Wildermyth

Wildermyth

XXXII abilities/skills
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Update: 14 Sep, 2022 @ 2:13am

Reworked Dusk:
Prev dusk: a 5 range long cone that inflicts gloom based on targets hit (and hobbles for 1 turn if t2). Deals [1+potency]/1 dmg
Now dusk: wither and drain 1/2 max health to cast a 3 range long cone that inflicts 5 gloom (and hobbles for 3 turn if t2) and deals [1+potency]/1 dmg. Must select a secondary target tile where the targets hit will be forced to group to
Synergy - Compulsion+: the cone is now 6 range long and you are able to move and group the targets farther away from where they started.

Update: 13 Sep, 2022 @ 7:43am

Reworked tremor into war tremor(a support skill) instead of a massive dmg aoe scalled by a tank stats (thats what berserk and blood rage is for).

Before: 3.6/2.3 ranged Aoe atk that hobbles self for 3 turns (and enemy if t2) and deals damage = 1/2 (level + max hp)
Now: 2.6/1.6 aoe buff that hobbles self for 5 turns, removes hidden, and buffs nearby ally by [1+1/3 * potency] bonus damage

Update: 13 Sep, 2022 @ 5:46am

Buffed Storm so it now has 100% chance to stun

Update: 13 Sep, 2022 @ 5:43am

Added wither on storm and rejuvenate
Buffed rejuvenate shield scaling
Prev:temp hp: 1/2 * potency
now: temp hp: potency

Update: 13 Sep, 2022 @ 5:06am

Updating name after realizing there are 17 abilities in total

Update: 13 Sep, 2022 @ 4:51am

Fixed error where Preparation gives additional potency from base stunt chance

Update: 13 Sep, 2022 @ 4:45am

Hawksight is now repurposed into Preparation.
Instead of granting stunt chance and ranged accuracy, Preparation now gives bonus potency based on bonus stunt chance to better suit quellmoss builds to reduce competition for potency gears

Prev: +20/10 stunt & ranged acc
Now: +[1/4*bonus stunt]/[1/6*bonus stunt] potency

Update: 13 Sep, 2022 @ 2:53am

Altered Keen precision bonus damage to scale off melee accuracy to encourage synergy thronfang build and reduce demand for bonus physical dmg.
Ranged user can still utilize it with little penalty as most augments comes with both ranged and melee accuracy.

Prev:+ 2/+1 bonus dmg and +1.6/+1 atk range & preception
Now: +[1/5 * bonus melee accuracy] bonus dmg (& +1.6 atk range & preception for t2)

Update: 13 Sep, 2022 @ 1:58am

Buffed Rejuvenate - aid synergy (now gains shield [1/2 potency] for all heroes as well as removing all debuff for all heroes)
Cleared out descriptions

Update: 12 Sep, 2022 @ 2:16pm

Update : Added extra effect for Rejuvinate