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Terran Titans - Modern Naval Weapons Pack (BETA 0.8.1j)
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Type: Mod
Mod category: Modpack
File Size
Posted
Updated
670.188 MB
5 Sep, 2022 @ 2:54pm
16 Jul @ 5:48am
153 Change Notes ( view )

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Terran Titans - Modern Naval Weapons Pack (BETA 0.8.1j)

In 2 collections by DarkXeRoX
Dygamic Naval server - Season 2
61 items
Dygamic Naval Season 3 (WIP)
41 items
Description


This weapon pack comprises of weapons and systems based on real world naval systems from the cold war to the current era.

This mod is designed for naval warfare on the seas although it can operate in space as well, each weapon has been carefully balanced with some having specialized counter-measures.



Update beta 0.8.2 will feature a few more additional weapons:

- Naval Strike Missile Launcher
- S300/400F
- Uran KH-35
- AN/SQL 32 ECM
- RheinMetal Mass Chaff launcher
- USSR Quadbox launcher ( with p-270 moskit )
- USSR Dual tube launcher ( With p15 and p-270 moskit )
- RBU-12000 (same as RBU-6000 but little more range, less spread, less projectiles)


- New Advanced Munitions Assembler > all missiles and other advanced munitions to be build with this

- Might see about including some more small grid weapons along with updating existing ones

And start working towards finishing existing models and their build stage models.


Expected release of the update will be later in May





This pack is very much still a work in progress and stuff might not work as intended



Currently in the pack

Large Grid :


  • Goalkeeper CIWS ( 1400m Range / with rdr 1900m)
  • Phalanx CIWS (1040m Range / with rdr 1540m)
  • AK-630 CIWS ( 1600m Range )
  • AK-630-M2 CIWS ( 2000m Range )
  • RAM RIM-116 Launcher ( 3600m Range )
  • SeaRAM ( 4000m Range )
  • Rheinmetall Oerlikon Millennium Gun ( 2000m Range )
  • Kashtan-M ( 1600m Range )


  • MK-46 30mm (2000m Range)
  • Bofors Mk.3 57mm Stealth Casing ( 3400m Range )
  • Oto Melara 76mm (3400m Range)
  • AK 176 76mm (2800m Range)
  • AK-100 ( 4200m Range )
  • Mark 45 Mod 4 127 mm/5" ( 7400m Range )
  • AK-130 ( 4600m Range )
  • 155MM AGS ( 10000m Range )



Turret Based
  • MK29 Launcher ( 6000m Range )
  • MK-13 Single Arm ( 8000m Range min 1000m)
  • MK-26 ( 8000m Range min 1000m)

Stand Alone
  • 3K95 Kinzal ( 6000m Range min 1000m)
  • Mark 41 Vertical Launcher System Stand Alone ( 8000m Range min 1000m)
  • Mark 141 Harpoon Launcher ( 8000m Range min 1000m)
  • UKSK-M Universal Launcher ( 8000m Range min 1000m)

Radar operated

These systems require radar systems to function, the radar will give them increased range but if the radar systems are destroyed you cannot get target data for these systems.

  • Mark 41 Vertical Launcher System 8 / 16 / 32 cell ( range based on radar range) (NATO RADAR)
  • P-1000 double launcher ( slava class ) ( Missile max range is 15 km) (USSR RADAR)


  • MK-32 Triple Tube Surface launcher ( Requires sonar | Range 8000m min 1000m )
  • MK-48 Submarine torpedo Launcher ( Requires sonar | Range 10000m min 1000m )
  • Rur-5-Asroc ( Requires sonar | Range 6000m min 1000m )
  • RBU-6000 ( Requires sonar | Range 4000m min 1000m )



  • AN/SPY-6 ( 15 km Range 45 degrees detection) (NATO)
  • 5P-20K 'Poliment' ( 15 km Range 45 degrees detection) (USSR)
  • 5P-27 "Furke" ( 15 km Range 360 degrees detection) (USSR)
  • S1850M ( 15 km Range 360 degrees detection) (NATO)
  • Ship Sonar ( 8 km Range 145 degrees detection) (SONAR)
  • Submarine Sonar ( 10 km Range 145 degrees detection) (SONAR)
  • Base Radar ( 25 km Range 360 degrees detection) (only wc range not special band yet)

Counter-Measures:
  • missile approach warning system (MAWS) ( 2000m Range ) (Small grid) (Still in RnD)
  • NULKA
  • Rheinmetall HEL (2000m Range) Anti projectile laser ( anti personnel )
  • MK-36 SRBOC Chaff
  • CANTO Anti torpedo Decoy

Electronics:
  • AN/APY-2 AWACS Dish( 15000m Range ) (Small grid)(designed by L.Y.N.X)

Small Grid :


  • AGM-158c LRASM ( 8000m Range min 1500m)
  • RGM-84 Harpoon ( 5000m Range min 1000m)


  • S-400 Launcher ( single + quad) ( Small grid ) ( 15000m Range min 500m)




Planned
  • AA: type 730 ciws
  • Light:
  • Medium:
  • Heavy:
  • Missile Systems: Mark 57 VLS, Storm Shadow, p-700 granit*, zircon*, p-800 Oniks*, p500 bazalt, S-400(f), naval strike missile. ICBM for subs
  • Torpedo systems:
  • Counter-Measures: MASS decoy launcher
  • Land vehicle weapons: tba
  • Aircraft weapons:GBU-57A/B MOP(internal b2 bay), aim 260, asraam.

* Are weapons currently in early testing phase


Discord for support, suggestions or just general chat about SE stuff

https://discord.gg/gJQ9wQacuE

Wiki : https://wiki.terrantitans.org

Notes

This mod is still in a development phase, some things might not fully work as intended yet and a few things might still be tweaked.


Server running this mod


If you run this mod on your server and want to advertise your server, message me on discord and i'll add your server here as well.


Credits
- BDCarrillo : Putting up with all my dumb feature requests
- Marc Appledash : Helping me test the mod and throwing some suggestions here n there
- Alexthekiller846 : Stress testing the mod
- Khjin : letting me use one of his quality planes to test weapons with/on
- Girax54 : Helping with some of the audio
- AryxCami : Helping with some of the particle work as im terrible at it
- L.Y.N.X. : Supplied the AWACS radardish model, check out his ws https://steamhost.cn/steamcommunity_com/id/destro_music/myworkshopfiles/?appid=244850

Other TT Naval mods

- TT Naval blocks https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2899106264
- TT Tactical Warfare blocks https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2816464979
- TT WW2 Weapons pack https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3043566172

Disclaimer

Copyright DarkXeRoX 2022; You are not allowed to redistribute the mod or reuse any of its assets without explicit permission; Enforceable through DMCA.

I will not add this mod to Mod.io for the simple fact it won't work on consoles due to client side scripting, any copies found on mod.io will be removed.

For questions, suggestions or issues the best way to contact me will be via discord.
https://discord.gg/gJQ9wQacuE
160 Comments
DarkXeRoX  [author] 23 Jul @ 7:06am 
@soapdropper0
Hmm that's an interesting report, will have a look into it.
soapdropper0 23 Jul @ 3:54am 
all large grid radars cause severe stutters only when in free look
Demonik 22 Jul @ 5:46pm 
@DarkXeRoX. Thanks for fixing the issue. 👍👍 works perfectly now.
DarkXeRoX  [author] 18 Jul @ 12:07am 
Steam made some workshop changes and keen hasnt fixed the server to fix this, keen did release an update now afaik.

> Root cause:
> - around February 2025 or before, Steam added support for zstd compressed depot chunks, cf. https://bsky.app/profile/xpaw.me/post/3lifcxm5bfc2p
> - on 11 July 2025, Steam workshop presumably started saving new content as zstd compressed chunks
> - Space Engineers dedicated server ships old steam DLLs (version 7.26.91.55 from 22 October 2023), which appear too old to support the new chunks format, and so started failing when downloading them
>
> Short-term fix:
> - the steam DLLs to update are: steamclient.dll steamclient64.dll tier0_s.dll tier0_s64.dll vstdlib_s.dll vstdlib_s64.dll

Replace these files in your torch folder from your local client folder or force the server to update
DogPilot 17 Jul @ 2:55pm 
i have replaced the steam64 etc on my server multiple times and it wasn't capable of fixing the issue.
DogPilot 17 Jul @ 2:55pm 
Your discord link is no good, and for some unknown reason your mod throws errors when attempting to download on a dedicated server.
DarkXeRoX  [author] 15 Jul @ 6:23am 
@Demonik

Sorry got a little sidetracked with RL stuff, the launchers should have enough cargo capacity now
Demonik 10 Jul @ 5:59pm 
@DarkXeRoX thanks mate for that. Ooh I can’t wait to see aircraft weapons, and the one launcher for different ammo types will be awesome. Keep up the good work. 👍👍
DarkXeRoX  [author] 7 Jul @ 5:18am 
@demonik
oh forgot about those XD, i'll see about pushing a capacity fix out in a bit
i got a big list stuff planned for aircraft weapons, B2 multi ordinance launcher has gone into testing. and planning new multi ammo launchers for aircraft mounted weapons

ie one launcher can fit different ammos for different purposes, so you don't have to rework builds to use specific missile types etc
Demonik 5 Jul @ 10:40pm 
@DarkXeRoX hope all is well, I've noticed a slight issue with the SG AGM-158C and AGM-84 where you can't load ammo into them because the Size of the missiles are too big for the Capacity of the holder, the AGM-158c is 1000L for the misslie and 160L for the holder. its the same of the AGM-84. Any help would be awesome.:selike: