Project Zomboid

Project Zomboid

Total Rebalance for Vanilla Weapons and Guns - V4.3
167 Comments
TiramisuPhrenia 10 hours ago 
is this compatible with [VFE] VANILLA FIREARMS EXPANSION (B41)?
KuuKuu 29 Oct, 2024 @ 3:59am 
Does this mod work with advantaged trajectory?
DezZzO 28 Oct, 2024 @ 9:56am 
The only thing I have question towards:

> Spears have a small damage buff.

Why lol. Everything else makes sense one way or another, but not spear buff.
dxrkdeception83 4 Jul, 2024 @ 10:26am 
your mod have bug at the stealth kill when i turned it off i can perform stealth kill but when5 its on its not possible
Mepof 27 Jun, 2024 @ 9:11pm 
Thank you, literally lost my longest save because I tried using a gun, and I'd fire round after round at like.. 5 foot distance, and it would do almost zero damage. Meanwhile the axe I'd been carrying around could easily solo hordes. The dev's definetly just wanted to counteract the sterotype of guns being a godsent in zombie apocalypses with no further thought as to how that would impact gameplay, immersion, or gamefeel.
MJ 28 Jan, 2024 @ 11:21pm 
Could the baseball bat also be multi-hit, it seems reasonable
King White Wolf 20 Jan, 2024 @ 3:49pm 
Just wanted to say thanks for sharing your work with us! Much appreciated.
PrincessCrystal<3 19 Dec, 2023 @ 9:29pm 
Does this mod affect durability mods? I’m playing with realistic durability
Marsold 14 Nov, 2023 @ 2:50am 
Am I able to disable multi-hit in sandbox settings?
Yon2 4 Oct, 2023 @ 8:22pm 
@Mark IV
yes I change your config already but i got problem with MSR 700 range messed up, u need to look for it, i fixed it by my self, i dont know if other player know how to do it tho
Mark IV  [author] 18 Sep, 2023 @ 12:15am 
@dxrkdeception83
Yes, in real life a large steel crowbar can weight as much as sledgehammers, up to 8kg.

@Yon2
No need to be this butthurt over a mod. It's not my fault you dont understand how to config stuff.

@Epsilon
You are loading another mod that also changes the muzzle flash.

@Jadudes
Unfortunately no. Multihit seems to be hardcoded into the shove.
But I usually play this mod with random zombies, which the multishove makes things more balanced.

@Soldier 107
This mod overrides it. Its actually faster than that mod.
dxrkdeception83 16 Sep, 2023 @ 12:46pm 
just one question did you change crowbar weight ? my crowbar is 4 kg !
Yon2 29 Aug, 2023 @ 8:40am 
This mod sucks, good for beginner player but on high level aim the accuracy like shit, usually i can one tap most zombie with m9 also the critical hit much less now .dont use this for the melee unless u want to use more short knife. because the setting the multi hit setting will be fucking off and u cant change it back. this really piss me off
Epsilon 27 Jul, 2023 @ 5:56am 
I dont see any difference on muzzle flash effect with this mod is it supposed to be the same as the picture or no?
Jadudes 15 Jun, 2023 @ 3:14pm 
Is there a way to disable multi-hit on shove? I like the idea of having multi hit off on everything by default but only certain weapons having access to it, but when I play with this mod it also makes my shove multi hit which is OP.
Soldier 29 May, 2023 @ 6:07am 
is this compatible with real full auto?
Sleepy 30 Apr, 2023 @ 1:35pm 
I love this mod, and ive been using it for a year now. but recently a bunch of errors have popped up for an unbeknownst reason. i dont play in debug mode so i have no clue what they are but whenever i check mod list it shows red and a big [ERROR] blablablah. idk if anyone is well versed in Lua spaghetti but i think somebody aught to investigate this.
Segaside 18 Apr, 2023 @ 1:05am 
I actually found out that the reason why the fire rates for these weapons are so slow is It seems the way these weapons are coded must be borrowed from pistols.

Since they aren't considered a SMG like the MP5, their fire rate is set to how pistols work instead, like the Glock 17.

Is it possible for you to change that or will that be up to the Firearms B41 creator?

Otherwise, at least it's negated depending on your Aiming skill. It seems to increase all fire rates the higher it is.
Segaside 18 Apr, 2023 @ 12:28am 
@Mark IV Is it possible for you to make the MAC10 and Uzi Carbine in Firearms B41 have proper full auto? All other auto related weapons work perfectly but those 2.
Slice of Van 11 Apr, 2023 @ 10:25am 
the shotgun range is so far lol. Could be much shorter for realism/challenge.
Dr. Gordon Freeman 9 Apr, 2023 @ 5:25pm 
why is the workshop ID and mod ID listed 3 times... is there significance to this? they don't look different...
Argonaut_Jay 8 Apr, 2023 @ 5:29pm 
This mod is causing an error 6 pop up for me. Just FYI for anyone thinking of subbing to it.
Triangle Man 31 Mar, 2023 @ 10:55pm 
Great gun changes, thank you!

For the melee changes, does it make combat way easier? Even with multi hit off it seems like a major increase in damage. I like the sound of the blunt weapon changes but not sure about the rest
Aleee 24 Mar, 2023 @ 9:49am 
works whit vfe? and cthes mods in the photos?
Mark IV  [author] 14 Mar, 2023 @ 6:56am 
Yes, the thing with the rifles has now been fixed. Tried to use it as a way to make shoots pierce through zombies, but it didn't work.
darkArt 14 Mar, 2023 @ 4:54am 
I have also seen people complain about rifles doing buckshot damage, I don't know if that has been fixed already since I haven't tested it. Don't get me wrong, your mod concept is great but in it's current state it is broken and unusable. I guess I will keep trying to find working mods that improve gunplay. I hope you get this fixed someday because that'd be great and I would definitely use your mod.
Mark IV  [author] 13 Mar, 2023 @ 6:05pm 
Removing it just sounds better and easier. It's not good game design to have something purposely made shitty that requires an upgrade to be good. If the shotgun is good without a choke modification, then it doesn't needs it.
darkArt 13 Mar, 2023 @ 5:14pm 
I guess this could be fixed, or at least have the chokes removed from the game. It sucks to find a shotgun at the beginning of a game and not being able to use it because it has a choke and you don't have a screwdriver yet to be able to uninstall it. Also, for me having different choke options and being able to change the shotgun spread is quite nice, and I really don't like the idea of making such items useless. I think you should rethink this and perhaps upgrade your mod to work with chokes.
Mark IV  [author] 13 Mar, 2023 @ 4:16pm 
The improved accuracy might make the chokes not work. But I guess its just not relevant anyway, since the shotguns are already more accurate and have more range than vanilla shotguns even with chokes.
darkArt 13 Mar, 2023 @ 2:01pm 
I cannot hit zombies with shotguns equipped with chokes.
Mark IV  [author] 12 Mar, 2023 @ 4:50am 
I think so. I haven't checked that mod, but I imagine it does the same thing (speeding up the gun attack animations).
starodite 11 Mar, 2023 @ 9:19pm 
Does this make any changes with the "Real Full Auto" mod for specific guns pointless? I imagine it does based off of the description, just curious.
Mark IV  [author] 5 Mar, 2023 @ 12:02pm 
@crutchmaster guess this and Boots Expanded already counts as it, as it balances the gameplay into something I feel more comfortable to play with.

Coding for this game is absolute hell so I could never implement Brutal Doom-like gore in this game. (Also there are no weapons or conditions in this game that would allow that kind of dismemberment and gibbing) but I do plan to make a mod that adds gory zombies (missing/chewed limbs, hanging guts, etc.) but I gotta update my Doom stuff first.
crutchmaster 5 Mar, 2023 @ 6:40am 
Any plans about brutal zomboid? :)
General Trasch 4 Mar, 2023 @ 7:53am 
Damn. I enjoyed backstabbing random single zombies :(
Mark IV  [author] 4 Mar, 2023 @ 5:14am 
And now that I found the Brutal Handwork mod that allows you to dual wield weapons, and it becomes viable to use a knife as secondary and stab enemies when they get too close to use the machete or axe, there is zero chance I'm restoring the old knife range.
Mark IV  [author] 4 Mar, 2023 @ 5:12am 
@allethargic Maybe messing with the range of the knives fucks up with the jawstabing thing. But honestly I think it's just a gimmicky, and I would rather be able to actually use the knives in close quarters than having a gimmicky execution that only works when you are alone with one zombie and don't really need it.
General Trasch 4 Mar, 2023 @ 2:58am 
Alright, lvl 5 and still no jawstabs at all. Is it intended nerf or something gone wrong?
General Trasch 2 Mar, 2023 @ 2:30am 
Is jawstabbing very rare now or smth? Just 1 lvl of Short Blade, but still didn't see it even once.
Zanklev™ 1 Mar, 2023 @ 11:56pm 
Did this update fix the shotgun chokes?
Doe 27 Feb, 2023 @ 3:35pm 
Ahh okay I see, thanks then! Love your mod btw, I use it all the time
Monty 27 Feb, 2023 @ 1:53am 
thank you sir I will but it is on private until finished. thank you for your awesome mods
Mark IV  [author] 27 Feb, 2023 @ 1:52am 
@Doe there was a game where my friend took the Burger Flipper trait and by lvl 5 he became a relentless stabbing machine.
Mark IV  [author] 27 Feb, 2023 @ 1:51am 
@Monty. It's ok. Just upload it here and add me as a contributor.
Monty 26 Feb, 2023 @ 2:32pm 
In behalf of End Of Days Server I would like to ask for permission to add this mod in our server's mod pack.
Doe 23 Feb, 2023 @ 6:04pm 
Oh I didn't realize knives needed a nerf, they seemed alright for me
ProAtBeingNub 8 Feb, 2023 @ 1:09am 
is this compatible with Advanced Trajectory?
ExotoRobo 22 Jan, 2023 @ 7:55pm 
"Better Melee Weapons B41" breaks multihit for me. I do have alot of other mods but i did isolate it to this one.
HOODINI 19 Jan, 2023 @ 2:22am 
Also, if you feel like the melees are buffed too much, go to 0001VanillaMeleeWeaponsTweaks. Mark left the original min/max damage values of the weapons as comments as a guideline if you want to revert them
HOODINI 19 Jan, 2023 @ 2:20am 
Anyone wanna fix the bullets going buckshot on the rifles, you can go to 0002.VanillaFirearmsWeaponsTweaks and change the maxhitcount on the offending items. Instead, as an alternative, you can add this TweakItem("Base.AssaultRifle2","PiercingBullets","TRUE") so that the M14, for example, can pierce up to 2 enemies if you line your shots correctly