Team Fortress 2

Team Fortress 2

Nocturne
28 Comments
Serge Ivanov 19 Feb @ 5:32pm 
This feels like it would fit in with Millstone and Hellstone
ICS⭐  [author] 8 Sep, 2023 @ 12:12pm 
New update out. Contains improvements and fixes. Thanks!
ICS⭐  [author] 28 May, 2023 @ 2:50pm 
Yes this was about 2 months before it.
ShadowMan44 28 May, 2023 @ 2:39pm 
Oh, this came before Frostcliff then?
ICS⭐  [author] 28 May, 2023 @ 2:35pm 
No Frostcliff is a smissmas version of this.
ShadowMan44 12 Dec, 2022 @ 6:49pm 
This is the Halloween version of Frostcliff, yes?
ICS⭐  [author] 6 Dec, 2022 @ 10:36am 
We'll see, Vscript is so new and everyone is just scratching the surface atm.
󠁳⁧⁧ Kruthal 6 Dec, 2022 @ 9:46am 
Can you implement something unique with VScript (bosses, spells, minigames, etc)? The whacky halloween ghosts and underworld with rare spells gets pretty repetitive after 10 years.
ICS⭐  [author] 18 Nov, 2022 @ 2:48pm 
Hoodoos cart would be ok but it has that stupid ticking sound by default. Thats why its not more common.
ShadowMan44 16 Oct, 2022 @ 10:26pm 
Maybe pick the one Hoodoo has? That model was only used once in well, Hoodoo.
ICS⭐  [author] 16 Oct, 2022 @ 9:56pm 
I can always add one :mpgb_sge_kotomi:
ShadowMan44 16 Oct, 2022 @ 9:42pm 
No custom payload cart this time? Disappointed man!
ICS⭐  [author] 5 Oct, 2022 @ 11:52am 
ICS⭐  [author] 1 Oct, 2022 @ 2:09pm 
Small bug fix update out. Will be improving this during the next few months. I realised that I was still pretty far from done and still am.

However, I have a plan to improve. Just you wait...
ICS⭐  [author] 25 Sep, 2022 @ 7:01am 
Update out, once it gets accepted by workshop moderators. Big notes: framerate increased 5-10% per area depending where you are in the map. Not that it was bad before, but its even better now!

Some technical underlying changes a lot to the map, makes it easier to compile and less time spent there.

Few improvements and such. Planning to keep working this to improve it further over the next months. You wont be seeing this on Scream Fortress this year but perhaps on the next one.

Big thanks to everyone who voted and reported issues. Thank you!
bubblemiere 24 Sep, 2022 @ 1:42am 
looks nice
Catter 20 Sep, 2022 @ 5:56pm 
I farted in my gamerchair
ICS⭐  [author] 20 Sep, 2022 @ 1:38pm 
ICS⭐  [author] 19 Sep, 2022 @ 11:58am 
New update out! Enjoy and thanks to Boonie for finding couple of out of map expoits!
jj 18 Sep, 2022 @ 11:59pm 
colll
Ewbyyy 18 Sep, 2022 @ 8:18pm 
soo good
ICS⭐  [author] 18 Sep, 2022 @ 12:19pm 
Update to the map is out as soon as it gets accepted into the workshop by moderators. This update includes some changes, fixes and things that i wanted to add.

See changelog from here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2863064447

I'll be doing more things tomorrow, like more visual cues and adjusting sounds. Thanks!
crack_addict87 17 Sep, 2022 @ 10:57am 
love it
Snackerman™ 16 Sep, 2022 @ 9:54pm 
im so confused, too many stuff
ICS⭐  [author] 16 Sep, 2022 @ 1:10pm 
Been working on for an update for this map. Should be out tomorrow or sunday at latest. Fixing issues and adding the missing stuff.

Thanks for the comments!
JTSYoRHa 15 Sep, 2022 @ 5:40pm 
This is slapping! Good work!!
Koizumi Hayato 15 Sep, 2022 @ 7:55am 
It's almost that time of the year when i start to see again spooky maps on workshop. :papyrus:
Mr.LEAN 15 Sep, 2022 @ 4:17am 
nocstone?