Total War: WARHAMMER III

Total War: WARHAMMER III

Community Bug Fix Mod - Game v6, Batch 2
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Update: 9 Sep, 2023 @ 7:47am

Updated for 4.X, batch 1 changelog:
- Made compatible with 4.0 database changes
- Removed a ton of fixes from the mod that CA fixed in 4.0
- Altered a smaller amount of fixes partially fixed by CA
- Dwarf Flame Cannons can now accept artillery runes (h/t highman)
- Accidentally hidden skills "Lord of Wei-Jin" for Yuan Bo and "Master Schemer" for The Changling revealed in skill tree (h/t Alex Zhao)
- Lord Magistrate's "Tactican's Stand Your Ground" ability is no longer given to every unit in the army when unlocked in the skill tree (h/t Alex Zhao)
- Yuan Bo's unique commercial district now reduces snow attrition rather than increasing it for fur resource buildings (h/t Alex Zhao)
- Lokhir's starting capital has been given proper major settlement buildings and garrison structures (h/t Mixu)
- Sea lane travel time bonuses for maritime races is now properly applied to the Chorf Canal sea lane, plus the incident for completing the trip now shows up

Update: 31 Jul, 2023 @ 7:51am

Game patch 3.X, CBFM batch 6.

Fixes arcane items not dropping unless the leading lord is a caster
Fixes chorfs items not dropping post battle and adds back missing chorf ancillaries
Fixes some typos and adds backs missing ancillaries for other races
Fixes Sky-Striders (Crushers with great weapons) not benefitting from tech "Heavier Gutplates"
Clarifies mark of khorne tooltip so it's obvious that it also grants armor
Fixes khorne marauders and chariots getting buffs from two different rank 7 redline skills
Fixes the keeper of secrets RoR not having feasting on fear
Fixes Ostermark not being able to recruit huntsmarshal lords
Changes reforged twilight helmet from 1% range for waywatchers to 10%

Update: 15 Jul, 2023 @ 1:08pm

Game patch v3.X, CBFM batch 5.

- Fixes Tale of treachery event not giving melee attack
- Changes to DE tech trees where units are not mentioned but buffed
- Gives Cygors all three redline buffs from "Beastlords spite"
- Adds Henri Le Massif to the tech "Temple tithes" so he can benefit from the wardsave
- Fixes the DE tech "Upgrade III" not giving increased slave income
- Fixes Oxyotls visions giving negative construction time instead of positive
- Fixes the DE ancillary "Envoy" not giving +10 relations with chorfs
- Fixes Mazdamundis faction trait so chorfs also gets -10 relations
- Removes the [PH] from Harrys item abilites
- Adds mounted yeomen archers to timber building effects and "Longer spears" tech
- Changes shardblade indicator from positive to negative
- Fixes dragon mask being referred to as an active item when it's not
- Fixes some ancillaries having wrong drop conditions
- Fixes WoC not getting souls from chorfs, post battle and razing
- Regular stormy sky is back in the Dragon Crown of Karaz quest battle
- Fixes Arkhan and Ikit multiplying when on mounts
- Fixes Ariel not spawning for the player when playing wood elves
- Fixes Ariel not spawning with her items for both AI and player
- Fixes Ulrika/Ghoritch not spawning for the AI
- Fixes Gorduz not spawning for the AI

Update: 19 Jun, 2023 @ 5:01pm

3 - Batch 4

BUGS FIXED:
Killing Fire (Lore of Hashut passive) only lasts for one second in 3.1
Sky in Dragon Crown of Karaz Quest is Tzeentchish
Bloodletter, Plaguebearer, Pink Horror and Daemonette RoR benefit twice from WoC rank 7 red line
Tomb King AI Rite of Tahoth does not reward Caskets of Souls
Branchwraith still has some pre twisted and twilight traits
Master Assassin Looming Dread skill missing from yellow line final point /Concealment Bomb skill not affecting himself
Removed obsolete income lost to piracy event/references in Black ark stance tooltip and fixed Black Ark docked stance bonuses + other fake tooltip
Nurgle increase to unit recruitment cap affects regiment of renown
Disabled campaign movement trait spawn (Strategist/Tzeentch equivalent) on heroes since they don't work and can't be fixed
Glade lords with Talon of Kurnos get 30% range for army instead of 15%
Malekith AI doesn't get supreme spellshield
Barons of the Bog do not benefit from Cankerous Spread
Skavenslaves and Clanrats with swords use wrong weapon icon on unit card and Banner Art
Some TK RoRs have less leadership than their rank 9 counterparts
Nurgle Ancillaries Comptroller and Preacher of Decay don't work for Legion of Chaos
HE ancillary 'advisor to the king' cannot be equipped by Eltharion and Imrik
Shadow Liche priest on horse labeled as Nehekhara on unit card
Blessed Chameleon Skink skin is naked compared to counterpart
Devolve doesn't need target to cast/AI usage changed from damage to debuff
On spread + favor effect for the Nurgle "Fever" symptom doesn't work when spreading to armies
Clan Angrund faction effect doesn't mention lords suffer an additional 100% upkeep penalty
Chaos Knight Leader Boon of Chaos for Ex Heroes of Khorne does not apply to the army
Units missing(ice wolf chariot notably)/having (mostly marked spawn + gorgers) High Threat (prioritised over splash damage)
AI Be'lakor thinks he can cap points in settlement battles
Cultists on certain mounts/unmounted don't receive the proper buffs

Update: 9 Jun, 2023 @ 2:57pm

Hotfix n such:

FIX: Removed stuck characters fix, as it was found to cause issues with scripted events (e.g., Empire politics battles)
FIX: Paladin/Damsel initial vows/troths no longer default to "Pledge to Order" whenever a character is in a region where a building is completed (whether Pledge to Order had been chosen or not)

NEW: Azazel's defeat trait fixed (weapon strength mod applies to all lords/heroes, not just for Dwarf factions)
NEW: Zhatan's defeat trait now applies for Chaos Dwarf artillery
NEW: Oxyotl Silent Sanctums and Chaos Cults can now be built in Chaos Dwarf settlements

Update: 3 Jun, 2023 @ 10:44am

Hotfix
- Troth fix readded, should no longer not work twice

Update: 3 Jun, 2023 @ 9:10am

Hotfix
- Removed the Troth script as it was causing some unexpected issues. Will be posting it again if we find a better fix.

Update: 2 Jun, 2023 @ 12:06pm

3.0 Batch 3

HIGHLIGHTS:
- Updated for game version 3.1
- Many bugs introduced in 3.1 fixed (see notes below!)
- Quite a few older bugs fixed
- Champions of Chaos (Valkia, etc.) can once again upgrade Daemon infantry to their Exalted forms
- Troths for Damsels, introduced in 3.1, are now functional (can progress)

New 3.1 bugs fixed:
- Nakai's units missing in 3.1 (including Kroxigors, ironically) have been restored.
- Rite of Ascension tech was applying Chaos Warrior effects to chariot units; this has been fixed.
- New Regiments of Renown added in 3.1 had no unit cap, which kinda takes away from the whole "Regiments of Renown" thing.
- Bloodcrushers identified as both daemonic and non-daemonic in 3.1, allowing for double redline buffs; we have forced them to pick the daemonic side.
- Greenskin Pump Wagon riders no longer individually all produce the same frontal damage as the chariot itself, reducing overall damage to the intended (and displayed on the tooltip) level. Technically, this was not a new bug in 3.1, but an attempt to fix this problem in 3.1 by tweaking charge bonus values failed to address the root issue.
- Tzeentch chosen that's not rank 7 no longer benefits from the rank 7 redline buffs.

CA fixes in 3.1 removed from CBFM:
- Tons of redline issues addressed by CA removed
- Event feed updates properly fixed, our workaround removed
- Chaos Dwarf Rune of Immunity (spell resistance) for missile infantry now works
- Daemonsmith Sorcerer (Metal) Careful Casting spell no longer bugged.
- Tomb of Khengai Khan landmark no longer gives wild bonuses to Greenskins when damaged
- Chaos Dwarf RoR missile units now get standard RoR reload bonus
- "Monster Commander" Chaos Dwarf caravan trait now provides listed bonuses
- Daemon Whisperer follower for Dark Elves now properly spreads Slaanesh (not Undivided) corruption
- Thorek's unique follower "Kraggi" can now be reassigned in the base game

Misc:
- New Nurgle units are now all properly affected by the 40% starting health handicap
- Miscast damage now properly counts as spell damage
- Fixed icon for Light Slann (was showing as Heavens)
- Some factionwide corruptions effects were erroneously applying per region instead of per province
- Armies properly start fatigued when being attacked from full speed naval stance (High Elves excluded by design)
- Thorek Ironbrow's runecrafting bonus was supposed to be reduced to 25% way back in patch 2.1, but it never was. Now it has been.
- Volkmar's Books of Nagash bonuses fixed
- Summoned Ancestral Warriors (Cathay) now come with Strider attribute as intended.
- Dwarf unit runes no longer able to be equipped on characters.
- Rakarth "Spellthirst" effect from "Convocation of Hunters" rite now properly applies 10% physical resist to hyrdas
- Missing basic garrisons added for forts/gates/bastions for Ogre Kingdomes and Wood Elves
- Tzeentchian "Eye of the Gods" effects now decreases (rather than erroneously increses) ambush detection chance
- Greenskin timber building effects fixed
- Feral Cold Ones added to most Cold One unit sets
- "Channeller" skill for Tomb Kings now provides magic reserves properly
- "Deep Cleansing" and "Boon-Maker" techs for Be'lakor had swapped effects (Tzeentch tech buffing Nurgle daemons and vice-versa), which was probably just a Tzeentchian deception but we fixed it anyway
- Huntsmen General's anti-large projectile upgrade fixed
- Queen Bess benefits from "Enscrolled Weapons" skill in accordance with its tooltip
- Azazel's "Ecstatic Adoration" skill fixed
- Hidden replenishment buff for Vampire Counts in channeling stance no longer hidden
- Discovery building chain costs made uniform across factions (per CA, first tier should be more expensive than second tier)
- Lash of Slaanesh ground indicator changed to look more accurate for the spell
- Daemonic Pact technology for WoC now provides fear attribute for Chosen as the tooltip says
- Fix for a rare bug when characters occupy the exact same space and get stuck implemented (thanks, FiftyTifty!)
- Various porthole position fixes
- Various tooltip fixes

Update: 4 May, 2023 @ 8:01pm

3.0 Batch 2 Hotfixer of Ways

Changelog:
-- Fixed some issues with the Tzeentch red-line fixes in the last batch
-- Added a fix to the vanilla Tzeentch red-line bug that was providing a Rank 7 bonus for Tzeentch Chosen of any rank
-- Fixed a few .loc tables that were corrupted by Tzeentch

Update: 3 May, 2023 @ 9:04am

3.0 Batch 2:

HIGHLIGHTS:
- Priority event feed notifications fixed!
- Many Chaos Dwarf fixes!
- Several general red-line skill updates!
- Multiple fixed technologies!
- ... and more!

- Fresh, hot Chaos Dwarf fixes:
-- Metal Daemonsmith Sorcerers no longer receive -10 WoM bonus from "Careful Casting"; get -10 *percent* as intended
-- Chaos Dwarf RoR ranged units get +18 reload bonus as per standard across the rest of the WH3 races (keeps them matching a regular Rank 9 counterpart)
-- Chaos Dwarf Legendary Lords no longer become mortal (can perma-die) when confederated
-- "K'Daai Domination" convoy trait now increases Melee Defence as per its tooltip
-- Fixes for "Hobgoblin Favour," "Metallic Resilience," and "War Machinist" Chaos Dwarf convoy traits so that they work as advertised
-- Various fixes to Chaos Dwarf agent traits to allow them to function as agent traits (rather than Lord traits), buffing units of the force in which the agent is embedded where appropriate instead of doing nothing at all
-- Landmark effects for "Ancient Inner City," "Infernal Barracks," and "Flayed Tower" now work as advertised
-- "Monster Commander" Caravan trait for Chaos Dwarfs now does what it says on the tin
-- "Rune of Immunity" Hellforge upgrade for missile infantry is supposed to provide spell resistance, but it does not... unless you have this mod, in which case, it does
-- Tower of Zharr District Seat capstones no longer overcount and break when the AI usurps certain seats. Fix provided by wachtl9. Thank you!

- Fixed red-line skills:
-- Chaos Chariots, Marauder Horsemen, and Chosen of Tzeentch now have a place in the Tzeentch Lords' red-line skills
-- Nurge's Marauder Horsemen now have a place in the Nurgle Lords' red-line skills
-- Great Stag Riders now benefit from their intended red-line skill (tooltip already said so but effect was missing)

- Fixed technologies:
-- Dread Saurians now properly benefit from "Sequence of the Great Beast's Rampage" technology as intended
-- Ice Guard now properly benefit from "Siege Mentality" technology as intended
-- Peasant Horsemen (Cathay) now properly benefit from "Peasant Triage" technology as intended
-- Celestial Dragon Guard RoR also benefit from Celestial Dragon Guard techs "Celestial Endurance Training" and "Kunlan Anvil"
-- Tzeentch's Marauder Horsemen now properly benefit from "Gift of Mutation" technology as intended
-- Chosen of Tzeentch now properly benefit from "Metallurgical Morphism" technology as intended

- Caravan fixes from Steam user Alex Zhao (thank you!):
-- Cathay caravans now once again receive the "Von Carstein Blade" ancillary after completing a caravan to Castle Drakenhof
-- Caravan master with "Clandestine" trait is supposed to start with veteran units, but he doesn't. With this mod, now he does!
-- "Retired Daemonsmither" Chaos Dwarf caravan master now gets a Bull Centaur Tar'ruk like he's supposed to

- Miscellaneous:
-- Tunnleling now properly excluded from Empire fort regions
-- "K'Daai Domination" convoy trait now increases Melee Defence as per its tooltip
-- Necrosphinx, and not Warsphinx, get bonuses from the tech "Underworld Gate" now, as per its description
-- Tomb of Khengai Khan landmark no longer provides +100 AP damage against Chaos Dwarfs when damaged
-- Dwarf Lords and Heroes added after Vanilla WH1 circa 2016 (i.e., everyone except Thogrim and Ungrim) are now properly included in the Dwarfs Lords and Heroes unit set, making them eligible for bonuses from tech
-- Nakai's unique rite "Rite of Mastery" now provides bonus AP damage to Kroxigor units instead of just base damage, matching its tooltip (and making it useful)
-- Handmaiden "Quicksilver" ability (reload speed bonus) now functions
-- Various tooltip fixes, e.g. for Cult of Sigmar and Tomb King quicksand incidents