Total War: WARHAMMER III

Total War: WARHAMMER III

Community Bug Fix Mod - Game v6, Batch 2
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Update: 17 Apr, 2023 @ 5:45pm

3.0 Batch 1

Up to date for the Chaos Dwarfs patch; out with the old bugs, in with the new! This batch focuses on just working for the latest game update and tossing away any fixes we've implemented that CA has resolved.

Thanks as always to Dux for setting this batch up.

Fixes Added:
- Vault of Nagash landmark now available for VCoast again.
- Oxyotl's defeat trait no longer hidden.
- Teef Robbers (Goblin Wolf Chariot RoR) can fire on the move again.

Fixes Removed:
- Lizardmen post-battle captive options when fighting Chaos (+ unique ones for Oxyotl) restored.
- Dark Elf lords no longer gain extra name of power traits when dying/disbanding; CBFM script for this removed.
- Alith Anar received channeling stance.
- Nuln landmark had its recruitment issues fixed.
- Oath Brothers of Tor RoR have By our Blood ability like their non-RoR cousins.
- Wurrzag no longer double-buffs Rogue Idols with physical resistance.

Fixes Fixed:
- CBFM fix for allowing Silent Sanctums to still be visible in abandoned/ruined settlements was occasionally causing main settlement button to be hidden in UI when it should not have been; this has been rectified.

Etc.:
- Pack file updated for attribute name and DB table format changes in 3.0 (required for compatibility)

Update: 21 Mar, 2023 @ 3:09pm

Hotfix
- no more desync, there's literally no reason why it did and now doesn't but whatever

Update: 18 Mar, 2023 @ 9:18am

Hotfix
- Remove an accidental script break in a bug fix script. Oops!

Update: 14 Mar, 2023 @ 2:20pm

Batch 7
- Bunch of new stuff!
- Remove old stuff!

Update: 30 Nov, 2022 @ 8:15am

Batch 6
- Doesn't crash anymore
- Skillful alterations of skill-related bugs
- Technical resolutions of tech-related bugs
- Ephemeral rat monsters can now get mad
- Auxiliary text fixes
- Wings no longer useless in the face of a settlement wall for the Dark Omen
- Dark Elves are slightly less confused about the difference between Undivided and Slaanesh
- More effects that affect a set of units are set to affect the proper units as per similar effects
- Probably other stuff, I don't work here

Update: 2 Nov, 2022 @ 4:39pm

Batch 5 Hotfix 1

- Implemented a petition to begin a "Community 'Community Bug Fix Mod' Bug Fix Mod" to resolve bugs that the bug fix mod implements while trying to fix other bugs.
- Before ratification for the above, fixes a bug caused by CBFM trying to fix bugs.
- More fixes for techs not applying to DLC units.

Update: 31 Oct, 2022 @ 4:51pm

Batch 5

- Finalized the removal of fixes from 2.2, probably
- A load of misc. fixes: unit set fixes, building effect values, red skills applying properly
- More confident Noctilus on Necrofex
- Wood Elves can tell the difference between friends and vassals
- Goblin Lobber considered a proper tool
- Rebel Valkia won't die alone in the snow anymore
- the Chaos Gods properly detected marked vs unmarked units
- Some other stuff, probably

Update: 28 Oct, 2022 @ 4:50pm

Batch 4 Hotfix 3

- Remove more fixes that were fixed and obsolete old stuff

Update: 24 Oct, 2022 @ 2:01pm

Batch 4 Hotfix 2

- Resolved a CBFM-triggered crash loading into the prologue campaign
- Edit one of our fixes which wasn't updated for the new healing cap effect

Update: 23 Oct, 2022 @ 6:07am

Batch 4 Hotfix 1

- This is a quick update for the game patch 2.2 - we've removed the bug fixes that CA has implemented and fixed some breaking fixes otherwise. Should work fine, but report if there's any weird behavior.
- One or two new bug fixes have been snuck in, notably a fix for Pestilens plagues working for armies.