Total War: WARHAMMER III

Total War: WARHAMMER III

Magic Overhaul: Useful Buffs
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Update: 16 Apr, 2023 @ 2:38am

Update: 16 Apr, 2023 @ 2:19am

Update: 14 Apr, 2023 @ 12:59am

Chaos Dwarfs update !

Changes to the new lore of Hashut, i'm trying something with the range debuff, we'll see how it goes.

Lore of Hashut
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#Ash Storm
- Mana cost: from 10(14) to 7(10)
- Duration: from 32(48) to 30(60)
- Effect range: from 35(35) to 45(45), note that the actual visual of the spell doesn't change, but this is still within reasonable range. If i could also scale the visual, i'd have gone for a bigger aoe.
- Stat effect: added -50% range
- Stat effect: added -15% vigour, once again this will show as "Vigour per second -0%" in the tooltip, as the game doesn't display decimal.

#Dark Subjugation
- Duration: from 17(35) to 45(45)
- Effect range: from 0(0) to 0(45)



Additionally, the various changes to spells from the update have been implemented, hopefully i didn't miss anything.
Bellow are the changes specific to my mod following the update, as well as some tweaks.
Everything else is either unchanged or using vanilla values.

Lore of Fire
---------------
#Flaming Sword of Ruin
Reverted missile base damage to the vanilla +25%. This is because the flat +5 i was giving was actually not working as intended (and cannot work at all). It was giving +500% damage instead, woops!

Lore of Heaven
---------------
#Curse of the Midnight Wind
Game update : Mana Cost from 11(17) to 9(15)
-> Mod update : Mana Cost from 10(15) to 10(14)

Lore of the Great Maw
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#Toothcracker
Game update : Mana Cost from 8(13) to 7(12)
-> Mod update : Mana Cost from 8(13) to 7(13)

Lore of Nehekhara
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#Usirian's Incantation of Vengeance
Game update : Mana Cost from 11(15) to 9(13)
-> Mod update : Mana Cost from 11(15) to 10(14)

Lore of Nurgle
---------------
Trivial change of some values to use more 7s (eg. durations from 45 to 47)

Lore of the Lil Waaagh
---------------
#Night Shroud
Game update : Mana Cost from 11(17) to 8(14)
-> Mod update : Mana Cost from 10(14) to 9(13)

Update: 27 Sep, 2022 @ 10:34am

In this update:
- Some balance changes
- Some fixes for spells that couldn't properly target the ground and incorrect tooltips
- Lore of Tzeentch is here !
- I also changed the priority symbol inside the mod, it should sort of work with the less buff and effects mod now maybe who knows, it seemed to work now anyway.

Lore of Death
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#Aspect of the Dreadknight
- Area increased to 50, was 40

Lore of High Magic
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#Hand of Glory
- Mana Cost reduced to 6(15), was 6(17)

Lore of Life
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#Dwellers Bellow
- Duration reduced to 12(12), was 15(15)
#Earth Blood
- Number of targets reduced to 3(5), was 3(6)

Lore of Tempest
---------------
#Gust of True Flight
- Reverted Mana Cost to 4(8), was 4(10)

Lore of Tzeentch
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#Treason of Tzeetch
- Mana Cost reduced to 7(10), was 8(12)
- Duration increased to 39(59), was 20(20)
- Area increased to 49(49), was 35(35)
- Added minor healing contact effect
- Reduced Morale effect to -9(-9), was -16(-16)
- Changed Melee Attack effect to -9(-9), was 0(-24)
- Added Melee Damage effect 0(-29)
#Gleaning Magic
- Doubled effects on Mana
- (self) Added Spell Mastery effect +9%(+9%)
- (self) Added Missile Block effect +50%(+50%)
- (self) Added Ward Save effect +15%(+15%)
- (target) Added Miscast Chance effect +50%(+50%)
- (target) Added Magic Resistance effect -25%(-25%)

Lore of Vampires
---------------
#Invocation of Nehek
- Mana Cost increased to 8(20), was 8(18)
#Curse of years
- Area increased to 75, was 50

Update: 8 Sep, 2022 @ 9:14am

Update: 7 Sep, 2022 @ 8:54am