve the Mantodean Horde.
- Added Royalty Patch that makes Mantodeans and the Empire able to work together. Mantodeans Lorewise are hostile to the Empire and the Empire hostile to them, but because of game limitations even if I leave them set to hostile the Empire still sends quests that you can never complete and you can never reach any sort of friendly level with them.This patch rectifies that until I can find a better way to make the Lore meet with the Game. Plus it gives players the choice for how their hives interact with the Empire... and I kinda like that.

If you still want to be HOSTILE to the Empire please go with the deserter option or any other standard piss off the faction option you enjoy most. I usually eat the Deserter after he gives me the psylink.

Update: 21 Dec, 2022 @ 7:55pm

[Auto-generated text]: Update on 12/21/2022 7:55:46 PM.

Minor Update Mostly affecting Exudate.

- Updated Exudate to be usable as a woody stuffable.
- Updated the Mantodean Butcher table to have a crafting recipe for kibble using exudate.
- Updated the Mantodean Race to no longer spawn with body purist. Mutagens are too important to mantodean existence and culture to have body purists among their kin.

Update: 20 Dec, 2022 @ 3:21pm

[Auto-generated text]: Update on 12/20/2022 3:21:38 PM.

Ok... look. I know its like the fifth time I've forgotten a file or two...

- Added in a few files I forgot to update. It should be working now.

Update: 20 Dec, 2022 @ 2:50pm

[Auto-generated text]: Update on 12/20/2022 2:50:30 PM.

ANATOMY AND MUTAGEN UPDATE!

This update brings a huge change to mantodean bodies and mutagens. This change is extreme and will cause issues for any mantodean using mutagens. Mantodean not using mutagens should be unaffected. I cannot stress enough that this will cause issues potentially including and leading up to; body parts being in the wrong places, body parts being deleted or even DEATH.

I highly recommend that you pick up the mod Character Editor https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1874644848 and use it to resurrect, heal and remove and replace any mutagens you may have been using.

ANATOMY:

Mantodeans have undergone some significant changes with this update.

They now have some new parts including their own unique hearts and ganglions. The Mantodean Heart works similarly to a human heart but is unique and they have two of them. Ganglions are like smaller brains of which they have two. Their stomach is now also unique to them.
They now have four arms, two for combat that end in pincers and two for utility that end in three clawed hands. They can still only use one weapon at a time without mods.
They now have an abdomen and a thorax rather than just a torso. The abdomen now contains the Stomach, Breathing Sac, the Abdominal Ganglion and the Abdominal Heart. The Thorax now contains the Acid Glands and the Primary Heart.
This change will make mantodeans a little more difficult to kill outright however it won't make them supremely overpowered early on or into the late game when their hordes come for you and also better fits the design I had in my head for them with their new textures. I feel that these changes will make them much easier to, with mutagens, catch up to more late game issues that can occur without armor.

MUTAGENS:

Mutagens have had many changes and been expanded!

First of the changes is I've done away with the colors as part of their names. No longer will you wonder what a Red Mutagen actually does without digging into the descriptions only to find it says "a mutated mantodean arm.". Now it will instead be called a Scything Talon Mutagen and have proper links to its item so you can see what it will do.
Second I've added a multitude of new mutagens to enhance your mantodean pawns, and this will only be the beginning. More mutagens will be added as I expand the race into the industrial and spacer technologies down the line.
New Mutagens include:
Reinforced Legs - Mantodean legs that are armored and reinforced to allow you more carry weight and armor.
Shock Claws - Mantodean upper arms that have a stun attack and low damage. Intended for use on wardens to keep prisoners from dying during escapes... though some hives use them as interrupting melee combatants.
Flesh Whips - Mantodean upper arms that strike quickly but for less damage than other arms like the Scything Talon or the Devastating Strikers.
Dredger Arms - Mantodean lower arms that allow for immensely faster mining and deep mining at the cost of walking speed.
Agrigrasper Arms - Mantodean lower arms that allow for immensely faster planting and plant harvesting and the cost of walking speed.
Synapse Ganglion - Mantodean Ganglion mutagen that enhances the ganglions natural properties.
Painless Ganglion - Mantodean Ganglion mutagen that removes the ability to feel pain.
Regenerative Blood - Mantodean Heart mutagen that allows mantodean to regenerate their health faster when wounded.
Coagulate Blood - Mantodean Heart mutagen that allows mantodean to suffer less from bleeding.
Anti-Freeze Blood - Mantodean Heart mutagen that lowers the temperature that mantodean can operate at. This allows for much colder biomes to be home to hives.
Horn Sense - Mantodean Horn mutagen that allows for faster cooking speed.

Renamed Mutagens and what they were before:
Purple Mutagen -> Skittering Leg Mutagen - applies to legs.
Red Mutagen -> Scything Talon Mutagen - applies to upper arms.
Maroon Mutagen -> Devastating Strike Mutagen - applies to upper arms.
Green Mutagen -> Graspers Mutagen - applies to lower arms.
Blue Mutagen -> Hauler Mutagen - applies to lower arms.
Black Mutagen -> Perception Mutagen - applies to eye sets.
Ashen Mutagen -> Chitinous Shell Mutagen - applies to the spine.
Grey Mutagen -> Heavy Chitinous Shell Mutagen - applies to the spine.
Orange Mutagen -> Toxic Filter Mutagen - applies to the breathing sac.
White Mutagen -> Immunity Boost Mutagen - applies to acid gland.

These changes allow mantodeans to be a lot stronger for late game as you can now apply both combat and utility arms to all of your mantodeans without having to worry about their roles in your hive as much.
Add on the new ability to add all four mantodean legs as armored plus the heavy chitinous shell mantodean armor can get quite high and make your warriors veritable tanks. Give them some Scything Talons and their damage potential climbs right along with that armor and suddenly your tanks are charging Imperial lines and taking down cataphracts with ease.
I've also adjusted the costs of all of the mutagens to account for their significant power and to make use of Mantodean Components a little more.

I also want to address the Anti-freeze mutagen, as its been a long request to give Mantodeans something to help with cold biomes. I started with creating buildings that allow your hive to remain warm but this still left hives out in the cold during winter.
The new Anti-Freeze Blood Mutagen is effectively a mantodean parka and allows your hives to live in much colder lands where they can hunt Yttakin prey to their hears content.

Other Minor Changes:
I have also updated a few more things.
- Exudate now has its own texture courtesy of DetVisor! This is the first of many item textures I'm going to have revamped in the coming months. (Hopefully)
- Mantodeans now have last names which should fix that issue of their names always spawning in the nickname spot. Lore-wise, these are not family names but the names of powerful Hiveminds that dwell deep underground on their original homeworld. They pick a hivemind to adhere to the concepts of and carry that name forward.
- Mantodean Factions have had a few names added to increase the diversity of their factions.
- Mantodeans have also had four new skin tones added to their allotment. They can now spawn with the same coloration as megascarabs, spelopedes and megaspiders as well as a reddish tint.

I hope everyone enjoys this update and please let me know if you encounter any errors and I will help to figure them out! Thank you!

Update: 11 Dec, 2022 @ 12:10am

[Auto-generated text]: Update on 12/11/2022 12:10:26 AM.

- Put out a slight change to the Secondary Ganglion so that it isn't the size of a small moon.

Update: 20 Nov, 2022 @ 8:17pm

[Auto-generated text]: Update on 11/20/2022 8:17:51 PM.

- Pushed an update to fix some errors revolving around surgeries on body parts not yet implemented.
- Added the Mantodean Eye Set as its own organ, as well as some changes to the mantodean body. This is prep for a full body update that will be coming out in the near future.

Still looking into a report on new Mantodeans being Dirtmoles for some reason.