Wildermyth

Wildermyth

XXXII abilities/skills
Showing 51-60 of 98 entries
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Update: 26 Dec, 2022 @ 4:48pm

Buffed Summon by adding potency scaling
Increased health drain from 1/2 to 2/3

Update: 26 Dec, 2022 @ 4:09pm

Nerfed Summon HP cost from 3/4 to 1/2 and fixed the bug where summon greater cost full hp bar

Update: 7 Nov, 2022 @ 10:53pm

Nerfed health cost for raise earth

Update: 22 Oct, 2022 @ 1:41am

- Buffed Storm and Dusk by reducing health cost from 2/3 to 1/2 and 1/2 to 1/3 respectively
- Added description for all mage spells modded so synergy will be avaliable to be seen in multiple places.
- buffed all mage spell modded by nerfing the wither effect to make it half as penalizing (with speed as expection and is now 80% as effective as before)

Update: 16 Sep, 2022 @ 1:01pm

Update

Update: 16 Sep, 2022 @ 1:44am

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Update: 15 Sep, 2022 @ 11:47pm

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Update: 15 Sep, 2022 @ 11:46pm

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Update: 15 Sep, 2022 @ 11:10pm

Reworked Raise Earth
Now using a custum monster with different model instead of cultist hornchilds.
Added new ability: Raise Earth(Greater)
Summons a greater elemental that is tanky if the caster is skilled with a wide range of ability that makes it effective fighting in open space.

Update: 15 Sep, 2022 @ 2:56am

Nerfed Storm by increasing health drain from 1/2 to 2/3