Space Engineers

Space Engineers

Terran Titans - Modern Naval Weapons Pack (BETA 0.8.1j)
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Update: 1 Aug, 2024 @ 1:43pm

Beta 0.7.9g

New

- P-1000 Vulcan launcher > double tube launcher firing p-1000 Antiship missiles. Requires USSR radar.

Tweaked

- Missile Flightpath on the AGM-185C, still some more tweaking will be done but should be a lil more reliable at longer ranges.


New update will feature Torpedo's they are almost ready to go, didn't get em done on time for this update.
Will require sonar to target ships

Update: 12 Jul, 2024 @ 11:01am

Update: 11 Jul, 2024 @ 12:33pm

Beta 0.7.9f


Fixes

- Radar now able to provide target data though voxels for missile systems.


Didn't realize i pushed the UKSK-M with the Kalibr missile into the live build, adjusted it with a reload speed buff like the mark41 and capped its range to 8km like the mark 41.

There will be radar powered versions in a later update along with the ability to fire zircon missiles on those.

Update: 14 May, 2024 @ 5:58am

Beta 0.7.9e

Fixes

- Mark 41 16 cell launcher agm-185c missile vanishing issue should be fixed ( poke if you still have issues )
- Incorrectly named agm-185c in the assembler should now be named correctly
- Sensor dummies showing in the radar panels, should now be gone

Tweaks
- Goalkeeper, Phalanx shouldn't overheat as quick
- Reload times for Mark-41 adjusted : 8 cell ( both stand alone and radar version) 25 sec, 16 cell 35 secs, 32 cell 45 secs.

Update: 7 May, 2024 @ 3:46am

Update: 6 May, 2024 @ 2:13pm

Beta 0.7.9d

Fixes

- Radar panels now actually properly work again

Updates/new

- Goalkeeper now has radar networking like the phalanx
- SeaRam now has radar networking like the phalanx

Update: 2 May, 2024 @ 2:14pm

Beta 0.7.9C

Fixes

- Radar panels not always picking up targets even though they should be
- Slight tweak to Phalanx tracking and application, other ciws will be adjusted as well provided this update is solid

Update: 2 May, 2024 @ 4:41am

Beta 0.7.9b

- reduce AGM-185C stealth profile from 1600 to be visible to weapons at 3000m
- slight fix to phalanx internal radar, should be able to acquire targets by itself again

Update: 2 May, 2024 @ 2:31am

Beta 0.7.9a

-forgot to remove the debug lines on fragments
- slight tweak to proximity values on the tomahawks

Update: 1 May, 2024 @ 8:27am

Beta 0.7.9

Originally i planned to release 0.8 straight up however its a massive update and just not happy yet with some of the russian weapons in there.

So while i work on getting those to a decent standard i thought i would update the mod with the stuff that is ready and let yas play with that.


New additions:

- Mark 41 VLS 8, 16, 32 cell launchers ( requires Nato radar to get targets )
Can fire SM6, Tomahawk and AGM-185c up to whatever range the radar lets you fire.
- Mark 13 Launcher ( currently only launches SM-6 will have harpoon option in later patch as well )
Doesn't require a radar and has a max range of 8km

Radar systems are a new concept and will be used for long range weapons, also makes it easier to set a hardcap via wc server config by just capping the range for radar systems. Will provide a example config when i get a sec.

- S1850M Radar > 360 degrees, limited to 1 per grid. Nato 15km range
- Spy-6 Radar Panel > 45 degrees cone, no limits on grid. Nato 15km range

- 5p-27 'Furke-4' > 360 degrees, limited to 1 per grid. USSR 15km range
- 5k-20k 'Poliment' > 45 degrees cone, no limits on grid. USSR 15km range

The radar panels can blend in better with armor and can take a bit of a hit, where the 360 radar is more exposed. They will require line of sight on the target in order to get a good firing solution for the weapons linked to it.

Tweaks/Changes

- Old Mark 41 is now called Mark 41 Stand alone and doesn't require a radar to function.
Max range is 8km, can fire ESSM and Tomahawk missiles.
- Tomahawk missiles have a prox fuse and will cause more surface damage on a target.
- AGM-185C missiles will armor pen before exploding and will cause more internal damage
- S-400 missiles have a prox fuse and should have better results taking down an air target.
- ESSM and SM-6 missiles also have gotten a prox fuse.

- Phalanx can now be linked with radar systems to increase its range to 2500 meters.

Audio on missiles have been reworked and they have been given inflight audio as well, some guns have or will be getting audio updates as well.

I have been working on setting up a wiki with more details:
https://wiki.terrantitans.org
This is still a work in progress though.

Update 0.8 will arrive soon as well just need to finish off the last bits on the russian models.

- P-1000 vulcan launcher, carries 2 p-1000 vulcan anti-ship missiles
- 3k95 kinzhal aa vls, revolver style vls launcher with anti aircraft missiles
- Kashtan-M, Advanced CIWS + Interceptor missile combo
- AK-100 Naval cannon
- Mark 51 155mm AGS, zumwalt gun system. Long range gun system with simple guidance on the shells.
- USKH Stand alone VLS, russian variant of the Mark 41, can fire Kalibr and P-800 anti ship missiles.
- AN/SLQ-32 ECM, electronic jammer to jam incoming missiles.

Update 0.8.1 will bring some torpedo stuff finally to the mod
More details soon

p.s. i will update some of the collision models in the new weapons shortly as well.