Team Fortress 2

Team Fortress 2

Nocturne
Showing 1-8 of 8 entries
Update: 8 Sep, 2023 @ 12:08pm

- Added missing map photo images
- Added missing resupply locker to blu base 3
- Increased minecart traveling ghost moving sound volume
- Fixed minecart ghosts grenades and rocket launcher making no sound
- Fixed several too early fading props
- Fixed couple of non-solid props
- Fixed grass growing through some rocks
- Fixed underworld spawns, players spawned to same spot in same team before
- Improved some displacement look and feel
- Improved displacements in underworld
- Improved clipping
- Improved navigation file
- Several minor fixes to misc spots

Update: 5 Oct, 2022 @ 11:19am

- Added more hint/skip to improve framerate even more
- Improved RED last spawn area a bit
- Fixed nodraw surface at RED spawn 2
- Fixed few misaligned textures
- Decreased lighting in underworld
- Removed shiny white textures from appearing underworld entrances
- Func_detailed rest of the brushes remaining brushes
- Reduced compile time for almost 2 minutes

Update: 1 Oct, 2022 @ 5:52am

- Fixed a path near last that had invisible wall (Thanks konrad & Boonie!)
- Fixed some wrong angled overlays
- Further improvements to framerate
- Compile time reduced about 2 mins

Update: 25 Sep, 2022 @ 6:54am

- Optimization pass, framerate increased 5-10% in some areas
- Fixed some brushes from overlapping
- Slight detail addition on some areas
- Fixed roll-back zones giving too slow or too fast speed to cart
- Improved clipping some more
- Updated text and nav files

Update: 20 Sep, 2022 @ 1:05pm

- Attempted to add sounds for mining car riding/shooting ghosts
- Added few wandering ghost(s) to outside areas of the map
- Added few roll back zones to some areas of the track
- Decreased respawn time of RED team after capping 4th point
- Increased respawn time of RED team after capping 1st point
- Fixed some overlays not being displayed correctly
- Adjusted some models fade distances
- Adjusted some lighting settings

Update: 19 Sep, 2022 @ 11:47am

- Added death sounds for the monster in the last area when killed by payload xplosion
- Added visual and heard effects for opening underworld portals
- Added scary sound yelled by player if you fall into the pit near last
- Fixed 2 out of map exploits (Thanks to Boonie!!!)
- Fixed some dark eyes not moving
- Fixed few props being non-solid
- Fixed wandering ghost without a hat being sometimes stuck in a wall
- Fixed few spawn door triggers working even when the forward base was disabled
- Enhanced RED last base spawns and area
- Enhanced some areas of the rest of the map
- Improved clipping in some areas

Update: 18 Sep, 2022 @ 12:16pm

- Detail pass
- Clipping pass
- Optimization pass
- Enabled more ghost tracks
- Added patches under ammo/health to mark them better
- Replaced placeholder pumpkin in last pit with actual monster
- Fixed exploit in last Red base regarding door
- Fixed underworld fog_controller not working properly
- Fixed players getting sometimes pushed wrong way when exiting underworld
- Fixed some misaligned textures
- Fixed some surfaces having nodraw
- Fixed window not having a glass in Blu 2nd base
- Fixed errors from error dialog
- Adjusted some props fade distances

Update: 14 Sep, 2022 @ 4:02pm

Initial public release!