Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hmm that's an interesting report, will have a look into it.
> Root cause:
> - around February 2025 or before, Steam added support for zstd compressed depot chunks, cf. https://bsky.app/profile/xpaw.me/post/3lifcxm5bfc2p
> - on 11 July 2025, Steam workshop presumably started saving new content as zstd compressed chunks
> - Space Engineers dedicated server ships old steam DLLs (version 7.26.91.55 from 22 October 2023), which appear too old to support the new chunks format, and so started failing when downloading them
>
> Short-term fix:
> - the steam DLLs to update are: steamclient.dll steamclient64.dll tier0_s.dll tier0_s64.dll vstdlib_s.dll vstdlib_s64.dll
Replace these files in your torch folder from your local client folder or force the server to update
Sorry got a little sidetracked with RL stuff, the launchers should have enough cargo capacity now
oh forgot about those XD, i'll see about pushing a capacity fix out in a bit
i got a big list stuff planned for aircraft weapons, B2 multi ordinance launcher has gone into testing. and planning new multi ammo launchers for aircraft mounted weapons
ie one launcher can fit different ammos for different purposes, so you don't have to rework builds to use specific missile types etc