Total War: WARHAMMER III

Total War: WARHAMMER III

Ahn-Zelezy - Huanchi's Fang - Lizardmen Legendary Lord - 5.2 Update
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Update: 14 Sep, 2024 @ 2:03pm

Maintenance update to fix for patch 5.2

Update: 4 May, 2024 @ 9:10am

Quick maintenance update to make sure everything was working and to update Ahn-Zelezy with Primal Instincts and Predatory Fighter.

Update: 20 Oct, 2023 @ 9:35pm

Just a quick update that should fix things for Shadows of Change.

Should fix the issues with him not getting his skill tree properly.
Also, I manged to figure out why his Wind of Magic bar wasn't properly showing up on the campaign map, that should be taken care of as well.

I wasn't able to test this as thoroughly as I would have liked, I didn't find any bugs, but if you do let me know in the comments.

Update: 14 Apr, 2023 @ 11:26am

A quick update in honor of the Chaos Dwarf DLC.

The only major change is making Ahn-Zelezy available to Tepok's Spawn, the Southern Sentinels, the Sentinels of Xeti, Zlatlan, and the Wardens of the Living Pools. This should mean that Ahn-Zelezy is now recruitable for the player when playing as any lizardmen faction on the IE map. This includes mods that replace that faction (The Broken replacing Tepok's Spawn, etc).

I did not notice any issues arising from changes from the DLC, but if you run across something let me know.

Update: 19 Oct, 2022 @ 1:45pm

With the new patch, it's as good a time as any for a quick update.


Firstly, I finally found the stupid mistake I made regarding textures, so Ahn-Zelezy should properly get blood covered now!

Secondly, I changed out the 2D Porthole/recruitment image so that it's in the correct format.

Lastly, I've decided to remove the persistent hunt stance. The implementation in the mod was a kind of weird, hacky version of it that didn't really work the way it was intended to. After spending a fair amount of time trying to figure out a way to get to get it implemented properly and failing, I've just decided to retire the mechanic rather than leave the weird half broken version in. I'd like to come up with some kind of replacement for it in the future, perhaps an post-battle option that restores movement but tires your army for a turn or something along those lines.

Update: 18 Sep, 2022 @ 5:56pm

Known Issues:

Blood effects still don't work on Ahn-Zelezy, despite my best efforts. If anybody has an ideas of what I might be doing wrong, please let me know.


Changes:

Ahn-Zelezy's model, especially his head, has been slightly tweaked to make him a little more unique.

I finally figured out how to implement custom textures, sort of. So Ahn-Zelezy has a slightly tweaked texture. It's not GREAT, but at least he's visually distinct from other Saurus.

Reduce effects from Huanchi's Chase from factionwide to lord's army
-Catch Them! was, in my experience, a bit to useful with hardly any downside. Basically, there was no reason to not just use it every 30 seconds, especially if you were in Ahn-Zelezy's vigor restoration aura. To that end, I increased the cooldown for it to a full minute, and slightly increased the vigor damage it does.

Dropped second level of Monster Hunter, but added an effect to give Skink Cohort (Javelins) +5 bonus vs large on their ranged weapons, since I figured out how to do so.

Reduce Hunter's Snares effect from factionwide to lord's army

Reduce Serrated Weapon effect of Refined Weapons from factionwide to Lord's Army

Reduce effects from Training Drills from factionwide to lord's army.

Since there were concerns that effecting enemy armies' fatigue level and handing out perfect vigor so widely were way too powerful, Continue the Hunt has been completely reworked.
-At level 1, it now restores 15% movement to the army when enemy armies retreat. It also grants the passive Wayfarer (+200% Acceleration and Deceleration, Adds Strider) to Ahn-Zelezy, and saurus and skinks armywide.
-At level 2, the movement bonus increases to 25% and it adds a +30% bonus to charge for saurus and skink units. That sounds like a lot, but the highest bonus this is actually giving is +8 to Chamelon Stalkers, so I don't think it's actually that crazy.


This update has had a lot of nerfs, so I decided to give Ahn-Zelezy something new as well. The Old One Trinkets ancillary gained a second single-use-per battle ability, Charm of Mending.

Update: 14 Sep, 2022 @ 8:01pm