Total War: WARHAMMER III

Total War: WARHAMMER III

Community Bug Fix Mod - Game v6, Batch 2
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Update: 22 Apr, 2024 @ 4:01pm

Game v4.2, Fix Batch 4.

- CA fixes in 4.2.3 removed from CBFM
- AI Greenskin factions will use Waaagh abilities in battle now (note: even during a campaign Waaagh, AI factions will not receive "big" versions of these abilities, as CA designed these to be player-exclusive)
- Rank 7 redline skills added for Kislev creatures (bears/spiders)
- Spire Guard and Sentinels of Astrail added to Eltharion's lord trait (WH2 fix revived)
- Bear Cavalry added to Kislev "Harbour Watch" tech targeting cavalry (h/t Klissan on Discord)
- Scope changed for hero skills/traits/followers that increase magic item drop chance so that they actually have an effect (h/t buggy_environment on CA official forums)
- Many-Coloured Fires now buffs missile damage for Burning Chariot of Tzeentch as well
- Skink Oracle skill "Divinatory Authority" now reduces cooldown for Focus Instincts instead of Cold Blooded as Skink Oracles don't have the Cold Blooded ability (h/t Bogdanov89 on Discord)
- Default main settlement chains for Skarnik and Wurrzag no longer conflict with special Greenskin chains at Karaz-a-Karak, Black Crag, Karak Eight Peaks, or Massif Orcal
- Virulent Contagion upgraded so it spreads properly

Update: 20 Mar, 2024 @ 6:42pm

Game v4.2, Fix Batch 3

Removed:
- CA fixes made for 4.2.2 removed from CBFM

Added:
- "Cadai" Wood Elf tech now provides +1 forest health to all magical forests
- Techs applying to Elven units no longer inconsistently also apply to some characters
- Yuan Bo's Command the Lesser Courts now works as advertised (h/t < blank > on Steam Workshop)
- "Accursed Horrors" skill no longer affects non-Horrors
- "Myriad Servants" skill now affects Chaos Marauders
- Morathi's sword no longer invisible sometimes (h/t Mr.Soul on Steam Workshop)
- Screamers no longer double-dip on redline skills
- Mass of Medusa added to mass of Bloodwrack Shrine vehicle to account for her full heft (h/t Bogdanov89)
- Necrarch Bloodline lords now properly get a discount on Invocation of Nehek at Rank 2 of their unique skill
- Nakai's spell cost reduction temple blessing now applies to the new Slann lores (Death, Shadows, Metal)
- Nakai's Itzl buff no longer applies to Cold/Horned Ones twice
- Vanguard Deployment boon now works correctly for Exalted Hero of Tzeentch
- Celestial General skill tree typo fixed
- Wood Elves can now recruit normally from Gaean Vale
- Rune of Stoicism now only works on grounded units to prevent unbreakable Gyrocopters that cannot be attacked flying around forever even if the rest of the army is dead or routed
- Pillar of Bones landmark now available for Chaos Dwarfs
- Legion of the Gorequeen no longer improperly immune from Force March vigour effects (i.e., very tired in battle)
- Tooltip fix for Bretonnian "Harbourmaster Bribes" tech's Chivalry cost
- Beastmen main horde buildings no longer provide Chaos Undivded corruption on a per-character basis, so the overall effect matches what it says on the tin (1x per horde, not 1x per character in a horde)
- Beastmen Full Moon effect now properly increases Ruination gained from rituals by 10%
- Active Beastmen moon effect value saving/loading fixed
- Cacophonous Assault and its upgraded version now function as automatically activated army abilities for Beastmen armies that have unlocked them (previously, they were passive abilities that didn't work)
- "Arcane Exemplar" boon fixed for Exalted Hero of Tzeentch and Chaos Lord of Tzeentch
- "Wastelander" boon (Nurgle-specific) fixed
- Cult of Sotek no longer gets redundant "Kill & Eat" post-battle captives option when facing races that could be sacrificed (i.e., every race other than fellow Lizardmen)
- Cockatrice no longer gets Rank 7 buffs before Rank 7
- Hag Witch projectile now properly matches that of Mother O. (lob style)
- Celestial General on Longma now properly causes fear
- Rules for hiding in forest terrain made consistent again as per Twisted & Twilight update (all monstrous infantry and chariots CAN hide, all war machines and SEMs CANNOT)
- Mismatching descriptions on Marble building chain for some factions fixed (how's that for a deep cut? h/t Grimmys)
- Obsidian resource building for WoC now properly applies AP missile damage modification along with base missile damage modification for Marauder cav (h/t tentigers)
- Beast of Nurgle missing from Rancid Menagerie unit set (h/t tentigers)
- Blueline skill unlock inconsistencies fixed for Throgg and Burplesmirk (unique Great Unclean One rewarded for Norsca razing for Crow)
- Waaaagh trophy effect bundles now removed after next Waaagh, as intended
- Gate Master now really provides a 25% harmony boost as stated in tooltip
- The Vampiric version of Vault of Nagash landmark re-established for Vampire Coast after confirmation from CA that they are supposed to have it (generic version also buildable as of now because only CA can remove this)

Update: 6 Mar, 2024 @ 5:02pm

Updoot for whatever this new version of the game is.
- Stuff fixed in 4.2.1 hotfix removed from cbfm
- Bretonnia lord pictures fixed (h/t Mixu)
- Thorek and Runelord animations restored to WH2 glory (h/t Awesomnerd, Mandras)
- Celestial Lion, both mount and unit version, considered "high threat" to take full damage from all attacks
- Norsca techs missing a sacking bonus for a few factions fixed
- Fixed Drychas quest not rewarding her the "Stolen power" trait and the trait not buffing her trees

Update: 25 Feb, 2024 @ 11:43am

Updoot for game version 4.2. https://github.com/chadvandy/cbfm_wh3/releases/tag/G4.2-B1

- Dwarf blasting charges have their textures back
- Druzhina's speak to the forest regeneration now applies only to hag witches in the army
- Chaos lord of tzeentch will get the ascended lord trait when ascending to daemon prince
- Fixed kislevite warriors benefitting from rank 7 redline buffs before rank 7
- New tzeentch/kislev magic items won't be lost anymore
- Adds celestial lion and great moon bird to Zhao Ming's desert armour/desert weapons/iron strength
- Adds primal instincts to ripperdactyls, ripperdactyl mounts, feral carnosaur and blessed carnosaur

Update: 29 Jan, 2024 @ 3:15pm

Updoot for the game's 4.1.4 hotfix.

Update: 10 Dec, 2023 @ 7:51am

- Lord Magistrates Tactician Rally/Stand Your Ground can target units at range.
- Hag Witches don't spawn with old WH1 traits anymore.
- Chaos Furies are now affected by 2 red line buffs from Chaos Lord/Daemon Prince instead of 4.
- Pox Riders are now affected by red line buffs from Chaos Lord/Daemon Prince.
- Fixed Beastmen Herdstone unique effects for Hexoatl/Kislev/Wei-Jin/Zharr Naggrund.
- Fixed magic items/ancillary drop rate getting progressively worse.

Update: 30 Nov, 2023 @ 4:59pm

4.X Batch 4, update for latest hotfix.

Update: 27 Nov, 2023 @ 6:16pm

Follower effects hot fix

Update: 26 Nov, 2023 @ 7:15am

4.X Batch 3:
- Updated for compatibility with game version 4.1
- Many fixes introduced by CA in 4.0.4 and 4.1 removed from CBFM
- Maws of Savagery (Skin Wolves RoR) visual bugs fixed
- Boris Ursus' skill "Grand Builder" now actually helps build stuff
- N'Kari starts with "Harvester of Souls" basic
- The Ghorgon RoR is now properly capped for the Daemon Prince and requires a level 28 lord (same as for other factions with access to this unit)
- Vilitch not gaining bonus for high WoM when over 100 WoM fixed
- 100% magic items drop chance fixed
- Eltharion's faction no longer has a 50% chance to capture an enemy lord on lost auto-resolve battles (winning the battle is required now)

Update: 19 Sep, 2023 @ 2:38pm

Update for 4.0.3, fixing the crash w/ a few extra bug fixes alongside:
- Haichai (Lokhir Fellheart starting settlement) fix removed (fixed by CA)
- Skaven tech fixes removed (fixed by CA), which resolves the crash introduced with 4.0.3
- All High Elf Archmages added to caster set, providing appropriate bonuses in channeling stance (h/t Lycia Pintella)
- Clarak Spire (Khatep starting settlement) given access to the major settlement garrison chain
- Tomb King UI issue with Books of Nagash button fixed
- Matters of State agent success chance bonuses now persistent between save/load (h/t Rhox)
- Recruit rank bonuses from Yuan Bo's unique skill will now function even when replacing lords with "Replace Lord" option (not only when recruiting new) (h/t Rhox)