Wildermyth

Wildermyth

XXXII abilities/skills
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Update: 15 Sep, 2022 @ 2:29am

Evened out the contribution of Range acc and Melee acc to bonus damage on Keen Precision so that it is more synergetic with ranged acc buffs

Update: 15 Sep, 2022 @ 2:02am

Renamed Tremor into Warcry
Nerfed the tremor bonus damage but made the buff permanent
Added a limit to 3 uses per combat
Tremor now cost one attack action instead of one action

Update: 15 Sep, 2022 @ 12:21am

Update

Update: 14 Sep, 2022 @ 11:47pm

Fixed bugs related to war tremor and attunement
Fixed up some descriptions

Update: 14 Sep, 2022 @ 11:42pm

Update

Update: 14 Sep, 2022 @ 11:22pm

Update

Update: 14 Sep, 2022 @ 7:08pm

Update icons

Update: 14 Sep, 2022 @ 6:47pm

Added Attunement for mages to scale potency off warding
new ability:
Attunement:
By straining ward, the mystic gains [3/2 * Warding]/[Warding] potency while losing [3/4 *Warding]/[1/2 * Warding] warding.

Also changed vanguard from +15 dodge and block & +1 armor and warding to simply +2 armor and warding to make the defense buff feel more apparent

Update: 14 Sep, 2022 @ 5:04pm

Update

Update: 14 Sep, 2022 @ 4:09pm

Reworked raise summon to raise earth
Prev: Raise Summon - summon a knight/warrior with hp and attack scaling from potency and spell power respectively
Now: Raise Earth - summon up to 4/2 minor earth elementals
Synergy - Earthscribe+/Naturalist+: Minor elementals gains 5 health if caster possess either ability. Summons greater elementals if caster poccesses both abilities