Project Zomboid

Project Zomboid

Total Rebalance for Vanilla Weapons and Guns - V4.3
Showing 1-7 of 7 entries
Update: 23 Feb, 2023 @ 2:31pm

4.3:

- Removed multihit from rifles to prevent a bug that caused them to act like shotguns.
- Nerfed knives.
- Buffed hunting rifles range.

Update: 14 Sep, 2022 @ 5:05pm

- Fixed a typo in the code and a bug that caused Six Months Later to not load properly.

Update: 14 Sep, 2022 @ 11:20am

Update: 14 Sep, 2022 @ 9:39am

Version 4.0:

- Added support to Vanilla Extended Firearms.
- Changed the way the SPAS works in Firearms B41. I noticed its semi-auto mode sometimes doesn't works properly, so now it can only be used as a semi-auto shotgun. (In real life if you are firing 00 buck you have no reason to use the SPAS pump mode at all, which should only be used for less-than-lethal rounds.)
- Pickaxe,Machete, and Club Hammer now can do multihit, but only 2 at once.
- All short blunt weapons have increased chance of knocking down enemies.
- Reduced the .38 revolver's noise.
- Further buffed Hunting Knife.
- Now the mod changes the default settings to have multihit enabled on Apocalypse mode/default sandbox settings.
- Tweaked some minor stuff here and there.

Update: 10 Sep, 2022 @ 4:44am

Version 3.0:

- Snow Shovel now has the heavy attack animation and can no longer multihit like normal shovels. But now it has a much higher chance to knock down zombies.
- Improved the baseball's attack speed by 20%, this improvement does not carries over when you add nails to it to not make it an obvious upgrade (you get a more powerful weapon, but its slower because it gets stuck on zeds)
- Lead Pipe and Nightstick had a 20% attack speed buff.
- Nerfed the Fire Axe by reducing its attack speed a bit.
- Buffed attack speed of all knives by 20%.

Update: 9 Sep, 2022 @ 2:16am

v2.0

- Added support to Firearms B41 by Hyzo.

Update: 7 Sep, 2022 @ 8:56am