Space Engineers

Space Engineers

Terran Titans - Modern Naval Weapons Pack (BETA 0.8.1j)
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Update: 25 May @ 11:54am

Beta 0.8.1f

Tweaks

- 3k95 rate of fire
- MK-32 conveyor ports on the wrong side of the block
- Kashtan-M missiles should fire as well ( will engage next missile in path gets killed before it gets there )

Update: 25 May @ 11:54am

Update: 20 May @ 1:58pm

Beta 0.8.1e

Tweaks

- 3k95 missiles should have a better time intercepting other missiles
- Kalibr missile flightpath updated
- 155mm AGS improved accuracy


also updated missile particles

Update: 16 May @ 1:42pm

Beta 0.8.1d

Tweaks

- P-1000 flightpath simplified a bit, shouldn't go straight up and back down again
- minor tweaks to p-15 flightpath

Update: 13 May @ 3:14pm

Update: 13 May @ 6:48am

Beta 0.8.1C

Tweaks

- RBU-9000 depth charges should be a bit more consistent
- Reduced ASROC torpedo damage ( was splitting ships in half )

Audio

K4rma supplied some updated audio for :

- Phalanx
- Goalkeeper
- AK-630
- Kashtan

Big thanks for those

Update: 13 May @ 6:45am

Beta 0.8.1b

Fixes

- Nulca decoy not doing decoy stuff properly
- Rim-66, ESSM, SM-6, S-400 damage v projectiles fixed

Update: 13 May @ 2:58am

Beta 0.8.1a

Fixes

- Potential explosion audio getting stuck in repeat fix

Update: 13 May @ 2:57am

Update: 12 May @ 7:17am

Beta 0.8.1

New

- 155mm AGS
- 3k95 Khinzal SAM VLS
- AK-100
- Kashtan-M
- RUR-5 Asrock ( requires sonar )
- MK-46 30mm
- Oto Melara 76
- RBU-6000 ( requires sonar )
- MK-32 Triple torpedo launcher ( right and left version ) ( requires sonar )
- MK-48 Submarine torpedo tubes ( requires sonar )
- P-15 Termit Launcher ( R and L version )
- MK-36 SRBOC Chaff launcher
- Canto Decoy ( torpedo counter measures )

- Ship sonar (8km range)
- Submarine sonar (10km range)

Tweaks
- various smoke trail tweaks
- Tomahawk seaskim path rework
- Nulka decoy rear conveyor addition and some model reworks
- Lost track of what models i updated ;)

Balance Tweaks
- Ciws ranges cut down slightly
- Reload time increased on various missile systems, Turret launchers minor increase, VLS systems major increases

Turrets launchers should provide some consistent launching of missiles towards a target where VLS systems should be time consuming to reload however large volley capacity available vs the turret launchers.

I didn't get every missile tweaked which i will do in further smaller updates however i thought it be nice to release the asw weapons to get that in your hands first.