Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic Disasters
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Update: 25 Jun, 2023 @ 12:14pm

  • Updated for 3.1.
  • Fixed script error in Great Bastion Improved after the first spawn.
  • Fixed vassals trying to declare war crashing the game.
  • Added perimeter war setting.

Update: 15 May, 2023 @ 12:22pm

  • Again, fixed script break in the "A Grudge Too Far" disaster when using the Kraka Drak mod.

Update: 10 May, 2023 @ 9:04am

  • Fixed incorrect result from checking if a faction is order, neutral or chaos.

Update: 10 May, 2023 @ 8:44am

  • Fixed certain patches causing A grudge too far to disaster to break.
  • Fixed disasters declaring war to rogue armies usually used for missions.

Update: 21 Apr, 2023 @ 1:48am

  • Fixed Chaos Dwarfs getting the Chaos invasion disaster.
  • Fixed bretonian crusades ending too soon.
  • Removed event supress fix, as CA has fixed the bug themselfs.

Update: 18 Apr, 2023 @ 3:46am

  • Updated to support 3.0 update.
  • Chaos dwarfs can now trigger last stand disaster.

Update: 24 Feb, 2023 @ 8:58pm

  • Implemented integration patch for "Cataph's Kraka Drak: the Norse Dwarfs 3.0".
  • Fixed SFO breaking army unkeep, causing them to die of desertion.
  • Chaos Invasion: Reworked corruption progression to be progressive (1 to 6, increasing/decreasing by chaos wining/losing battles, or chaos taking ulthuan).
  • Chaos Invasion: Rift opening areas now depend on corruption progression (the greater the corruption level, the more areas they may appear in).
  • Chi'an Chi's Assault: no longer triggers if "The Great Bastion, Improved" is enabled.
  • Last Stand: main skaven factions now have unique late-game army templates.
  • Last Stand: allied skaven factions now can betray their allies.
  • Last Stand: replaced some incident images.
  • Skaven Incursions: Increased to 6 the turns between undercity expansion ending and underempire implosion.
  • The Great Bastion, Improved: armies with daemonic units now use a daemonic general.
  • The Great Bastion, Improved: now you can end the disaster if you manage to capture and reduce the corruption of all regions outside the Great Bastion.

Update: 23 Feb, 2023 @ 8:46am

  • Skaven incursions: First underempire expansion is no longer garanteed to have unique buildings.

Update: 21 Feb, 2023 @ 8:19pm

  • New disaster: The Great Bastion, Improved. It's basically the vanilla Great Bastion mechanic for Cathay, but as a disaster. It includes general bugfixes, armies now use expandable templates like other disasters (with sometimes mixed daemonic units in them), and has a small integration with "The End Times" disaster.
  • New mod integration: Cataph's Southern Realms (TEB) 3.0
  • New mod integration: Lost & Found: Dwarfs Collection
  • MCT: Added descriptions to disasters.
  • MCT: Autocalculated certain settings if automatic difficulty is enabled.
  • MCT: Disasters not available for your campaign are now automatically hidden.
  • MCT: Increased max turn possible to 2000.
  • Chaos Invasion: Armies spawned from "Neutral" rifts now count as rebels instead of owned by Archaon. This should make Archaon less useless at managing armies.
  • Last Stand: Fixed script breaks when using mods with custom subcultures (like mixer).
  • Last Stand: When using Cataph's Southern Realms (TEB) 3.0, mercenary armies are now replaced by Southern Realm armies.
  • Skaven Incursion: Added a few turns of margin between finishing expansion and implosion of the underempire.
  • Skaven Incursion: Reduced chances of unique buildings to 33%.
  • Fixed a few bonuses which were being applied as flat bonuses instead of percentages.

Update: 17 Feb, 2023 @ 9:45pm

  • Fixed bretonian crusades instantly failing when using mods with custom subcultures/factions.