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The mini crisis events were awesome too- as Rakarth I had to fend off multiple vampire coast fleets and it added a great layer of complexity to his campaign to dominate Lustria to fight off raiders and doomstacks. So if you come back to modding or if you pass the reins to someone else, I'll slam pick this mod for more campaigns.
I just want to say thank you again. It's okay you don't want to maintain, I just hope you know you made a lot of people happy by making this already.
Also for what worth Frodo, fine at narratives, dunno tf talking bout in that regard.
YOU were responsible for hundreds of hours of fun, making me dive headfirst into modding, and are the reason I'm still playing Warhammer today.
Thank you, and I wish you the best
dynamic_disasters.pack:
Patch 4.0: New table character_skill_node_set_items_tables required.
According to the game logs, the problem in the Grand Plan event appears to occur when spawning the army after the Fallen Gates region when it tries to produce one in the following zone; I tried fooling about with the scripts but had no luck.
Perhaps someone with more script experience can take a stab at it, but in the meanwhile, turning off those 5 End game events keeps the mod usable, which is always preferable than Vanilla events.
Thank you for all your efforts. You provided an amazing proof of concept for CA and other modders. Just so you know, your mini-narratives for mid game crises were great and you shouldn't disparage your own work like that. I only wished I had a modding bone in my body to assist you.
Thanks for giving us the source code mate ! Your mod is amazing and playing without it really seems like the game is missing something
I guess it's time for me to learn how to mod this game then ¯\_(ツ)_/¯